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https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'opengl-new-patch-features-support' into 'master'
OpenGL new patch features support (part 1: flipping) See merge request STJr/SRB2Internal!211
This commit is contained in:
commit
6d702b86c2
1 changed files with 328 additions and 135 deletions
|
@ -41,37 +41,316 @@ static INT32 blocksize, blockwidth, blockheight;
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INT32 patchformat = GR_TEXFMT_AP_88; // use alpha for holes
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INT32 textureformat = GR_TEXFMT_P_8; // use chromakey for hole
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// sprite, use alpha and chroma key for hole
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static const INT32 format2bpp[16] =
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{
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0, //0
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0, //1
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1, //2 GR_TEXFMT_ALPHA_8
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1, //3 GR_TEXFMT_INTENSITY_8
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1, //4 GR_TEXFMT_ALPHA_INTENSITY_44
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1, //5 GR_TEXFMT_P_8
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4, //6 GR_RGBA
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0, //7
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0, //8
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0, //9
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2, //10 GR_TEXFMT_RGB_565
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2, //11 GR_TEXFMT_ARGB_1555
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2, //12 GR_TEXFMT_ARGB_4444
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2, //13 GR_TEXFMT_ALPHA_INTENSITY_88
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2, //14 GR_TEXFMT_AP_88
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};
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// This code was originally placed directly in HWR_DrawPatchInCache.
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// It is now split from it for my sanity! (and the sanity of others)
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// -- Monster Iestyn (13/02/19)
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static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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INT32 pblockheight, INT32 blockmodulo,
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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INT32 bpp)
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{
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fixed_t yfrac, position, count;
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UINT8 *dest;
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const UINT8 *source;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = 0;
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// for writing a pixel to dest
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RGBA_t colortemp;
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UINT8 alpha;
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UINT8 texel;
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UINT16 texelu16;
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(void)patchheight; // This parameter is unused
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if (originPatch) // originPatch can be NULL here, unlike in the software version
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originy = originPatch->originy;
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while (patchcol->topdelta != 0xff)
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{
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topdelta = patchcol->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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source = (const UINT8 *)patchcol + 3;
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count = ((patchcol->length * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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position = originy + topdelta;
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yfrac = 0;
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//yfracstep = (patchcol->length << FRACBITS) / count;
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if (position < 0)
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{
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yfrac = -position<<FRACBITS;
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count += (((position * scale_y) + (FRACUNIT/2)) >> FRACBITS);
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position = 0;
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}
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position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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if (position < 0)
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position = 0;
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if (position + count >= pblockheight)
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count = pblockheight - position;
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dest = block + (position*blockmodulo);
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while (count > 0)
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{
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count--;
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texel = source[yfrac>>FRACBITS];
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if (firetranslucent && (transtables[(texel<<8)+0x40000]!=texel))
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alpha = 0x80;
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else
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alpha = 0xff;
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//Hurdler: not perfect, but better than holes
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if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
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texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX;
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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else if (mipmap->colormap)
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texel = mipmap->colormap[texel];
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// hope compiler will get this switch out of the loops (dreams...)
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// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
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// Alam: SRB2 uses Mingw, HUGS
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switch (bpp)
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{
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case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3 : colortemp = V_GetColor(texel);
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4 : colortemp = V_GetColor(texel);
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colortemp.s.alpha = alpha;
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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// default is 1
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default: *dest = texel;
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break;
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}
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dest += blockmodulo;
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yfrac += yfracstep;
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}
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patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4);
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}
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}
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static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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INT32 pblockheight, INT32 blockmodulo,
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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INT32 bpp)
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{
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fixed_t yfrac, position, count;
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UINT8 *dest;
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const UINT8 *source;
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INT32 topdelta, prevdelta = -1;
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INT32 originy = 0;
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// for writing a pixel to dest
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RGBA_t colortemp;
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UINT8 alpha;
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UINT8 texel;
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UINT16 texelu16;
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if (originPatch) // originPatch can be NULL here, unlike in the software version
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originy = originPatch->originy;
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while (patchcol->topdelta != 0xff)
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{
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topdelta = patchcol->topdelta;
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if (topdelta <= prevdelta)
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topdelta += prevdelta;
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prevdelta = topdelta;
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topdelta = patchheight-patchcol->length-topdelta;
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source = (const UINT8 *)patchcol + 3;
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count = ((patchcol->length * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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position = originy + topdelta;
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yfrac = (patchcol->length-1) << FRACBITS;
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if (position < 0)
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{
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yfrac += position<<FRACBITS;
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count += (((position * scale_y) + (FRACUNIT/2)) >> FRACBITS);
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position = 0;
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}
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position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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if (position < 0)
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position = 0;
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if (position + count >= pblockheight)
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count = pblockheight - position;
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dest = block + (position*blockmodulo);
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while (count > 0)
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{
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count--;
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texel = source[yfrac>>FRACBITS];
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if (firetranslucent && (transtables[(texel<<8)+0x40000]!=texel))
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alpha = 0x80;
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else
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alpha = 0xff;
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//Hurdler: not perfect, but better than holes
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if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
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texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX;
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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else if (mipmap->colormap)
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texel = mipmap->colormap[texel];
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// hope compiler will get this switch out of the loops (dreams...)
