Monster Iestyn
b63290211a
Merge branch 'master' into next
2018-08-16 22:04:00 +01:00
Monster Iestyn
a4cfa9e82a
Merge branch 'lua-sector-names-fix' into 'next'
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Lua sector names fix
See merge request STJr/SRB2!263
2018-08-16 16:57:41 -04:00
Monster Iestyn
364339e1ce
Merge branch 'sdl_mixer_fixes' into 'master'
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SDL Mixer fixes
Closes #31
See merge request STJr/SRB2!260
2018-08-16 16:57:14 -04:00
mazmazz
18b6b53722
Adjust vertical angle and forwards/backwards of NiGHTS bumper in objectplace
2018-08-16 16:51:48 -04:00
mazmazz
6a0175147f
Checkpoint (unfinished): player->totalsphere
2018-08-16 13:11:32 -04:00
mazmazz
7474e073f8
Change SETRINGS to support player->spheres in NiGHTS
2018-08-16 12:13:57 -04:00
mazmazz
03c4a626c3
Line from revert
2018-08-16 11:35:35 -04:00
mazmazz
365a59f186
Revert "SETSPHERES console command for debugging/cheating"
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This reverts commit 4cb7036f51
.
2018-08-16 11:34:57 -04:00
mazmazz
08f35c0792
Don't apply autobrake on NiGHTS bumpers
2018-08-15 23:40:42 -04:00
mazmazz
432c1ab862
Also center non-NiGHTS players on NiGHTS bumpers
2018-08-15 19:09:54 -04:00
mazmazz
67da64a064
Use more efficient position setting. For Z, also adjust for bumper mobj scale.
2018-08-15 18:50:28 -04:00
mazmazz
55d2da2201
Fix NiGHTS Bumper player positioning
2018-08-15 18:42:20 -04:00
mazmazz
61c84be704
Fix bonus time quirk where lines are run if player->marebonuslap is 0
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* Bonus laps start at 1, so if a line is looking for bonus laps, they should only be run at >= 1.
2018-08-14 16:08:21 -04:00
mazmazz
c3703cfc24
Comments
2018-08-14 14:57:58 -04:00
mazmazz
efdf684770
Fix Capsule Entrance exec firing repeatedly
2018-08-14 12:48:00 -04:00
mazmazz
3f312ce114
Make Bonus Time Start executor into a general Egg Capsule Touch executor
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* Entrance/exit flags
* Enough/not-enough-rings flags (with "doesn't matter" line option)
2018-08-14 12:00:37 -04:00
mazmazz
8c57218027
Alternate take on pre-blowup: Do it on first touching tic, instead of first ring pop
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* Use MT_EGGCAPSULE extravalue2 for tic timer
2018-08-14 11:41:10 -04:00
mazmazz
1cb68a615e
Make LE Ring triggers accept spheres for NiGHTS levels
2018-08-14 11:10:10 -04:00
mazmazz
62a6fe845d
Add ML_BOUNCY flag to Bonus Time executor to execute BEFORE the capsule is destroyed and player has enough spheres
2018-08-14 10:48:50 -04:00
mazmazz
d8c565407c
MaxBonusLives level header option for # of lives in score tally
2018-08-13 14:17:38 -04:00
mazmazz
c3e0267029
Fix attraction bug on non-NiGHTS and Nightopian Helper
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* Switch from mo->movecount to mo->movefactor for type compat
* Adjust timings for regular and paraloop attraction
2018-08-12 23:03:12 -04:00
mazmazz
296d527993
Merge nightsplus-laplogic
2018-08-12 21:20:14 -04:00
mazmazz
0c8e2ffd78
Totalmarescore typo
2018-08-12 19:59:41 -04:00
mazmazz
ec8d264029
totalmarescore player variable for NiGHTS scoring
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# Conflicts:
# src/p_setup.c
2018-08-12 19:59:34 -04:00
mazmazz
5938a57970
totalmarelap and totalmarebonuslap player variables
2018-08-12 19:57:33 -04:00
mazmazz
4e02171c23
Add lapbegunat and lapstartedtime player variables
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There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-12 14:21:26 -04:00
Monster Iestyn
0da21244c0
Added "Tutorialmap" MainCfg option for SOC
2018-08-12 14:30:49 +01:00
Nev3r
f19b7bfacf
Merge branch 'horizon-line-hom-fix' into 'master'
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Horizon line HOM fix
See merge request STJr/SRB2Internal!152
2018-08-12 03:48:20 -04:00
Monster Iestyn
51b8d6e01a
Make "Tutorial" warp directly to MAPZ0 (not configurable yet)
2018-08-11 21:17:52 +01:00
Monster Iestyn
0b88c364bc
Add "Tutorial" to the 1P menu, above "Start Game". It doesn't actually do anything yet, mind!
