Eidolon
90b4f8720e
cmake: Remove asset hashing, CMAKE_ASSETS_DIR
...
Simplifies build setup for cmake.
2022-11-05 23:56:43 -05:00
spherallic
098fcaa4b0
2.2.10
2022-03-06 20:22:22 +01:00
lachablock
8b021ec16b
but if you close your eyes EH OH, EH OH
2021-05-07 12:38:24 +10:00
Tatsuru
3159d5a6e4
2.2.9 prep
2021-05-06 21:58:21 -03:00
James R
1c6c51744c
Update patch.pk3
2020-10-02 16:07:15 -07:00
Lachlan
7697553498
Update patch.pk3 checksum
2020-09-28 11:12:15 +08:00
Steel Titanium
375d09c734
Update patch.pk3 hash
2020-09-25 18:15:52 -04:00
James R
045a5d3dd1
Update patch.pk3 asset hash
2020-09-01 15:26:13 -07:00
Steel Titanium
db6fc75b4f
Update player.dta hash
2020-07-10 20:53:42 -04:00
Steel Titanium
759f9171a2
Update patch.pk3 hash again
2020-07-10 19:09:49 -04:00
Steel Titanium
dcd56a7fe3
Update patch.pk3 hash and Srb2win.rc
2020-07-10 18:13:01 -04:00
lachwright
129fd2e27b
Update patch.pk3 hash
2020-07-08 00:42:31 +08:00
Steel Titanium
ded902678c
Update md5 hash for player.dta and patch.pk3
2020-07-06 21:22:57 -04:00
James R
a645f3a44f
Update patch.pk3 asset hash
2020-05-11 14:41:36 -07:00
lachwright
b7af502ed4
Update MD5 hashes for player.dta and patch.pk3
2020-05-11 00:23:32 +08:00
Steel Titanium
03e38e9486
Enable use of the patch file
2020-02-22 16:42:24 -05:00
Steel Titanium
b44358df63
Update file hash yet again
2020-02-16 18:54:51 -05:00
Steel Titanium
3a82864ce9
Update comment
2020-02-16 11:34:02 -05:00
MascaraSnake
e7a0fc65bd
Update hashes (again)
2020-02-15 12:44:03 +01:00
Steel Titanium
4281de3b89
Update file hashes
2020-02-09 21:29:46 -05:00
MascaraSnake
79b04c5872
One more asset hash change
2019-12-07 14:17:26 +01:00
MascaraSnake
f6563c85ed
Updated MD5 hashes
2019-12-06 23:43:54 +01:00
toaster
6e8299f39d
Update comments in the config on when main assets/patch.pk3 hashes have been updated (I know MS is going to update the hashes again later, but this'll still be valid to have done then).
2019-12-06 17:38:23 +00:00
toaster
9e38af7421
* Fix unintentional order-of-operations crash with non-DEVELOP executables ( resolves #461 ).
...
* Update md5s.
* Update modversion.
TODO: Should we change MODID, given 2.0 apparently had a different MODID to 2.1?
2019-12-06 17:14:51 +00:00
sphere
bea7224ebf
Use zones.pk3 instead of zones.dta.
2019-09-29 05:31:50 +02:00
MascaraSnake
8c345b87ca
Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD
2019-02-03 11:05:22 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
7fb73cf2da
New patch.dta hash for 2.1.22
2018-12-23 03:22:32 -05:00
Steel Titanium
fbb2cde800
Make this be consistent with non-CMake builds
2018-12-03 15:42:37 -05:00
toaster
5032ae2552
* Patch.pk3 as requested by literally everyone else on the team.
...
* Enable SECTORSPECIALAFTERTHINK since we probably really want to use that sloped lava wave in RVZ.
* Allow for infinite lives to be set via the setlives command/Pandora's Box.
* Refactor P_DoFiring(), with guidance from Sal.
* Correct the CRAWLA HONCHO\nCAN NOW BECOME\nSUPER CRAWLA HONCHO sliding movement in non-green resolutions.
2018-06-06 14:42:50 +01:00
Monster Iestyn
75bc76e9b4
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
...
Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
2017-12-07 18:26:12 +00:00
Inuyasha
93a9b0cc84
update patch stuff again.
...
please don't make me do this again.
2016-05-04 05:43:05 -07:00
Inuyasha
8adacf7c32
update to use 2.1.15 assets
2016-05-03 06:02:52 -07:00
Inuyasha
83e9eb6df4
patch.dta officially in use. Version number updated.
2016-03-09 18:30:11 -08:00
Inuyasha
420a27ce11
Attempt to play nice to cmake.
2016-01-14 07:46:28 -08:00
Ronald Kinard
a713509493
Refactor CMake to allow source grouping and separation of interfaces.
...
Core and SDL2 are two separate targets now. Core is a static library
that is linked into SRB2SDL2. The sources for both are separated.
When using an IDE like Visual Studio or Xcode, the source code
organized into groups that explain what that group of sources does.
In the future, "Main" could be split into a few more groups based on
file prefixes, but I think the way it is set up works for now.
Makefile targets are not affected by source_groups and typing `make`
will automatically compile both the "Core" library and SRB2SDL2
itself.
2015-03-08 03:26:54 -05:00
Ronald Kinard
f28b050c07
Append current branch name to comp version string.
2015-03-04 20:15:57 -06:00
Alam Ed Arias
7cf1a1aab8
fixup cmake merge
2015-02-02 14:58:51 -05:00
Ronald Kinard
70f046a320
cmake: on mac, check Resources in bundle first.
...
on non debug, check assets folder in src as well
2015-01-28 23:38:40 -06:00
Ronald Kinard
0909fce2e3
cmake: Configure source via cmake
...
silently fixing a bad malloc here too shhhhhhhhh
2015-01-28 18:03:41 -06:00