Commit graph

445 commits

Author SHA1 Message Date
Louis-Antoine
d03c928baa Give flashing tics to disconnected players and prevent drowning 2020-01-22 03:14:44 +01:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
Alam Ed Arias
b5738620c1 Fixup compiling errors 2019-12-02 12:12:26 -05:00
MascaraSnake
ae2594e5ce Merge branch 'metalfix' into 'master'
Boss Scream fix

See merge request STJr/SRB2Internal!581
2019-12-01 02:26:24 -05:00
toaster
9d442ae6ea Wait, no, I'm an idiot. 2019-11-30 14:56:43 +00:00
MascaraSnake
e664e8b7f3 Merge branch 'jumphood' into 'master'
Jumphood

See merge request STJr/SRB2Internal!573
2019-11-30 06:53:15 -05:00
toaster
85e3180056 Make the fling always occur, and only have the horizontal momentum apply if not MTF_EXTRA. 2019-11-30 10:31:18 +00:00
toaster
339907fd5d This Black Eggman? ***YEET***
Resolve issue #399 in the silliest way possible: by having Brak be yeeted off the platform by an explosion at his feet, preventing the downed mech from being anywhere near the escape pod.
2019-11-29 21:55:25 +00:00
toaster
1fa87611f7 Give the Robo-Hood a cute jump sound whenever it's fleeing you. 2019-11-29 19:18:05 +00:00
toaster
613ae0c9f8 Resolve #374. 2019-11-26 17:06:30 +00:00
MascaraSnake
8adcea56c3 Merge branch 'minusflip' into 'master'
Have Minus rotate in mid-air

Closes #326

See merge request STJr/SRB2Internal!532
2019-11-25 16:43:49 -05:00
lachwright
4e9e5a072f Have Minus spawn debris upon landing, as suggested 2019-11-24 23:42:27 +08:00
MascaraSnake
4be45a5e43 Fixed crash when BASH's target disappears during chasing 2019-11-24 10:22:00 +01:00
lachwright
cdc7a88b04 Add bump sounds to rollout rock & add Newton's third law to jumping off them 2019-11-20 23:45:34 +08:00
James R
eefc285b5c locvars not needed 2019-11-18 15:48:29 -08:00
MascaraSnake
7dc3484e5d Merge branch 'dragonbomber' into 'master'
Dragonbomber

See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
MascaraSnake
7a48a8d72d Merge branch 'poledance' into 'master'
Make ACZ3's slapstick signpost taller (resolves #267).

Closes #267

See merge request STJr/SRB2Internal!473
2019-11-18 15:14:48 -05:00
lachwright
f786a8dbf6 Important fixes & mine lob speed reduction 2019-11-18 22:57:26 +08:00
lachwright
b721c035f8 Add Dragonbomber enemy 2019-11-18 05:23:59 +08:00
toaster
892f6eca27 Make ACZ3's slapstick signpost taller (resolves #267). 2019-11-15 14:52:34 +00:00
toaster
66001cc73c Resolve #288.
* Fix off-by-one error I caused in the skin randomisation selection.
* Clean up signcolour set to never go outside of valid entry range.
* Fix the preventing-console-spam mechanism for invalid sprites viewed in-game by only setting the state's sprite/frame to S_UNKNOWN's if the object's sprite/frame is currenly equal to the state's.
2019-11-15 12:47:21 +00:00
MascaraSnake
80fd112009 Merge branch 'papersign2' into 'master'
Paper sign tweaks

See merge request STJr/SRB2Internal!460
2019-11-14 18:07:34 -05:00
MascaraSnake
6c6d89ca57 Merge branch 'flickies_not_in_walls' into 'master'
Flickies not in walls

See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
Jaime Passos
10d1b63ff2 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
toaster
a3de6d21c4 * Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake
14477748be Merge branch 'stopclock' into 'master'
Stop the clock!

See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
toaster
ec44b24f72 Ok, I'm really paying for my hubris. Corrected a faulty optimisation in my fix. 2019-11-13 17:06:54 +00:00
toaster
527195c214 I should be more careful when commiting, lmao. (Just a little bit of tying off loose ends for peace of mind.) 2019-11-13 16:59:29 +00:00
toaster
fc8392dac4 Typo (my fault). 2019-11-13 16:54:51 +00:00
toaster
b4da50b7fb When you have the skin to set to in A_SignPlayer be "next skin", it's possible the initial skin to pick is a not-available character. This commit prevents that. 2019-11-13 16:51:50 +00:00
toaster
471ae8ecb4 Paper sign tweaks.
* Add "twinkling" and "landing sounds to paper signpost.
* Fix whitespace on definitions.
* It says locvar2 is unused in the comment for A_SignSpin, but it's used for the "doesn't have a spawnpoint" thing. Make it deathstate instead, so the object doesn't disappear.
2019-11-13 16:33:53 +00:00
Jaime Passos
245881ec55 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
MascaraSnake
c87297e3df Merge branch 'a_skullattack-hang' into 'master'
GFZ3's boss hangs when dodging

See merge request STJr/SRB2Internal!403
2019-11-12 18:25:58 -05:00
toaster
5729ba3cd2 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
# Conflicts:
#	src/p_user.c
2019-11-12 21:56:46 +00:00
MascaraSnake
17013bf1b7 Merge branch 'jingle-fixes' into 'master'
Fix some jingle resuming behavior when also changing base level music

See merge request STJr/SRB2Internal!415
2019-11-12 15:41:53 -05:00
Jaime Passos
91a01be891 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-11 14:41:55 -03:00
MascaraSnake
049e599f2e Merge branch 'spinny-sign' into 'master'
Papersprite end signpost

See merge request STJr/SRB2Internal!442
2019-11-11 11:39:56 -05:00
toaster
26e534304d Signed/unsigned comparison error 2019-11-09 16:43:44 +00:00
lachwright
3734eab7b6 Add signpost camera (and fix a typo whoops) 2019-11-09 00:47:51 +08:00
toaster
d8ad0b4eaa STOP THE CLOCK linedef exectutor!
* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.

Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
lachwright
8203c6ae90 Add support for custom sign color with var2 (shortcut for requests I sometimes got from character spriters in 2.1, e.g. neon green Pointy Sonic using a purple sign) 2019-11-08 20:09:12 +08:00
James R
9f24ef25bf Better account for the uninitialised signcolor 2019-11-07 14:44:42 -08:00
James R
fff38da832 var2 unused, so remove it; signcolor can be unset 2019-11-07 13:05:50 -08:00
James R
be7dcccb71 Declarations after Lua calls 2019-11-07 13:02:33 -08:00
lachwright
c43551384d Reduce RVZ particle spawns when no players are in proximity 2019-11-07 16:00:44 +08:00
lachwright
cf39e181bb Display Eggman more frequently during skin roulette 2019-11-05 01:33:09 +08:00
lachwright
eb6d3b3dbe Improve A_SignSpin 2019-11-04 23:10:13 +08:00
lachwright
5e03d40b33 New end-of-level signpost logic 2019-11-04 16:28:44 +08:00
toaster
4d55a9f4a9 Metal Sonic battle improvements.
* Tweaked to use new sprites.
* Jet fume behaves much closer to Lach's wonderful work.
* Instead of clobbering tracer to spawn powerup overlay, use hprev.
* Change timings. One second less to charge up, but two seconds less to spin them out.
* Remove terrible pinch overlay in favour of new dashmode-mimic flashing.
2019-10-29 23:11:12 +00:00
Jaime Passos
79e99dc471 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-10-28 14:29:10 -03:00