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Also, change said menu's def to start at "Start Game" when entering it for the first time.
2018-08-11 18:01:54 +01:00
Steel Titanium
d9c7334dea
Fix white being treated as transparent.
2018-08-10 19:02:03 -04:00
mazmazz
c72e724122
Merge branch 'nightsplus-laplogic' into nightsplus-le
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# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 17:24:12 -04:00
mazmazz
872761e258
Add lapbegunat and lapstartedtime player variables
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There is no lapfinishedtime because [mare]finishedtime refers to when Egg Capsule is destroyed. That concept does not apply to laps.
2018-08-10 17:12:26 -04:00
Alam Ed Arias
3479310546
SDL: update IMG_xpm.c
2018-08-10 17:09:11 -04:00
mazmazz
18b5b70822
Add lastmarelap and lastmarebonuslap player variables
2018-08-10 16:30:49 -04:00
mazmazz
d58445fdf3
Set player->finishedrings upon new mare
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(Forgot this line from the player->spheres merge, so let's straggle here)
2018-08-10 16:17:28 -04:00
mazmazz
f69f102531
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
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# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 15:51:20 -04:00
Monster Iestyn
30e4d2cd51
Merge branch 'polyobj-sky-plane-crash-fix' into 'master'
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Polyobject sky plane crash fix
See merge request STJr/SRB2Internal!146
2018-08-10 15:40:43 -04:00
mazmazz
1b922b8ba5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
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# Conflicts:
# src/p_map.c
# src/p_setup.c
2018-08-10 15:10:26 -04:00
Monster Iestyn
a5510cab5d
Merge branch 'master' into polyobj-sky-plane-crash-fix
2018-08-10 20:06:12 +01:00
Monster Iestyn
d7830dfff4
Merge branch 'master' into horizon-line-hom-fix
2018-08-10 20:04:39 +01:00
mazmazz
7f4e2a6164
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into op-nightshoop
2018-08-10 15:04:14 -04:00
Monster Iestyn
55fd60b29b
Merge branch 'master' into leveltitle-tinkering
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# Conflicts:
# src/hu_stuff.h
2018-08-10 20:03:59 +01:00
mazmazz
d405bdfd9b
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nights-inufixes
2018-08-10 15:00:41 -04:00
Monster Iestyn
fa382c0233
Merge branch 'public_next'
2018-08-10 19:36:51 +01:00
Monster Iestyn
7ee9c5b0f4
Merge branch 'master' into next
2018-08-10 19:31:15 +01:00
Digiku
a439dce584
Merge branch 'hardcoding-nights-spheredamage' into 'master'
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NiGHTS: Handle sphere damage correctly upon timeout
* Spill spheres/chips, implement MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP
* Handle player->spheres and player->rings consistently
See merge request STJr/SRB2Internal!157
2018-08-10 13:50:57 -04:00
Digiku
ed99f3a425
Merge branch 'nights-invertloopfix' into 'master'
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NiGHTS fix lap detection on inverted axis
See merge request STJr/SRB2Internal!138
2018-08-10 13:49:42 -04:00
mazmazz
d97c25f6dd
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
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# Conflicts:
# src/p_setup.c
# src/p_user.c
2018-08-10 13:44:47 -04:00
mazmazz
487c62fe31
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-laplogic
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# Conflicts:
# src/p_setup.c
2018-08-10 13:35:59 -04:00
mazmazz
672e196aa4
Pandora's Box support for player->spheres
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Opting to handle this transparently via the Rings menu option. Doesn't seem worth making a separate entry for Spheres.
