Nev3r
134679c287
Fix some of the polyobject thinkers being removed via P_RemoveThinkerDelayed() directly
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:08:24 +02:00
Nev3r
b60c66325c
Added a mobj-only list entry for mobj thinkers
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
39ba20be6b
Basic multiple thinker list implementation
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Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r
7c17ed0aa6
Things spawning over copied slopes now properly align on the new plane
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While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 19:03:50 +02:00
Nev3r
b3ac590e5e
Add a slope thinker queue.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
Nev3r
83001a5bc9
Fix line-based slopes' normals.
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The game never uses the normals directly yet so it's been left unnoticed ever since.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:34:22 +02:00
Nev3r
8a2e11ffa9
Small code cleanup
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- Removed unused vars from the slope struct. I'm pretty sure they were meant for something at some point, but right now there's nothing using them and frankly I find it hard to understand what they were meant for.
- Removed unused slope flags.
- Flipped dynamic slope flag naming convention.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:30:13 +02:00
Nev3r
5401e9560f
Dynamic slopes now use thinkers.
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* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
Monster Iestyn
c688291cde
Merge branch 'trans-FOF-plane-fullbright-flip' into 'master'
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Translucent FOF plane fullbright flip
See merge request STJr/SRB2Internal!218
2019-04-18 15:16:52 -04:00
Nev3r
f7d1515888
Perform dynamic slope thinking before other thinkers.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-18 14:43:34 +02:00
Monster Iestyn
3203dc5d4b
Remove old code altogether at Nev3r's request
2019-04-17 16:46:32 +01:00
Monster Iestyn
6bddd131da
Undefine toaster's old define to flip full-brightness default status for planes
2019-04-17 14:51:48 +01:00
Steel Titanium
26fdee8217
Don't enable UPnP support if NONET is defined.
2019-04-16 15:05:09 -04:00
James R
36e678b292
Don't count down wait timer when executing a command
2019-04-14 15:17:47 -07:00
Monster Iestyn
797ca99f42
Detect infinite alias self-recursion mixed with other commands, such as in the case of alias a "echo test; a"; a
.
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(Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
2019-04-14 16:39:14 +01:00
Monster Iestyn
6d702b86c2
Merge branch 'opengl-new-patch-features-support' into 'master'
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OpenGL new patch features support (part 1: flipping)
See merge request STJr/SRB2Internal!211
2019-04-11 15:32:06 -04:00
Monster Iestyn
8a2f8a441b
Merge branch 'master' into opengl-new-patch-features-support
2019-04-11 20:09:57 +01:00
Monster Iestyn
9908c001f7
Merge branch 'polyobj-netgame-crash-fix' into 'master'
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PolyObj netgame crash fix
See merge request STJr/SRB2Internal!217
2019-04-05 07:29:47 -04:00
Monster Iestyn
212be85655
added "checkmobjs" boolean to both Polyobj_moveXY and Polyobj_rotate, so we can disable interaction with mobjs for netgames
2019-04-05 12:03:03 +01:00
Nev3r
1d401d8481
Merge branch '144-scrolltweaks' into 'master'
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Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0"
Closes #144
See merge request STJr/SRB2Internal!213
2019-04-05 06:41:11 -04:00
Nev3r
b1421c5708
Merge branch 'polyrotdisplacement' into 'master'
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Implement displacement-based polyobject rotation.
See merge request STJr/SRB2Internal!216
2019-04-05 06:30:45 -04:00
Nev3r
fec991dedb
Implement displacement-based polyobject rotation.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
Monster Iestyn
07a66e5355
Merge branch 'public_next'
2019-04-02 15:49:15 +01:00
Monster Iestyn
ab0fe6b164
Merge branch 'master' into next
2019-04-02 15:47:07 +01:00
Nev3r
6d95f3ceb2
Merge branch 'less-obtuse-console-fixes' into 'master'
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Console quality of life changes
See merge request STJr/SRB2!479
2019-03-31 16:15:05 -04:00
James R
42d25f67ca
Merge remote-tracking branch 'origin/master' into less-obtuse-console-fixes
2019-03-31 12:29:55 -07:00
Monster Iestyn
27147a9e0b
fix slipup of mine that would have prevented this thing compiling
2019-03-31 14:11:27 +01:00
Nev3r
2966c99fd8
Merge branch 'do-not-disturb-console' into 'master'
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Keep console open in certain instances
See merge request STJr/SRB2!480
2019-03-31 05:54:11 -04:00
Monster Iestyn
7ae6d5ee8c
Merge branch 'public_next'
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# Conflicts:
# src/doomstat.h
# src/g_game.c
2019-03-28 14:19:02 +00:00
Alam Ed Arias
c9cee39745
Merge branch 'master' into next
2019-03-27 19:03:36 -04:00
Alam Ed Arias
4d34841a53
CircleCI: use libpng-dev
2019-03-27 18:51:20 -04:00
Alam Ed Arias
e6c6f048e4
CircleCI: Debian Jessie is dead, long live Debian Stretch
2019-03-27 18:23:03 -04:00
James R
917edf720d
Don't close console when starting title screen
2019-03-26 13:05:19 -07:00
James R
9a350eb879
Don't close console when changing map
2019-03-26 13:04:11 -07:00
James R
69d7e98f34
Remove redundant CON_ClearHUD calls
2019-03-26 12:59:13 -07:00
James R
e8071e66e4
Resize console upon resolution change
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Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds
b9b36a44a8
Keep color across wrapped lines
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And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds
587586f4bb
Scroll console immediately upon pressing PageUp
2019-03-26 12:05:23 -07:00
Monster Iestyn
a01a0a3dc3
Merge branch 'master' into next
2019-03-26 13:46:15 +00:00
Monster Iestyn
9ef98471a4
Merge branch 'buildbot' into 'master'
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Buildbot changes
See merge request STJr/SRB2!477
2019-03-26 09:44:56 -04:00
Monster Iestyn
8e78369f83
Merge branch 'dedicated-server-credits-fix' into 'master'
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Dedicated server credits fix
See merge request STJr/SRB2!476
2019-03-26 09:44:21 -04:00
Monster Iestyn
7758b28164
Merge branch 'mi-side-discolor-fix' into 'master'
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MI's side discolor fix
See merge request STJr/SRB2!475
2019-03-26 09:43:20 -04:00
Monster Iestyn
67874180b2
Merge branch 'gametype-strings-backport' into 'next'
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Gametype strings backport
See merge request STJr/SRB2!473
2019-03-26 09:42:52 -04:00
James R
d00cc7cddb
Prevent just anyone from skipping credits but allow admins
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exitlevel works too
2019-03-25 16:19:40 -07:00
Monster Iestyn
8c1c0875a2
Fix credits gamestate in dedicated mode, by properly separating the timer variable code from the drawing code in a semi-hacky way
2019-03-25 21:35:04 +00:00
Alam Ed Arias
73fa35baf0
TravisCI: use stock sdl2_mixer for prebuild bottle
2019-03-25 16:59:47 -04:00
Alam Ed Arias
fd284f232e
travisCI: add sdl2_mixer from mazmazz's srb2 tap
2019-03-25 16:43:33 -04:00
Alam Ed Arias
9de5055d7f
TravisCI: install deps on sdl2_mixer
2019-03-25 16:30:02 -04:00
Alam Ed Arias
ec0afaf6c9
TravisCI: try updating homebew
2019-03-25 16:02:30 -04:00
Alam Ed Arias
3472bf857c
TravisCI: build custom sdl2_mixer build
2019-03-25 15:51:13 -04:00