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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'master' into polyobject-checksight-fix
This commit is contained in:
commit
ed9dfaa617
1 changed files with 39 additions and 53 deletions
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@ -78,12 +78,6 @@ static patch_t *race3;
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static patch_t *racego;
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static patch_t *ttlnum;
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static patch_t *nightslink;
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static patch_t *count5;
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static patch_t *count4;
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static patch_t *count3;
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static patch_t *count2;
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static patch_t *count1;
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static patch_t *count0;
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static patch_t *curweapon;
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static patch_t *normring;
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static patch_t *bouncering;
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@ -272,12 +266,6 @@ void ST_LoadGraphics(void)
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race3 = W_CachePatchName("RACE3", PU_HUDGFX);
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racego = W_CachePatchName("RACEGO", PU_HUDGFX);
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nightslink = W_CachePatchName("NGHTLINK", PU_HUDGFX);
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count5 = W_CachePatchName("DRWNF0", PU_HUDGFX);
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count4 = W_CachePatchName("DRWNE0", PU_HUDGFX);
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count3 = W_CachePatchName("DRWND0", PU_HUDGFX);
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count2 = W_CachePatchName("DRWNC0", PU_HUDGFX);
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count1 = W_CachePatchName("DRWNB0", PU_HUDGFX);
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count0 = W_CachePatchName("DRWNA0", PU_HUDGFX);
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for (i = 0; i < 6; ++i)
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{
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@ -862,50 +850,48 @@ static void ST_drawFirstPersonHUD(void)
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p = NULL;
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// Display the countdown drown numbers!
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if ((player->powers[pw_underwater] <= 11*TICRATE + 1
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&& player->powers[pw_underwater] >= 10*TICRATE + 1)
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|| (player->powers[pw_spacetime] <= 11*TICRATE + 1
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&& player->powers[pw_spacetime] >= 10*TICRATE + 1))
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{
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p = count5;
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}
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else if ((player->powers[pw_underwater] <= 9*TICRATE + 1
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&& player->powers[pw_underwater] >= 8*TICRATE + 1)
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|| (player->powers[pw_spacetime] <= 9*TICRATE + 1
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&& player->powers[pw_spacetime] >= 8*TICRATE + 1))
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{
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p = count4;
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}
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else if ((player->powers[pw_underwater] <= 7*TICRATE + 1
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&& player->powers[pw_underwater] >= 6*TICRATE + 1)
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|| (player->powers[pw_spacetime] <= 7*TICRATE + 1
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&& player->powers[pw_spacetime] >= 6*TICRATE + 1))
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{
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p = count3;
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}
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else if ((player->powers[pw_underwater] <= 5*TICRATE + 1
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&& player->powers[pw_underwater] >= 4*TICRATE + 1)
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|| (player->powers[pw_spacetime] <= 5*TICRATE + 1
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&& player->powers[pw_spacetime] >= 4*TICRATE + 1))
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{
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p = count2;
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}
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else if ((player->powers[pw_underwater] <= 3*TICRATE + 1
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&& player->powers[pw_underwater] >= 2*TICRATE + 1)
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|| (player->powers[pw_spacetime] <= 3*TICRATE + 1
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&& player->powers[pw_spacetime] >= 2*TICRATE + 1))
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{
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p = count1;
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}
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else if ((player->powers[pw_underwater] <= 1*TICRATE + 1
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&& player->powers[pw_underwater] > 1)
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|| (player->powers[pw_spacetime] <= 1*TICRATE + 1
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&& player->powers[pw_spacetime] > 1))
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{
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p = count0;
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UINT32 airtime;
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UINT32 frame = 0;
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spriteframe_t *sprframe;
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// If both air timers are active, use the air timer with the least time left
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if (player->powers[pw_underwater] && player->powers[pw_spacetime])
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airtime = min(player->powers[pw_underwater], player->powers[pw_spacetime]);
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else // Use whichever one is active otherwise
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airtime = (player->powers[pw_spacetime]) ? player->powers[pw_spacetime] : player->powers[pw_underwater];
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if (!airtime)
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return; // No air timers are active, nothing would be drawn anyway
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airtime--; // The original code was all n*TICRATE + 1, so let's remove 1 tic for simplicity
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if (airtime > 11*TICRATE)
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return; // Not time to draw any drown numbers yet
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// Choose which frame to use based on time left
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if (airtime <= 11*TICRATE && airtime >= 10*TICRATE)
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frame = 5;
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else if (airtime <= 9*TICRATE && airtime >= 8*TICRATE)
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frame = 4;
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else if (airtime <= 7*TICRATE && airtime >= 6*TICRATE)
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frame = 3;
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else if (airtime <= 5*TICRATE && airtime >= 4*TICRATE)
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frame = 2;
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else if (airtime <= 3*TICRATE && airtime >= 2*TICRATE)
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frame = 1;
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else if (airtime <= 1*TICRATE && airtime > 0)
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frame = 0;
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else
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return; // Don't draw anything between numbers
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if (player->charflags & SF_MACHINE)
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frame += 6; // Robots use different drown numbers
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// Get the front angle patch for the frame
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sprframe = &sprites[SPR_DRWN].spriteframes[frame];
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p = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
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}
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// Display the countdown drown numbers!
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if (p)
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V_DrawScaledPatch(SCX((BASEVIDWIDTH/2) - (SHORT(p->width)/2) + SHORT(p->leftoffset)), SCY(60 - SHORT(p->topoffset)),
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V_NOSCALESTART|V_OFFSET|V_TRANSLUCENT, p);
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