MascaraSnake
b0786f12de
Merge branch 'coop-item-respawn' into 'master'
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Allow item respawn in co-op again
See merge request STJr/SRB2Internal!466
2019-11-14 18:06:32 -05:00
Jaime Passos
d95a93b537
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
MascaraSnake
07ea748d96
Merge branch 'soundsystemfix' into 'master'
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Sound system startup fix
Closes #281
See merge request STJr/SRB2Internal!465
2019-11-14 17:50:41 -05:00
MascaraSnake
8f6890025c
Merge branch 'secretstuff' into 'master'
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The letter
See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
Louis-Antoine
f4beb4a56f
Disable monitor respawning in co-op
2019-11-14 22:27:02 +01:00
Louis-Antoine
18dc6013ed
Disable item respawn in NiGHTs levels
2019-11-14 21:21:42 +01:00
MascaraSnake
3352f914d7
Merge branch 'rotsprite_i' into 'master'
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Sprite rotation (resolves #183 )
Closes #183
See merge request STJr/SRB2Internal!430
2019-11-14 14:58:13 -05:00
MascaraSnake
89f1e1ce61
Merge branch 'clearbans-please' into 'master'
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Write empty file on clearbans
See merge request STJr/SRB2Internal!464
2019-11-14 14:35:03 -05:00
toaster
15da6c153a
Woops, condition was accidentially inverted... but also I decided this looks nicer instead.
2019-11-14 19:09:17 +00:00
Louis-Antoine
cccf1c8a7b
Disable perfect bonus in multiplayer
2019-11-14 19:25:19 +01:00
toaster
278ddcf770
Merge branch 'rotsprite_i' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rotsprite_toast
2019-11-14 17:15:34 +00:00
Jaime Passos
8506d420a6
Optimise
2019-11-14 14:12:36 -03:00
toaster
afe28b0a0a
* Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
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* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
Jaime Passos
10d1b63ff2
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00
Jaime Passos
cb4820c505
Oh. Sorry.
2019-11-14 12:42:45 -03:00
Louis-Antoine
ffd9cfebe6
Allow item respawn in co-op again
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Why was it even disabled anyway.
2019-11-14 16:37:09 +01:00
Jaime Passos
4292c5fc0b
Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea.
2019-11-14 12:27:22 -03:00
toaster
261041dc69
Resolve #281 . (Might have problems with non-SDL interfaces, but definitely good for what we're shipping with.)
2019-11-14 14:19:13 +00:00
toaster
da1b4f2277
Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.)
2019-11-14 12:52:34 +00:00
James R
b38a1ec313
Save bans when cleared too
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(Why doesn't it work for I_Quit?)
2019-11-13 17:37:53 -08:00
toaster
761bd41eb5
I'm a dumbass who makes extremely consequential typoes (and since the typo is no longer in effect, the supergold can be brightened some more)
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https://cdn.discordapp.com/attachments/244035368595357697/644316971738857483/srb20060.gif
2019-11-13 23:27:01 +00:00
James R
7776c59cdd
Warn if the gametype is not valid at all!
2019-11-13 14:31:44 -08:00
James R
359d8a2c25
Optimizations from LJ and generic functions
2019-11-13 14:26:28 -08:00
toaster
3afe152a86
Sev wanted no darkness during the initial animation... I think this is an acceptible compromise!
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https://cdn.discordapp.com/attachments/428262628893261828/644295409283497995/srb20058.gif
2019-11-13 22:02:06 +00:00
toaster
39d80e1cba
https://cdn.discordapp.com/attachments/244035368595357697/644293089049182218/srb20057.gif
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* Make the white flash a little easier on the eyes by putting the full-screen fade behind the title wing/ring, then drawing multiple overlaid colormapped versions of them on top of each other.
* Darken the pre-flash screen.
2019-11-13 21:52:35 +00:00
toaster
a3de6d21c4
* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
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* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake
1f7e5aa150
Minor capitalization fix in ZB config
2019-11-13 21:07:06 +01:00
MascaraSnake
14477748be
Merge branch 'stopclock' into 'master'
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Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake
7cfc7b38c5
Merge branch 'forceskin_bs' into 'master'
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MP Charsel menu fixes
See merge request STJr/SRB2Internal!457
2019-11-13 14:00:11 -05:00
MascaraSnake
750e826310
Merge branch 'skinusablua' into 'master'
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Skin UsabLua
See merge request STJr/SRB2Internal!458
2019-11-13 13:59:36 -05:00
MascaraSnake
1d7ce8d955
Merge branch 'radiomode2' into 'master'
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Radio Mode fixes
See merge request STJr/SRB2Internal!459
2019-11-13 13:58:26 -05:00
MascaraSnake
8fe0cb91eb
Merge branch 'revert-96aa11c8' into 'master'
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Update libs (revert revert revert buffalo buffalo buffalo)
See merge request STJr/SRB2Internal!436
2019-11-13 13:56:34 -05:00
MascaraSnake
510f36fbdf
Merge branch 'map-by-name' into 'master'
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New map command
See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00
toaster
ec44b24f72
Ok, I'm really paying for my hubris. Corrected a faulty optimisation in my fix.
2019-11-13 17:06:54 +00:00
toaster
527195c214
I should be more careful when commiting, lmao. (Just a little bit of tying off loose ends for peace of mind.)
2019-11-13 16:59:29 +00:00
toaster
fc8392dac4
Typo (my fault).
2019-11-13 16:54:51 +00:00
toaster
b4da50b7fb
When you have the skin to set to in A_SignPlayer be "next skin", it's possible the initial skin to pick is a not-available character. This commit prevents that.
2019-11-13 16:51:50 +00:00
toaster
471ae8ecb4
Paper sign tweaks.
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* Add "twinkling" and "landing sounds to paper signpost.
* Fix whitespace on definitions.
* It says locvar2 is unused in the comment for A_SignSpin, but it's used for the "doesn't have a spawnpoint" thing. Make it deathstate instead, so the object doesn't disappear.
2019-11-13 16:33:53 +00:00
Jaime Passos
9caf98aa0b
nevermind
2019-11-13 13:20:55 -03:00
Jaime Passos
69fe096140
reset rollangle
2019-11-13 13:03:02 -03:00
Jaime Passos
c51e116c7d
actually,
2019-11-13 13:00:57 -03:00
Jaime Passos
fc3edc3558
make S_PLAY_NIGHTS_PULL use A_RollAngle
2019-11-13 12:57:22 -03:00
Jaime Passos
a9183b474b
rename rollaxis to rotaxis
2019-11-13 12:47:30 -03:00
Jaime Passos
b54f6181c3
Rotation axis (will rename internally later)
2019-11-13 12:36:44 -03:00
toaster
a7f2931b47
Update SFX definition to credit VAdaPEGA specifically, given we've made most credits more specific now too.
2019-11-13 15:02:06 +00:00
toaster
7b640bc81e
* Prevent (extremely unlikely) wraparound of patch frame calculation for the epynomous Radio (sigsegv prevention).
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* Use thinstring for Authors field on the screen.
2019-11-13 13:44:00 +00:00
MascaraSnake
d591554a5d
Merge branch 'radiomode' into 'master'
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Radio mode
See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
James R
c9aad2d186
Warn if the first argument is an option
2019-11-12 18:29:42 -08:00
James R
46fbed8b71
Get map name from multiple arguments
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(This means you don't need quoting.)
2019-11-12 17:42:54 -08:00
Jaime Passos
245881ec55
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00