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// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
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// Alam: SRB2 uses Mingw, HUGS
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switch (bpp)
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{
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case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3 : colortemp = V_GetColor(texel);
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4 : colortemp = V_GetColor(texel);
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colortemp.s.alpha = alpha;
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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// default is 1
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default: *dest = texel;
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break;
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}
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dest += blockmodulo;
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yfrac -= yfracstep;
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}
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patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4);
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}
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}
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// Simplified patch caching function
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// for use by sprites and other patches that are not part of a wall texture
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// no alpha or flipping should be present since we do not want non-texture graphics to have them
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// no offsets are used either
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// -- Monster Iestyn (13/02/19)
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static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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INT32 pblockwidth, INT32 pblockheight, INT32 blockmodulo,
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INT32 ptexturewidth, INT32 ptextureheight,
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INT32 originx, INT32 originy, // where to draw patch in surface block
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const patch_t *realpatch, INT32 bpp)
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INT32 pblockwidth, INT32 pblockheight,
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INT32 pwidth, INT32 pheight,
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const patch_t *realpatch)
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{
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INT32 ncols;
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fixed_t xfrac, xfracstep;
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fixed_t yfracstep, scale_y;
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const column_t *patchcol;
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UINT8 *block = mipmap->grInfo.data;
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INT32 bpp;
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INT32 blockmodulo;
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if (pwidth <= 0 || pheight <= 0)
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return;
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ncols = (pwidth * pblockwidth) / pwidth;
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// source advance
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xfrac = 0;
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xfracstep = (pwidth << FRACBITS) / pblockwidth;
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yfracstep = (pheight << FRACBITS) / pblockheight;
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scale_y = (pblockheight << FRACBITS) / pheight;
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bpp = format2bpp[mipmap->grInfo.format];
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if (bpp < 1 || bpp > 4)
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I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
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// NOTE: should this actually be pblockwidth*bpp?
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blockmodulo = blockwidth*bpp;
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// Draw each column to the block cache
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for (; ncols--; block += bpp, xfrac += xfracstep)
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{
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patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[xfrac>>FRACBITS]));
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HWR_DrawColumnInCache(patchcol, block, mipmap,
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pblockheight, blockmodulo,
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yfracstep, scale_y,
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NULL, pheight, // not that pheight is going to get used anyway...
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bpp);
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}
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}
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// This function we use for caching patches that belong to textures
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static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
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INT32 pblockwidth, INT32 pblockheight,
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texture_t *texture, texpatch_t *patch,
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const patch_t *realpatch)
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{
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INT32 x, x1, x2;
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INT32 col, ncols;
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fixed_t xfrac, xfracstep;
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fixed_t yfrac, yfracstep, position, count;
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fixed_t scale_y;
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RGBA_t colortemp;
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UINT8 *dest;
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const UINT8 *source;
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fixed_t yfracstep, scale_y;
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const column_t *patchcol;
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UINT8 alpha;
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UINT8 *block = mipmap->grInfo.data;
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UINT8 texel;
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UINT16 texelu16;
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INT32 bpp;
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INT32 blockmodulo;
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INT32 width, height;
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// Column drawing function pointer.
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static void (*ColumnDrawerPointer)(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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INT32 pblockheight, INT32 blockmodulo,
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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INT32 bpp);
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if (!ptexturewidth)
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if (texture->width <= 0 || texture->height <= 0)
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return;
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x1 = originx;
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x2 = x1 + SHORT(realpatch->width);
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/*if ((patch->style == AST_TRANSLUCENT) && (patch->alpha <= (10*255/11))) // Alpha style set to translucent? Is the alpha small enough for translucency?
