toasterbabe
94add11fab
Updated captions to:
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* be more efficient
* fade away early if they stop playing
* make their current max stick-around time longer
* make the fade time/etc easier to modify
2017-04-29 12:58:40 +01:00
toasterbabe
bdaa0aea9b
More coherent sound selection to prevent confusion of token and score boxes.
2017-04-28 22:55:54 +01:00
toasterbabe
deba4dcf0d
Made updating the captions a part of S_UpdateSound(), not SCR_ClosedCaptions() (which really should have been render-only all along).
2017-04-28 22:46:21 +01:00
toasterbabe
2d9c37d800
MONITORS IS UNFUCKED
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A less memetic message: On permission of Mystic, rejiggered a few things such that Race uses cv_competitionboxes, allowing the menu to be nicer.
Also:
* disabled the doomednum for ? boxes
* made A_MixUp play sfx_lose if you're in a gametype that can't use it
* Removed the all-teleporters option from cv_competitionboxes. It could just be done by tweaking the random monitor toggles, anyways.
2017-04-28 22:45:17 +01:00
Monster Iestyn
21950687ed
Make sure noreload levels don't do anything weird with the skybox mobj pointers, especially if Lua was involved
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We can assume skyboxviewpnts/skyboxcenterpnts sort themselves out from reloading all the Things at least I guess?
2017-04-26 21:34:22 +01:00
Monster Iestyn
bdb3c2ea0e
extrainfo now determines "skybox ID", a number between 0 and 16 to identify the viewpoint or centerpoint
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also I made that change skybox linedef exec special I guess (linedef type 448)
2017-04-26 18:16:01 +01:00
Monster Iestyn
6c619af9ce
Use the skybox mobj's actual z position, rather than using the spawnpoint angle!
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This means setting the skybox view angle is no longer stupid, objectplace no longer breaks skyboxes, and Lua-defined skybox mobjs can actually set a Z position more easily now.
2017-04-26 17:12:57 +01:00
Monster Iestyn
5608c4b4e7
Merge branch 'public_next'
2017-04-26 16:17:29 +01:00
Monster Iestyn
72d52547fa
Merge branch 'next' into public_next
2017-04-26 16:16:57 +01:00
Monster Iestyn
058ad4df88
Merge branch 'master' into next
2017-04-26 16:15:40 +01:00
Monster Iestyn
1462c638cb
Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
2017-04-25 21:45:53 +01:00
Monster Iestyn
d4c330678a
level header's "forcecharacter" parameter doesn't take skin numbers anymore, so this isn't needed!
2017-04-25 20:39:32 +01:00
toasterbabe
8ae91de9db
Per Inu's request, semi-broken (both game mechanically and engineering wise) directional information has been removed from the Captions. It's now "in-level" (dot) and "sourceless" (no dot) only.
2017-04-25 16:03:51 +01:00
Monster Iestyn
c16ae57f91
Merge branch 'addfile-directories-fix' into 'next'
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Addfile directories fix
This is a fix for this bug: https://mb.srb2.org/showthread.php?t=42279
See merge request !166
2017-04-24 20:46:38 -04:00
Monster Iestyn
e03577d957
Merge branch 'falling-rocks-fix' into 'next'
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Falling rocks fix
This fixes the rock spawners' rocks not being removed if they rolled down to the ground from a slope rather than bouncing (see https://mb.srb2.org/showthread.php?t=41963 )
See merge request !162
2017-04-24 20:41:32 -04:00
toasterbabe
c7c908eed3
Emerald tokens being used as actual game tokens on the end-of-act screen!
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https://gfycat.com/PlumpShowyBream https://gfycat.com/AlarmingLoathsomeBelugawhale
2017-04-24 21:56:17 +01:00
Monster Iestyn
f099782c91
Spinning/swinging maces/chains and Particle generators can now use P_FindSpecialLineFromTag!
2017-04-24 21:05:28 +01:00
Monster Iestyn
13cb656f0b
Whoops forgot this
2017-04-24 20:43:58 +01:00
toasterbabe
922603fbca
Fix V_DrawCroppedPatch's handling of topdeltas.
2017-04-24 20:39:32 +01:00
Monster Iestyn
4e96f624e7
Split off part of P_SpawnSpecials into a new function called P_InitSpecials
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This allows tag lists, gravity, weather, and the "CheckFor" vars to be initialised before running P_LoadThings or P_ResetDynamicSlopes, in case they could affect mobj spawning or cause a netgame desync somehow by carrying over the previous level's values
2017-04-24 20:33:39 +01:00
yellowtd
068c9d6294
titlemap - skipintro bugfix
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game crash with -skipintro enabled, hopefully fixes it and causes no issues anywhere else
2017-04-24 12:52:51 -04:00
Monster Iestyn
7658469c23
Merge branch 'drawfill-fix-2' into 'master'
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DrawFill made not stupid
made it more consistent with other drawing functions; doesn't draw off of the sides, and doesn't ignore snapping or widths for reasons that don't make sense
(for instance: the green bar in MI's test script showed *above* the blue one in non-green resolutions in 2.1.17)
See merge request !173
2017-04-24 12:43:10 -04:00
Monster Iestyn
7f7c7c58ab
Use less-than, not less-than-or-equals, since deststop is off-screen
2017-04-24 17:41:50 +01:00
toasterbabe
9c58d1def8
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
2017-04-24 15:50:20 +01:00
toasterbabe
18ad6a3a0d
Minor tweak to the balance of GFZ3.
