Jaime Passos
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244f0b228f
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Fix M_PathParts instead
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2019-12-28 22:18:41 -03:00 |
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Jaime Passos
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3bb7fd4cbf
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Fix logfiles crashing Windoze
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2019-12-28 22:14:23 -03:00 |
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James R
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90e56bcdf9
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Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit
See merge request STJr/SRB2!587
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2019-12-28 19:37:06 -05:00 |
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James R
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97f1da9c12
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Merge branch 'give-brains-back' into 'next'
Remove MF_NOTHINK from join-breaking referenced objects
See merge request STJr/SRB2!589
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2019-12-28 19:33:35 -05:00 |
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lachwright
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5ed1dc5410
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Remove MF_NOTHINK from join-breaking referenced objects
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2019-12-29 03:01:09 +08:00 |
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MascaraSnake
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bd7765227e
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Rename P_GroupLines to the more apt P_LinkMapData
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2019-12-28 17:40:08 +01:00 |
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MascaraSnake
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7e5b87ce42
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Fix debug prints
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2019-12-28 17:37:32 +01:00 |
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MascaraSnake
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d38ee51d49
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Separate setting of sector field defaults into P_InitializeSector
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2019-12-28 17:29:58 +01:00 |
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MascaraSnake
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54fe91b1cc
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Refactor P_SetupLines into P_InitializeLinedef
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2019-12-28 17:21:31 +01:00 |
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MascaraSnake
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1ca25224c2
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Fix P_SetupLines printing the wrong line number
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2019-12-28 17:05:04 +01:00 |
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MascaraSnake
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85de3614cb
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Standardize P_LoadVertices and P_LoadSidedefs
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2019-12-28 16:58:48 +01:00 |
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MascaraSnake
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86d1fb73f4
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Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs
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2019-12-28 16:49:56 +01:00 |
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MascaraSnake
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21b7507aee
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Reorganize and partially rename map loading functions
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2019-12-28 16:40:35 +01:00 |
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MascaraSnake
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b1854b5c96
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Remove stray #endif
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2019-12-28 14:50:00 +01:00 |
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MascaraSnake
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5590343043
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Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
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2019-12-28 14:13:26 +01:00 |
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MascaraSnake
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3971067cf3
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Remove some old #if 0'd code
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2019-12-28 14:03:48 +01:00 |
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MascaraSnake
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303e6cee4a
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Merge branch 'next' into mapload-refactor
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2019-12-28 13:59:24 +01:00 |
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MascaraSnake
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ceca99e3c5
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Fix accidental removal of sector_t's spawn_lightlevel initialization
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2019-12-28 13:58:23 +01:00 |
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MascaraSnake
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e9376a8353
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Cleaned up some more stuff in P_LoadLevel()
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2019-12-28 12:48:32 +01:00 |
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MascaraSnake
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c059146937
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Move more P_LoadLevel parts into subfunctions
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2019-12-28 11:37:56 +01:00 |
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MascaraSnake
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319ed09c00
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Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
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2019-12-28 11:30:39 +01:00 |
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MascaraSnake
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08895ef751
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Fixed/clarified some flag descriptions in the ZB config
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2019-12-28 08:43:27 +01:00 |
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MascaraSnake
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f83d0fe3a1
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Fixed/clarified some flag descriptions in the ZB config
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2019-12-28 08:42:16 +01:00 |
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GoldenTails
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f62579811b
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Fixed messed up comparison.
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2019-12-27 23:51:13 -06:00 |
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James R
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afc78fb56a
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Only return if we damaged the monitor
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2019-12-27 14:48:55 -08:00 |
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Alam Ed Arias
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94bb6655a5
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Merge branch 'master' into next
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2019-12-27 17:08:16 -05:00 |
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James R
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152a63b682
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Merge branch 'rotsprite3' into 'next'
More rollangle changes
See merge request STJr/SRB2!582
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2019-12-27 16:49:21 -05:00 |
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James R
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69ad41e58e
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Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable
See merge request STJr/SRB2!573
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2019-12-27 16:49:06 -05:00 |
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Monster Iestyn
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1d04001fdf
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use P_SetTarget to assign a value to th->target
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2019-12-27 19:24:00 +00:00 |
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Monster Iestyn
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282fe7667c
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added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic
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2019-12-27 19:10:14 +00:00 |
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Alam Ed Arias
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c394ad056c
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use size_t to count the sprites
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2019-12-27 13:20:58 -05:00 |
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Alam Ed Arias
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0caa08defd
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fread and fwrite use size_t, not int
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2019-12-27 13:08:26 -05:00 |
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Alam Ed Arias
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ff004c4cf6
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we only need link on unix systems
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2019-12-27 13:05:15 -05:00 |
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MascaraSnake
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45c432462e
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Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
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2019-12-27 02:12:01 -05:00 |
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MascaraSnake
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e71d07fa8e
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Merge branch 'next' into kill-zshift
# Conflicts:
# src/p_mobj.c
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2019-12-27 08:11:04 +01:00 |
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MascaraSnake
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6a85e40232
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Merge branch 'zb-config-refactor' into 'next'
Zone Builder configuration refactor
See merge request STJr/SRB2!570
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2019-12-27 02:04:22 -05:00 |
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Jaime Passos
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5ea43aa023
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Fix sprite rotation crashes.
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2019-12-27 00:37:40 -03:00 |
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James R
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855e61f59e
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Pop monitors properly so Metal doesn't destroy enemy team's monitors
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2019-12-26 19:27:25 -08:00 |
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Jaime Passos
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96609e45ae
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OpenGL funny
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2019-12-27 00:02:30 -03:00 |
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Jaime Passos
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2d3f45de0d
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Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch
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2019-12-26 23:53:03 -03:00 |
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Jaime Passos
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eca5be52b2
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And the sound test
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2019-12-26 23:52:42 -03:00 |
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Jaime Passos
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956905c8f4
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Same deal, but for the level platter and save select screen
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2019-12-26 23:49:31 -03:00 |
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James R
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76a1a80d71
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Save the renderer
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2019-12-26 18:44:02 -08:00 |
|
James R
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e19d0877e8
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Merge branch 'time' into 'master'
haha log files
See merge request STJr/SRB2!567
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2019-12-26 21:43:46 -05:00 |
|
Jaime Passos
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644e41d90c
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Handle character select screen correctly after a renderer switch
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2019-12-26 23:39:40 -03:00 |
|
Jaime Passos
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e617f35182
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PU_PATCH funny
|
2019-12-26 23:26:43 -03:00 |
|
James R
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4865a19057
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One more optimization
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2019-12-26 18:23:01 -08:00 |
|
James R
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9673439628
|
e
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2019-12-26 18:20:48 -08:00 |
|
James R
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4959d52ae0
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Make cv_renderer CV_NOLUA instead of hidden!!!
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2019-12-26 18:15:52 -08:00 |
|
James R
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cb29a9dd0a
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CV_NOLUA for when a cvar should not be changed via Lua
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2019-12-26 18:15:19 -08:00 |
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