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{
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if (patch->alpha < 255/11) // Is the patch way too translucent? Don't render then.
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continue;
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ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawTransFlippedColumnInCache : HWR_DrawTransColumnInCache;
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}
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else*/
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{
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ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedColumnInCache : HWR_DrawColumnInCache;
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}
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if (x1 > ptexturewidth || x2 < 0)
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x1 = patch->originx;
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width = SHORT(realpatch->width);
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height = SHORT(realpatch->height);
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x2 = x1 + width;
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if (x1 > texture->width || x2 < 0)
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return; // patch not located within texture's x bounds, ignore
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if (originy > ptextureheight || (originy + SHORT(realpatch->height)) < 0)
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if (patch->originy > texture->height || (patch->originy + height) < 0)
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return; // patch not located within texture's y bounds, ignore
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// patch is actually inside the texture!
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|
@ -84,19 +363,18 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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x = x1;
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// right edge
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if (x2 > ptexturewidth)
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x2 = ptexturewidth;
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if (x2 > texture->width)
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x2 = texture->width;
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col = x * pblockwidth / ptexturewidth;
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ncols = ((x2 - x) * pblockwidth) / ptexturewidth;
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col = x * pblockwidth / texture->width;
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ncols = ((x2 - x) * pblockwidth) / texture->width;
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/*
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CONS_Debug(DBG_RENDER, "patch %dx%d texture %dx%d block %dx%d\n", SHORT(realpatch->width),
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SHORT(realpatch->height),
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ptexturewidth,
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textureheight,
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pblockwidth,pblockheight);
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CONS_Debug(DBG_RENDER, "patch %dx%d texture %dx%d block %dx%d\n",
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width, height,
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texture->width, texture->height,
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pblockwidth, pblockheight);
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CONS_Debug(DBG_RENDER, " col %d ncols %d x %d\n", col, ncols, x);
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*/
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|
@ -105,90 +383,31 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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if (x1 < 0)
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xfrac = -x1<<FRACBITS;
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xfracstep = (ptexturewidth << FRACBITS) / pblockwidth;
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yfracstep = (ptextureheight<< FRACBITS) / pblockheight;
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xfracstep = (texture->width << FRACBITS) / pblockwidth;
|
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yfracstep = (texture->height<< FRACBITS) / pblockheight;
|
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scale_y = (pblockheight << FRACBITS) / texture->height;
|
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|
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bpp = format2bpp[mipmap->grInfo.format];
|
||||
|
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if (bpp < 1 || bpp > 4)
|
||||
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
|
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|
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// NOTE: should this actually be pblockwidth*bpp?
|
||||
blockmodulo = blockwidth*bpp;
|
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|
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// Draw each column to the block cache
|
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for (block += col*bpp; ncols--; block += bpp, xfrac += xfracstep)
|
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{
|
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INT32 topdelta, prevdelta = -1;
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patchcol = (const column_t *)((const UINT8 *)realpatch
|
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+ LONG(realpatch->columnofs[xfrac>>FRACBITS]));
|
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if (patch->flip & 1)
|
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patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[(width-1)-(xfrac>>FRACBITS)]));
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else
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patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[xfrac>>FRACBITS]));
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scale_y = (pblockheight << FRACBITS) / ptextureheight;
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while (patchcol->topdelta != 0xff)
|
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{
|
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topdelta = patchcol->topdelta;
|
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if (topdelta <= prevdelta)
|
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topdelta += prevdelta;
|
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prevdelta = topdelta;
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||||
source = (const UINT8 *)patchcol + 3;
|
||||
count = ((patchcol->length * scale_y) + (FRACUNIT/2)) >> FRACBITS;
|
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position = originy + topdelta;
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yfrac = 0;
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//yfracstep = (patchcol->length << FRACBITS) / count;
|
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if (position < 0)
|
||||
{
|
||||
yfrac = -position<<FRACBITS;
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count += (((position * scale_y) + (FRACUNIT/2)) >> FRACBITS);
|
||||
position = 0;
|
||||
}
|
||||
|
||||
position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS;
|
||||
|
||||
if (position < 0)
|
||||
position = 0;
|
||||
|
||||
if (position + count >= pblockheight)
|
||||
count = pblockheight - position;
|
||||
|
||||
dest = block + (position*blockmodulo);
|
||||
while (count > 0)
|
||||
{
|
||||
count--;
|
||||
|
||||
texel = source[yfrac>>FRACBITS];
|
||||
|
||||
if (firetranslucent && (transtables[(texel<<8)+0x40000]!=texel))
|
||||
alpha = 0x80;
|
||||
else
|
||||
alpha = 0xff;
|
||||
|
||||
//Hurdler: not perfect, but better than holes
|
||||
if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
|
||||
texel = HWR_CHROMAKEY_EQUIVALENTCOLORINDEX;
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
else if (mipmap->colormap)
|
||||
texel = mipmap->colormap[texel];
|
||||
|
||||
// hope compiler will get this switch out of the loops (dreams...)