2017-04-24 15:38:22 +01:00
toasterbabe
60b7649141
Complete the secrets checklist.
2017-04-23 18:45:54 +01:00
toasterbabe
8d477aefd5
Minor improvements here and there.
2017-04-23 01:12:00 +01:00
toasterbabe
aed8b0b9fd
#moreclues (except instead of clues they're sound name fixes)
2017-04-23 00:49:57 +01:00
toasterbabe
785213827b
Made the code easier to maintain, and added support for more UC's.
2017-04-23 00:39:20 +01:00
toasterbabe
bcf0df7cb6
Ended up being stressed and not getting any real work done, so figured I'd finish up the checklist system.
2017-04-23 00:16:09 +01:00
toasterbabe
9a8ae7cd64
Okay, I lied. Here's a little bit of cleanup.
2017-04-22 12:53:57 +01:00
toasterbabe
c1bd4f570c
The start of an unlockable checklist revamp. Require more UC_ constant acknowledgement and the ability to scroll, but I can't work on this for a while so.
2017-04-22 12:14:15 +01:00
toasterbabe
f8c09d7475
More better sound names. (I'll push something good at some point, I promise!)
2017-04-21 23:41:31 +01:00
toasterbabe
7556b407b2
Fix crash on loading level without a header.
2017-04-21 23:37:14 +01:00
toasterbabe
37fc95ca08
Added modifying sound captions to Lua infolib.
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Also, replaced ridiculously ambiguous "impossible error" with more descriptive alternative.
2017-04-21 21:54:56 +01:00
toasterbabe
3cce495675
Made PCX use cv_screenshot_colorprofile.
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Also, optimised gif headwrite's palette writing.
2017-04-21 20:29:06 +01:00
Monster Iestyn
bbeb69c477
Merge branch 'polyobject-checksight-fix' into 'master'
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Polyobject checksight fix
This branch fixes how polyobject lines apparently stop objects from "seeing" other objects behind them; the relevant code now checks the polyobject's top and bottom too! This is relevant for enemies trying to get you, Homing attack, Fang's gun, etc etc.
Can't say if it's perfect or not, but it's a definitely an improvement over what happened before, anyhow.
See merge request !86
2017-04-21 11:58:35 -04:00
Monster Iestyn
ed9dfaa617
Merge branch 'master' into polyobject-checksight-fix
2017-04-21 16:32:38 +01:00
Monster Iestyn
f77e107c1a
Merge branch 'no-doubling-texture-heights-plz' into 'master'
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No doubling texture heights plz
If you didn't know, apparently SRB2 was hardcoded to double the height of 64x64 textures created using TX_START/TX_END. This has frustrated some a lot. This branch removes this hack at last (there doesn't appear to be any visual issues resulting from removing it, anyway).
srb2win-nodoubletexheight.exe can be found in my FTP folder.
See merge request !85
2017-04-20 21:00:48 -04:00
yellowtd
fd97fdd683
titlemap - cameraref subsector
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apparently it recalculates without this line, so it should give a tiny performance boost?
2017-04-20 20:26:32 -04:00
yellowtd
cf454dd6fc
titlemap - Fix impending doom (???) camera mobj search
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the last implimentation would have apparently stopped working eventually? Idk
2017-04-20 20:26:13 -04:00
yellowtd
f70b89b22a
titlemap - support for map camera object
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allows a camera thing to be placed for alternate camera placement besides player and DM starts
2017-04-20 20:25:53 -04:00
Monster Iestyn
839dc6bcc1
Merge branch 'hud-drown-numbers-fix' into 'master'
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First person HUD drown numbers fix
This branch fixes the following issues with the first person HUD when drowning:
* "0" turning into Sonic's drown sprite, since both sprites happen to be named DRWNA0
* SF_MACHINE's special drowning numbers from 3rd person not being used
See merge request !80
2017-04-20 16:20:00 -04:00
toasterbabe
aa475c9d26
Realised color profile disabling for screenshots didn't work in GL, so updated the menu to show that.
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Also, made other minor menu tweaks.
2017-04-20 20:16:10 +01:00
toasterbabe
4f59fa35b3
Add headings to Video Options menu.
2017-04-20 19:27:19 +01:00
toasterbabe
8b46ee76ff
Disable colour profile influence on screenshots and gifs if you want.
2017-04-20 18:59:27 +01:00
toasterbabe
9d46ba281f
Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise.
2017-04-20 13:17:11 +01:00
toasterbabe
29d5af61c1
Correcting gamma to match base SRB2.
2017-04-20 13:15:32 +01:00
toasterbabe
bef9520556
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
2017-04-19 23:03:47 +01:00
toasterbabe
c3840ba01d
Colour Cube Calibration Menu! (called "Advanced Color Settings" because No Fun Allowed...)
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https://cdn.discordapp.com/attachments/237798387070664724/304343382073933824/aa.png
Also, a "Reset all" button for the Monitor toggle menu, a ton of new cvars to match up with the colour cube calibration, and a bunch of variable renames related to colour cube operations.
2017-04-19 22:24:28 +01:00