James R
a4db30b0cc
Merge branch 'newnodeformats' into 'next'
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New node formats
See merge request STJr/SRB2!595
2019-12-29 19:11:07 -05:00
Jaime Passos
2f4c270a7b
Update r_segs.c
2019-12-29 19:43:38 -03:00
Zachary McAlpin
fdd1823ee2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-29 16:19:53 -06:00
Sally Cochenour
74d7f256a7
More blend image updates
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- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
2019-12-29 16:36:53 -05:00
MascaraSnake
136c656cc0
Properly pass nodes data along to functions that need it without breaking the original data pointer
2019-12-29 22:11:15 +01:00
MascaraSnake
81422c4e6d
Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
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This reverts commit cfc6428569
.
2019-12-29 21:57:47 +01:00
MascaraSnake
cfc6428569
Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly
2019-12-29 21:42:16 +01:00
MascaraSnake
e88556efe1
P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer
2019-12-29 21:00:20 +01:00
MascaraSnake
dd02fe0d78
P_GetNodetype: Set virtnodes for traditional Doom format
2019-12-29 20:43:41 +01:00
MascaraSnake
882e8ef7b8
Separate shared parts of seg initialization into P_InitializeSeg
2019-12-29 20:24:14 +01:00
MascaraSnake
36f86077da
Move loading of extended subsectors and segs into its own function
2019-12-29 19:54:04 +01:00
MascaraSnake
c287b86fab
Get rid of duplicated code in the extended seg parsing
2019-12-29 19:04:50 +01:00
MascaraSnake
3839e95d63
Move reading of extra vertices into separate function
2019-12-29 18:07:44 +01:00
MascaraSnake
45ca959f97
-Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
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-Fix a typo in the segs reading
2019-12-29 17:52:49 +01:00
MascaraSnake
e5cb7a7833
Merge branch 'next' into newnodeformats
2019-12-29 16:05:55 +01:00
MascaraSnake
bf25128986
Merge branch 'mapload-refactor' into 'next'
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Refactor map loading functions
See merge request STJr/SRB2!594
2019-12-29 10:04:27 -05:00
MascaraSnake
9d009edfc8
Move copying of the nodes signature out of the else case
2019-12-29 15:59:15 +01:00
MascaraSnake
0aed60f4de
Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)
2019-12-29 15:50:53 +01:00
MascaraSnake
8032054a47
Separate loading of extended nodes into its own file
2019-12-29 15:15:32 +01:00
MascaraSnake
bb9093ff57
Merge branch 'kill-zshift' into 'next'
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Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
Nev3r
389b9e35c4
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
MascaraSnake
c43a83dc04
Remove virtres_t pointer in P_SpawnSpecials that's no longer needed
2019-12-29 12:26:02 +01:00
MascaraSnake
abdfe60aa7
Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on
2019-12-29 12:01:41 +01:00
James R
566b4a1626
Don't let us warp to a map that doesn't exist (really!)
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Okay so 6464df9876
, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
404f3c13e4
If we move the -warp code down, map searching can be used
2019-12-29 02:31:48 -08:00
James R
0a014755b9
I'm still an idiot
2019-12-29 02:16:37 -08:00
James R
2ffff56b39
Who cares?
2019-12-29 02:15:48 -08:00
James R
19aafbfd0b
Split map code checking from Command_Map_f
2019-12-29 02:14:02 -08:00
James R
e04e1ac1b4
Merge branch 'mfe-lua' into 'next'
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Add missing MFE_ flags to Lua (resolves #103 )
See merge request STJr/SRB2!592
2019-12-29 04:44:29 -05:00
MascaraSnake
b333770a3b
Merge branch 'next' into mapload-refactor
2019-12-29 09:40:19 +01:00
MascaraSnake
cfadbb0f36
-Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
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-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
Sally Cochenour
dcc7426d1d
Merge branch 'next' into oglshaderport
2019-12-29 00:00:30 -05:00
Zachary McAlpin
ef9a7b01f5
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-28 22:29:10 -06:00
Steel Titanium
0d15f27026
Fix emerald hunt not working properly
2019-12-28 21:57:29 -05:00
Alam Ed Arias
d588e3ca9c
Merge branch 'master' into next
2019-12-28 21:43:16 -05:00
Alam Ed Arias
2acb4f9840
Revert "Delete the original configuration file."
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This reverts commit 2cf94ea6ae
.
2019-12-28 21:43:10 -05:00
Alam Ed Arias
c27d062cc8
Merge branch 'fixmain' into 'master'
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Fix logfiles crashing Windoze (resolves #102 )
Closes #102
See merge request STJr/SRB2!591
2019-12-28 21:15:23 -05:00
Jaime Passos
f997866b4d
Fix broken dynlight list because of a SPR_NON2 that doesn't exist
2019-12-28 22:57:37 -03:00
James R
0237dc8ca2
Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC
2019-12-28 17:52:22 -08:00
Jaime Passos
244f0b228f
Fix M_PathParts instead
2019-12-28 22:18:41 -03:00
Jaime Passos
3bb7fd4cbf
Fix logfiles crashing Windoze
2019-12-28 22:14:23 -03:00
Jaime Passos
e63f77ea1a
Merge remote-tracking branch 'origin/next' into respawndelaygametyperule
2019-12-28 21:39:38 -03:00
James R
90e56bcdf9
Merge branch 'levelload-refactor' into 'next'
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Hack P_SetupLevel into little pie- actually just clean it up a bit
See merge request STJr/SRB2!587
2019-12-28 19:37:06 -05:00
James R
97f1da9c12
Merge branch 'give-brains-back' into 'next'
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Remove MF_NOTHINK from join-breaking referenced objects
See merge request STJr/SRB2!589
2019-12-28 19:33:35 -05:00
Jaime Passos
dede51fc4c
Disallow few more characters.
2019-12-28 21:05:42 -03:00
Jaime Passos
5b1b556946
Remove characters that will not be allowed in the constant string.
2019-12-28 20:54:22 -03:00
Zachary McAlpin
745cced08e
Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object
2019-12-28 17:40:47 -06:00
Jaime Passos
2166571920
Add GTR_CUTSCENES. And I ran out of rule slots. Cool.
2019-12-28 20:33:28 -03:00
Zachary McAlpin
5a9b80b5d5
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
2019-12-28 17:32:27 -06:00
Jaime Passos
ae0acfba0f
Organise gametype ruleset again.
2019-12-28 20:18:21 -03:00