|
||||
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
|
||||
// Alam: SRB2 uses Mingw, HUGS
|
||||
switch (bpp)
|
||||
{
|
||||
case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
case 3 : colortemp = V_GetColor(texel);
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
|
||||
break;
|
||||
case 4 : colortemp = V_GetColor(texel);
|
||||
colortemp.s.alpha = alpha;
|
||||
memcpy(dest, &colortemp, sizeof(RGBA_t));
|
||||
break;
|
||||
// default is 1
|
||||
default: *dest = texel;
|
||||
break;
|
||||
}
|
||||
|
||||
dest += blockmodulo;
|
||||
yfrac += yfracstep;
|
||||
}
|
||||
patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4);
|
||||
}
|
||||
ColumnDrawerPointer(patchcol, block, mipmap,
|
||||
pblockheight, blockmodulo,
|
||||
yfracstep, scale_y,
|
||||
patch, height,
|
||||
bpp);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -349,26 +568,6 @@ static void HWR_ResizeBlock(INT32 originalwidth, INT32 originalheight,
|
|||
//CONS_Debug(DBG_RENDER, "Width is %d, Height is %d\n", blockwidth, blockheight);
|
||||
}
|
||||
|
||||
|
||||
static const INT32 format2bpp[16] =
|
||||
{
|
||||
0, //0
|
||||
0, //1
|
||||
1, //2 GR_TEXFMT_ALPHA_8
|
||||
1, //3 GR_TEXFMT_INTENSITY_8
|
||||
1, //4 GR_TEXFMT_ALPHA_INTENSITY_44
|
||||
1, //5 GR_TEXFMT_P_8
|
||||
4, //6 GR_RGBA
|
||||
0, //7
|
||||
0, //8
|
||||
0, //9
|
||||
2, //10 GR_TEXFMT_RGB_565
|
||||
2, //11 GR_TEXFMT_ARGB_1555
|
||||
2, //12 GR_TEXFMT_ARGB_4444
|
||||
2, //13 GR_TEXFMT_ALPHA_INTENSITY_88
|
||||
2, //14 GR_TEXFMT_AP_88
|
||||
};
|
||||
|
||||
static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
||||
{
|
||||
UINT8 *block;
|
||||
|
@ -452,13 +651,10 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
|
|||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
|
||||
HWR_DrawPatchInCache(&grtex->mipmap,
|
||||
HWR_DrawTexturePatchInCache(&grtex->mipmap,
|
||||
blockwidth, blockheight,
|
||||
blockwidth*format2bpp[grtex->mipmap.grInfo.format],
|
||||
texture->width, texture->height,
|
||||
patch->originx, patch->originy,
|
||||
realpatch,
|
||||
format2bpp[grtex->mipmap.grInfo.format]);
|
||||
texture, patch,
|
||||
realpatch);
|
||||
Z_Unlock(realpatch);
|
||||
}
|
||||
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
|
||||
|
@ -545,11 +741,8 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
|
||||
HWR_DrawPatchInCache(grMipmap,
|
||||
newwidth, newheight,
|
||||
blockwidth*format2bpp[grMipmap->grInfo.format],
|
||||
grPatch->width, grPatch->height,
|
||||
0, 0,
|
||||
patch,
|
||||
format2bpp[grMipmap->grInfo.format]);
|
||||
patch);
|
||||
}
|
||||
|
||||
grPatch->max_s = (float)newwidth / (float)blockwidth;
|
||||
|
|
Loading…
Reference in a new issue