Jaime Passos
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7c4c04ca6a
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Fix custom shader loading
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2020-01-24 16:57:21 -03:00 |
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Jaime Passos
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a521e40c0e
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bye
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2020-01-23 23:09:53 -03:00 |
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Jaime Passos
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770135451f
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Restore some model lighting code that went gone in the shaders code
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2020-01-23 22:02:18 -03:00 |
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Jaime Passos
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1755c240bf
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Fix the gl_leveltime problem, I guess.
This is probably superfluous.
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2020-01-23 21:25:54 -03:00 |
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Jaime Passos
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1601f0c66f
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
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Jaime Passos
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014638ead7
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Fix view aiming / shearing
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2020-01-23 19:44:46 -03:00 |
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Jaime Passos
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7266e0876a
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towards
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2020-01-23 19:17:05 -03:00 |
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Sally Cochenour
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a12d6885a3
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-17 22:29:31 -05:00 |
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Sally Cochenour
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43828f265c
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Use shadow cvar
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2020-01-17 22:20:04 -05:00 |
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Sally Cochenour
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56f96674b0
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Slope contrast
Off by default
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2020-01-16 16:45:49 -05:00 |
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Sally Cochenour
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e5215e929c
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Merge branch 'gl-dropshadows' into oglshaderport
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2020-01-16 14:55:55 -05:00 |
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Sally Cochenour
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4e481340ce
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OpenGL shadows
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2020-01-16 12:37:32 -05:00 |
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Monster Iestyn
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c7ab065b0a
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Merge branch 'master' into next
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2020-01-11 18:38:09 +00:00 |
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Sally Cochenour
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5fac6f542e
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Merge branch 'namirays' into oglshaderport
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2020-01-11 09:32:59 -05:00 |
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MascaraSnake
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023624ebb7
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Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements
See merge request STJr/SRB2!661
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2020-01-10 13:32:37 -05:00 |
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James R
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5c60f8b529
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Merge branch 'software-fov' into 'master'
Software FOV
See merge request STJr/SRB2!662
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2020-01-10 00:33:24 -05:00 |
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Sally Cochenour
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487e1b02f1
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Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
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2020-01-09 01:28:14 -05:00 |
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James R
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66cf1be0d8
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Don't clip player MD2 either!
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2020-01-08 20:52:34 -08:00 |
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toaster
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0b1108425d
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Hexafaceted sprite angle support (See merge request description coming soon).
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
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2020-01-08 20:49:14 +00:00 |
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Sally Cochenour
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d49cd9755b
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Fullbright transparent planes
(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734 )
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2020-01-08 13:13:07 -05:00 |
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Sally Cochenour
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65a02b0f8f
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Increase precision of smooth contrast
(cherry picked from commit 4c6664292e )
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2020-01-08 13:12:15 -05:00 |
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Sally Cochenour
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ac365a0c81
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Fake contrast
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2020-01-08 13:11:53 -05:00 |
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Sally Cochenour
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fe809b2734
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Fullbright transparent planes
(I disagree with this feature so hard but w/e)
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2020-01-08 04:10:23 -05:00 |
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Sally Cochenour
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7d8ff43019
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Basic fog shader
HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
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2020-01-07 20:55:36 -05:00 |
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Sally Cochenour
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ca5b56181b
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Merge next
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2020-01-07 07:35:39 -05:00 |
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Alam Ed Arias
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21c224fce0
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idented hell
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2020-01-06 09:58:05 -05:00 |
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MascaraSnake
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759b1c82e2
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Add missing glseg checks (and remove a superfluous one)
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2020-01-06 14:40:59 +01:00 |
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fickleheart
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8bc58807aa
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Software FOV ported from kart
also fixes high software FOVs having buggy walls
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2019-12-31 11:22:05 -06:00 |
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James R
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fc8c0f8a9a
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Merge remote-tracking branch 'origin/master' into next
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2019-12-30 13:16:53 -08:00 |
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Nev3r
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389b9e35c4
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Add XNOD, XGLN and XGL3 BSP formats recognition and support.
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2019-12-29 14:17:51 +01:00 |
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Sally Cochenour
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a66fb15ff2
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Merge branch 'next' into oglshaderport
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2019-12-28 13:58:41 -05:00 |
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Jaime Passos
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56fd29a42a
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stuff
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2019-12-26 21:27:30 -03:00 |
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Sally Cochenour
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4c6664292e
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Increase precision of smooth contrast
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2019-12-25 22:50:41 -05:00 |
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Sally Cochenour
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3eb6570123
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Fake contrast
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2019-12-25 20:09:31 -05:00 |
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Sally Cochenour
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7851bef929
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Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
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2019-12-25 14:22:01 -05:00 |
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Jaime Passos
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cc54163210
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-17 16:12:44 -03:00 |
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Jaime Passos
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228b29e23b
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HWR_AllowModel
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2019-12-12 22:53:19 -03:00 |
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Jaime Passos
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01399c7076
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Update hw_main.c
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2019-12-12 21:52:59 -03:00 |
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Jaime Passos
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3bebfb279e
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Fix gr_anisotropicmode
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2019-12-12 18:28:05 -03:00 |
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Jaime Passos
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58a08504c8
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Make gr_spritebillboarding on by default sorry not sorry Azeon
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2019-12-12 17:48:43 -03:00 |
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Jaime Passos
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a4b0195430
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Model lighting
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2019-12-12 17:48:29 -03:00 |
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Jaime Passos
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f077d17301
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Save filtering mode and anisotropic mode cvars to config
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2019-12-12 17:37:55 -03:00 |
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Jaime Passos
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db61d1a705
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Remove HWR_AddEngineCommands
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2019-12-12 17:35:41 -03:00 |
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Jaime Passos
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bf520b9e33
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Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
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2019-12-12 17:30:19 -03:00 |
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Jaime Passos
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08e3caf9bb
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Remove unused cvars
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2019-12-12 16:53:31 -03:00 |
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Jaime Passos
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9248f12d55
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Merge remote-tracking branch 'origin/master' into renderswitch
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2019-12-10 23:01:10 -03:00 |
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Jaime Passos
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d8a804febc
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LMFAOOOOOOOOOOOOOOOOOOOOOOOO
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2019-12-08 04:15:25 -03:00 |
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Jaime Passos
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cc12496e9c
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Optimize mipmaps
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2019-12-08 03:23:37 -03:00 |
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Jaime Passos
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ce61b17117
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Update hw_main.c
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2019-12-08 02:27:51 -03:00 |
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Jaime Passos
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40b862967d
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Just in case?
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2019-12-07 23:55:28 -03:00 |
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