2018-08-10 13:15:54 -04:00
MascaraSnake
04063ba3a2
Merge branch 'hardcoding-time-again' into 'master'
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Hardcoding time again
See merge request STJr/SRB2Internal!130
2018-08-10 13:14:53 -04:00
mazmazz
4cb7036f51
SETSPHERES console command for debugging/cheating
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Fixed sphere spill bug where no spheres spill if player->rings is 0
2018-08-10 13:06:53 -04:00
mazmazz
bd8316f49b
Track player's previous mare rings with player->finishedrings.
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There may not be a point to this, other than to be consistent with how spheres are tracked. If non-special stage NiGHTS should tally a ring bonus, this may be useful.
2018-08-10 04:05:20 -04:00
mazmazz
b05960431d
Reset player->rings on denightserize and on new mare
2018-08-10 04:01:33 -04:00
mazmazz
14c17cf012
Tag damage fix error
2018-08-10 02:34:21 -04:00
mazmazz
62e288a664
Correct player->spheres deduction upon losing spheres
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player->rings appears to be used for ring/star pickups. Player never loses stars, so it seems player->rings should not be deducted in-level.
Therefore, just deduct player->spheres.
2018-08-10 02:18:34 -04:00
mazmazz
e0f6dee8be
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP implementation
2018-08-10 02:18:24 -04:00
mazmazz
fe61678437
MT_FLINGBLUESPHERE and MT_FLINGNIGHTSCHIP entries
2018-08-10 02:18:20 -04:00
mazmazz
09f4309f45
Standardize NiGHTS link timer w/ NightsLinkTics MAINCFG option
2018-08-09 23:14:14 -04:00
mazmazz
b28183129f
NiGHTS drill meter penalty when mashing jump button
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Thanks Inuyasha (KS) for code
2018-08-09 22:15:13 -04:00
mazmazz
bf74b81842
Snappier NiGHTS pickup attraction
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* Old attraction is still used for non-NiGHTS players due to a momentum bug. The old way is good enough to sidestep the bug.
* Thanks Inuyasha (KS) for original code 🐶
2018-08-09 21:24:01 -04:00
toaster
145c050e14
...and R_DrawTranslucentSplat_8, even though it isn't used!
2018-08-09 17:08:20 +01:00
toaster
5daeaf529f
Apply the double-colormap ordering fix to R_DrawTiltedTranslucentSpan_8 as well.
2018-08-09 16:56:43 +01:00
Monster Iestyn
10a2ba8d39
Merge branch 'master' into next
2018-08-07 20:54:19 +01:00
toaster
ecc9ebe8c1
Change the order of operations when applying transparency and colormap such that colormap isn't applied to the screen pixel twice (or, in the case of R_DrawTranslatedTranslucentColumn_8, thrice).
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Please note I haven't touched the ASM equivalent, given as it's not actually used.
2018-08-07 19:12:10 +01:00
Monster Iestyn
c703bc2fd7
Trim off any extra null bytes off the end of sector floorpic/ceiling when you access them in Lua
2018-08-06 22:37:44 +01:00
Monster Iestyn
02d2b61866
Merge branch 'master' into next
2018-08-06 15:15:35 +01:00
Monster Iestyn
2738f3a537
Rewrite archiving/unarchiving of Lua strings for netgames.
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This now means:
* Lua strings longer than 1024 chars can now be read properly without awful crashes
* Lua strings with embedded zeros can be written/read without truncating anything (hopefully)
2018-08-05 22:02:20 +01:00
Monster Iestyn
8d622ff6f8
Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
2018-08-05 20:17:30 +01:00
MascaraSnake
21cb0cab3c
Reorganized the thing type numbers
2018-08-03 23:58:11 +02:00
Monster Iestyn
83d87c343b
Fix Cacolantern's preparing sound being played everywhere across the map
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(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
2018-08-02 16:15:30 +01:00
Monster Iestyn
b5ec286667
Merge branch 'master' into hardcoding-time-again
2018-08-02 16:04:54 +01:00
Monster Iestyn
d1b45c72b9
Merge branch 'pk3-wad-map-noreload-hotfix' into 'master'
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PK3 WAD Map NoReload hotfix
See merge request STJr/SRB2Internal!148
2018-07-31 14:43:14 -04:00
Monster Iestyn
be5d0406bd
Merge branch 'public_next'
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# Conflicts:
# src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
74646052b0
Merge branch 'master' into next
2018-07-31 19:36:30 +01:00
Monster Iestyn
485d990949
Merge branch 'gme-lowvolume-fix' into 'master'
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GME low volume fix
See merge request STJr/SRB2!248
2018-07-31 14:35:32 -04:00
Monster Iestyn
16999b7080
Merge branch 'gme-pause' into 'master'
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Fix pausing on gme
See merge request STJr/SRB2!251
2018-07-31 14:33:56 -04:00
Steel Titanium
c02ee9a502
Re-did this fix.
