Steel Titanium
d26172661d
Remove spritedef field
2020-11-08 13:31:59 -05:00
Steel Titanium
83a87042f1
Push skin->sprites as light userdata
2020-11-08 13:25:56 -05:00
Louis-Antoine
87206a8c21
Show a console error if the gamestate contains too many tables
2020-11-08 17:33:49 +01:00
Louis-Antoine
e52cb7f6fa
Throw an error if too many metatables are registered
2020-11-08 17:20:25 +01:00
Steel Titanium
1320f10839
Allow access to skin.sprites[]
...
Only numframes so far though, as there's already a function for what spriteframe provides.
2020-11-07 23:55:37 -05:00
James R
c0dbc562bb
Fix floating point math
2020-11-07 13:48:37 -08:00
LJ Sonic
9b151ca45c
Merge branch 'resend-gamestate' into 'next'
...
Resend gamestate when resynching
See merge request STJr/SRB2!829
2020-11-07 13:14:32 -05:00
James R
515d7eeb9e
Let's try an experiment: move the epoch forward as I_GetTime is called
...
This will make it even longer until time wraps around. Have you ever run a
srb2 server for 4 years straight?
2020-11-07 01:57:09 -08:00
GoldenTails
9d11d8eec9
Remove 3 wasteful bytes of guaranteed blank memory from some place where it's not gonna matter that much
2020-11-07 03:49:21 -06:00
GoldenTails
d031bb5357
fix dumb memcpy
2020-11-07 03:43:55 -06:00
James R
b72789b0c9
Huge perfstats refactor
...
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
James R
e5f37523b8
Use precise time for gif timing
2020-11-07 01:32:25 -08:00
James R
84ce53db60
Use high precision timer, replace I_GetTimeMicros with I_GetPreciseTime and I_PreciseToMicros
2020-11-07 01:31:24 -08:00
GoldenTails
e473bfd4cd
By default use the old gif_dynamicdelay v1 behavior, but keep v2 as an option.
2020-11-07 03:02:21 -06:00
James R
425b56c288
Remove win32 specific timer
2020-11-06 14:14:12 -08:00
James R
4ca994a05b
Merge branch 'gif-dynamic-delay-v2' into 'next'
...
Give the GIF recorder some memory so frame delays are a little more accurate
See merge request STJr/SRB2!1198
2020-11-06 17:10:45 -05:00
James R
0d97903573
Do not factor height into sprite thickseg sorting
2020-11-05 18:45:52 -08:00
James R
8d63a994f0
Remove unused stuff
2020-11-05 18:45:51 -08:00
James R
81cbf35560
Check that top of sprite is above plane or bottom is below
...
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2020-11-05 18:45:43 -08:00
GoldenTails
c70d5a9773
Make mapmusflags
and mapmusname
writable.
2020-11-05 18:12:35 -06:00
GoldenTails
365e02bb32
Make skincolor_*
CTF color variables writable.
2020-11-05 17:38:32 -06:00
GoldenTails
2b39a971ac
Make stoppedclock
writable.
2020-11-05 15:22:45 -06:00
GoldenTails
f42dee1871
Make displayplayer
writable.
2020-11-05 13:43:33 -06:00
GoldenTails
8a0f55e4ad
Make gravity
writable.
2020-11-05 12:39:03 -06:00
GoldenTails
113e6b6585
Make token
writable.
2020-11-05 12:38:47 -06:00
GoldenTails
a502b09929
Make emeralds
writable.
2020-11-05 12:37:49 -06:00
Jaime Passos
a655257f4b
Remove RF_VOXELSPRITE
2020-11-05 00:44:10 -03:00
Jaime Passos
36550725f3
P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
2020-11-05 00:42:14 -03:00
Jaime Passos
8f65b98c24
Remove NOWATER define
2020-11-05 00:00:08 -03:00
Jaime Passos
c07c80fd9e
Plane optimization and cleanup
2020-11-04 23:46:34 -03:00
Jaime Passos
805818d48e
R_DrawSplatSprite -> R_DrawFloorSprite
2020-11-04 21:43:16 -03:00
GoldenTails
1f7df8a790
Fix hyperwalls
2020-11-03 20:11:39 -06:00
Steel Titanium
d9bc621d17
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-musicfuncs
...
# Conflicts:
# src/dehacked.c
2020-11-01 23:22:03 -05:00
James R
998a10e8ad
Merge remote-tracking branch 'origin/master' into next
2020-11-01 20:01:22 -08:00
James R
a653406e7a
Merge branch 'lua_expose-gamestate' into 'next'
...
Expose gamestate to Lua
See merge request STJr/SRB2!1229
2020-11-01 22:57:52 -05:00
James R
56d2290778
Merge branch 'cmake-fullscreen-fix' into 'master'
...
Cmake: fullscreen fix
See merge request STJr/SRB2!1226
2020-11-01 22:57:27 -05:00
James R
f2e15fc4f1
Merge branch 'cmake-curl-internal-fix' into 'master'
...
Fix compiling using cmake if internal libs is used
See merge request STJr/SRB2!1225
2020-11-01 22:57:12 -05:00
James R
4fc0e44c23
Merge branch 'copyright-fixes' into 'next'
...
Fix some copyright statements in new files
See merge request STJr/SRB2!1223
2020-11-01 22:56:58 -05:00
James R
18365f3820
Merge branch 'udmf-seg-length-crash-fix' into 'next'
...
UDMF Seg length crash fix
See merge request STJr/SRB2!1221
2020-11-01 22:55:13 -05:00
James R
f4b82f27db
Merge branch 'fix-objectplace-silent' into 'next'
...
Fix objectplace -silent
See merge request STJr/SRB2!1214
2020-11-01 22:52:46 -05:00
James R
33cfd2c72a
Merge branch 'mobjghost-rollangle' into 'next'
...
Ghost mobj matches rollangle (Closes #362 )
Closes #362
See merge request STJr/SRB2!1211
2020-11-01 22:49:50 -05:00
James R
fdbeafca42
Merge branch 'tailsoverlay-dash' into 'next'
...
Dash state for Tails overlay (Closes #325 )
Closes #325
See merge request STJr/SRB2!1210
2020-11-01 22:49:12 -05:00
James R
d7335469eb
Merge branch 'master-use-sse3' into 'master'
...
Use SSE3 in 32-bit x86 binaries
See merge request STJr/SRB2!1213
2020-11-01 22:47:36 -05:00
James R
37931fc253
The lump is not needed for P_WriteThings
2020-11-01 19:31:10 -08:00
Steel Titanium
ac7781a3b3
Expose more music functions to Lua
2020-10-31 21:15:41 -04:00
James R
0bbdde2fb2
Merge branch 'staggersaves' into 'next'
...
Draw save files from outwards in
See merge request STJr/SRB2!1228
2020-10-31 18:39:14 -04:00
Steel Titanium
41d8210fd5
Expose gamestate to Lua
2020-10-31 16:36:15 -04:00
Hannu Hanhi
54cc9db7a5
Fix CMake SSE3 flag
2020-10-31 18:04:44 +02:00
lachwright
bfbcc69108
Draw save files from outwards in
2020-10-31 18:21:14 +11:00
Steel Titanium
62b5b86ed4
CMake: Fix fullscreen toggle not working
...
All because of a typo
2020-10-31 00:59:51 -04:00