Zippy_Zolton
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03198ab31d
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SonicX aqua
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2020-10-20 14:59:30 -05:00 |
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Zolton Auburn
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d1f16e0f77
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Continue
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2020-10-20 15:56:41 -04:00 |
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Zippy_Zolton
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45dd26476a
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SonicX8000 purple, peridot, rosy
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2020-10-20 14:52:25 -05:00 |
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Zippy_Zolton
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b65ac1df30
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sonicx azure
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2020-10-20 14:40:10 -05:00 |
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Zippy_Zolton
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0b48f1052a
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pencilvoid aqua
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2020-10-20 14:03:27 -05:00 |
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Zippy_Zolton
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4e985d7145
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blue & red really seem like a hassle don't they
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2020-10-19 20:36:59 -05:00 |
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Zippy_Zolton
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04eae86d0a
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t
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2020-10-19 19:58:50 -05:00 |
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Steel Titanium
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d6c0e0cf30
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Fix G_GhostTicker crashing trying to read netvars as ghost data
Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
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2020-10-19 20:20:08 -04:00 |
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Zippy_Zolton
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81c9d2eae9
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forgot to send this like 3 hours ago
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2020-10-19 18:41:23 -05:00 |
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Jaime Passos
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dfc85ec21a
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Include p_local.h
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2020-10-19 17:38:02 -03:00 |
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Jaime Passos
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a21685812f
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Rename R_DrawVisSplat to R_DrawSplatSprite, move into r_splats.c
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2020-10-19 17:36:29 -03:00 |
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Jaime Passos
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dbc149f85a
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Remove FLOORSPLATS define
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2020-10-19 17:33:16 -03:00 |
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Zippy_Zolton
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d633f2495a
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red abd bkyue sikbucx
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2020-10-19 14:12:28 -05:00 |
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Zippy_Zolton
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e5c891932a
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improvement
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2020-10-18 23:47:14 -05:00 |
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Zippy_Zolton
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fed2fffaa1
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better colors
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2020-10-18 22:52:40 -05:00 |
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Zippy_Zolton
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5dc90289dc
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thanks goldie
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2020-10-18 21:59:34 -05:00 |
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Zippy_Zolton
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e2d686ba42
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update
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2020-10-18 17:45:46 -05:00 |
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Zippy_Zolton
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2403cbd57b
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possibly final
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2020-10-18 17:01:31 -05:00 |
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Zippy_Zolton
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94cee68d41
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Calloc
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2020-10-18 16:41:14 -05:00 |
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Zippy_Zolton
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14aec09d13
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possibly fixed
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2020-10-18 16:21:06 -05:00 |
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Zippy_Zolton
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3b79ca4fae
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Improved text colormaps
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2020-10-18 16:00:01 -05:00 |
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James R
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1cd73315f1
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Merge branch 'model-fallback' into 'next'
Model fallback
See merge request STJr/SRB2!1167
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2020-10-18 16:52:42 -04:00 |
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James R
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7f65023891
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Merge branch 'bustflags' into 'next'
Bustable Wall and Floor flags.
See merge request STJr/SRB2!1163
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2020-10-18 16:42:15 -04:00 |
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Hannu Hanhi
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382ed1c31e
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Remove leftover commented code from previous commit
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2020-10-18 23:04:01 +03:00 |
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James R
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d279489753
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Merge branch 'perfstats' into 'next'
Performance stats
See merge request STJr/SRB2!1186
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2020-10-18 15:33:20 -04:00 |
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James R
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0583eca009
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Merge branch 'sw-findplane-opt' into 'next'
R_FindPlane optimization
See merge request STJr/SRB2!1199
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2020-10-18 15:16:51 -04:00 |
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Hannu Hanhi
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23e02d17c0
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NPO2 span function optimization
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2020-10-18 21:27:22 +03:00 |
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Jaime Passos
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3ac175660c
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Don't render sprites with negative xscale or yscale in OpenGL
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2020-10-17 22:40:49 -03:00 |
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Zippy_Zolton
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e8419ea876
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Credits Changes
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2020-10-17 20:13:29 -05:00 |
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Hannu Hanhi
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7941a5fb63
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R_FindPlane optimization
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2020-10-18 01:27:01 +03:00 |
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Zippy_Zolton
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f602944efd
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titlecard
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2020-10-17 15:51:22 -05:00 |
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GoldenTails
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00f38d41e5
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Give the GIF dynamic delay memory to base future delays off of, instead of calculating for the current frame and being jank
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2020-10-17 07:10:24 -05:00 |
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James R
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4b0725f36f
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Use FIELDFROM in lua polyobject code
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2020-10-15 16:17:51 -07:00 |
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James R
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374c19f915
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Merge remote-tracking branch 'origin/next' into reverse-offsetof-macro
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2020-10-15 16:15:20 -07:00 |
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James R
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d6b314951e
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Merge branch 'step-down-ceiling' into 'next'
Apply step up/down to opposite plane too
See merge request STJr/SRB2!1192
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2020-10-15 19:11:13 -04:00 |
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James R
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bd9fda8ceb
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Merge branch 'lua-polyobjects' into 'next'
Lua polyobjects
Closes #19
See merge request STJr/SRB2!1140
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2020-10-15 19:08:54 -04:00 |
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James R
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31977878e1
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Merge branch 'raretry-fix' into 'next'
Make record attack's quick retry more consistent.
Closes #80
See merge request STJr/SRB2!1193
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2020-10-15 19:02:34 -04:00 |
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James R
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e453a38442
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Merge branch 'gif-colorlutfix' into 'next'
Fix OpenGL GIF recording crashing with gif_localcolortable disabled
See merge request STJr/SRB2!1196
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2020-10-15 19:00:47 -04:00 |
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Jaime Passos
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70ada935ec
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Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
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2020-10-15 14:31:16 -03:00 |
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Jaime Passos
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060c25c14d
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[Software floor sprites] Set the colormap and translation outside of the loop
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2020-10-15 14:12:19 -03:00 |
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Jaime Passos
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bf9ed39ec3
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Change vis->transmap statement
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2020-10-15 14:05:18 -03:00 |
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Jaime Passos
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bc3ac7615f
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Remove unnecessarily duplicated code in R_GetSpriteTranslation
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2020-10-15 11:32:21 -03:00 |
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Jaime Passos
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8294479a5f
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Merge branch 'next' into allowshaders
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2020-10-15 01:25:11 -03:00 |
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Jaime Passos
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4c59f8c615
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Fix OpenGL GIF recording crashing with gif_localcolortable disabled
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2020-10-15 01:14:16 -03:00 |
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Jaime Passos
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50bd8abc78
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Fix precipitation
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2020-10-15 00:03:32 -03:00 |
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Jaime Passos
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3bace37a25
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Don't project if rot_y is less than a single fracunit
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2020-10-14 21:26:23 -03:00 |
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Jaime Passos
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bf8bb383ab
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Simplify the floor splat clipping code a bit
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2020-10-14 21:20:37 -03:00 |
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Steel Titanium
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b19764dc8e
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Merge branch 'master' into next
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2020-10-14 14:58:07 -04:00 |
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Jaime Passos
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b4294220e5
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Fix a crash in R_CalculateSlopeVectors called from R_RenderFloorSplat
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2020-10-14 14:08:25 -03:00 |
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Jaime Passos
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e63efdac13
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Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
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2020-10-14 13:07:02 -03:00 |
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