2018-07-28 01:58:25 -04:00
Alam Ed Arias
79e4c3760a
Merge branch 'master' into next
2018-07-20 17:35:53 -04:00
Alam Ed Arias
1ee7eda0ad
Fixup PROFILEMODE
2018-07-20 17:35:18 -04:00
Monster Iestyn
6b1fa399dc
Use plain malloc instead of Z_Malloc to allocate sound buffers in mixer_sound.c's I_GetSfx.
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This should prevent I_FreeSfx making a mess of things later, hopefully.
2018-07-14 18:15:59 +01:00
Monster Iestyn
a06ef26149
Merge branch 'master' into next
2018-07-11 21:37:23 +01:00
Monster Iestyn
8e19611033
Merge branch 'opengl-fof-lowerunpegged' into 'master'
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OpenGL: FOF walls + Lower unpegged
See merge request STJr/SRB2!258
2018-07-11 16:36:26 -04:00
Monster Iestyn
09ae0aae53
Merge branch 'master' into next
2018-07-11 21:18:39 +01:00
Monster Iestyn
c127ea3ceb
Merge branch 'opengl-projectsprite-fix' into 'master'
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OpenGL HWR_ProjectSprite fix
See merge request STJr/SRB2!255
2018-07-11 16:15:42 -04:00
Monster Iestyn
2cd2b6bf10
Backport Kart Krew's fix for the 1px HOM with horizon lines
2018-07-08 22:30:37 +01:00
colette
0a931a1364
Update f_finale.c
2018-07-07 20:20:46 -04:00
Alam Ed Arias
17570c1ad6
Merge branch 'master' into next
2018-07-07 16:42:50 -04:00
Alam Arias
a79b9a9127
Update m_misc.c
2018-07-07 20:41:11 +00:00
Alam Arias
7da6aca450
Update m_misc.c
2018-07-07 20:33:19 +00:00
Monster Iestyn
f1bba60373
Merge branch 'md2-fopen-error' into 'master'
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More helpful error messages
See merge request STJr/SRB2!243
2018-07-06 14:38:59 -04:00
Monster Iestyn
130de10f97
Merge branch 'md2-smoother-interpolation' into 'master'
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Smoother MD2 interpolation
See merge request STJr/SRB2!224
2018-07-06 14:38:37 -04:00
GoldenTails
761a221840
Merge remote-tracking branch 'STJrSRB2/master' into patch-1
2018-07-05 16:44:34 -05:00
Monster Iestyn
e5236c3137
Merge branch 'master' into next
2018-07-05 21:09:39 +01:00
Monster Iestyn
8c56e39c18
Merge branch 'lua-exploit-fix' into 'master'
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Lua exploit fix
See merge request STJr/SRB2!259
2018-07-05 16:08:08 -04:00
LJSonik
3b39b3b7c8
Merge branch 'master' into password-security-fix
2018-07-05 20:58:00 +02:00
LJSonik
bd6373bc86
Merge branch 'master' into minor-net-command-fixes
2018-07-05 20:00:38 +02:00
LJSonik
8e3c3a6f65
Merge branch 'master' into password-security-fix
2018-07-05 19:46:36 +02:00
Steel Titanium
c8d0eb04f4
Merge remote-tracking branch 'upstream/master' into md2-smoother-interpolation
2018-07-05 01:23:56 -04:00