Commit graph

204 commits

Author SHA1 Message Date
Alam Ed Arias
4e78617c29 fix PARANOIA builds 2019-08-07 12:39:04 -04:00
Steel Titanium
153ed82849 Last min changes 2019-08-04 11:34:55 -04:00
Steel Titanium
00c3329ba9
Ring sparkle mirroring 2019-08-03 18:28:53 -04:00
toaster
7cb02985f4 * Added boss enable linedef (type 449).
- Frontside x offset = boss ID (determined via parameter for all bosses)
	- Noclimb flag = disable mode
	- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
	- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
	- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
	- All bosses' MT_BOSSFLYPOINT search
	- Boss 5's waypoint search
	- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
Alam Ed Arias
b77780e1e7 Fix building with MSVC 2019-07-29 19:02:45 -04:00
Jonas Sauer
166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
toaster
98b6280d03 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
# Conflicts:
#	src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1d65caa250 With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
Nev3r
a9110c0645 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
d264d06879 Merge branch 'slopethinkers' into thinkerlists
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r
b60c66325c Added a mobj-only list entry for mobj thinkers
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
39ba20be6b Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r
b3ac590e5e Add a slope thinker queue.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
Nev3r
5401e9560f Dynamic slopes now use thinkers.
* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
Nev3r
fec991dedb Implement displacement-based polyobject rotation.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
MonsterIestyn
b53cd70201
Merge branch 'next' into PK3-BackportNext 2018-11-26 18:56:51 +00:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Nev3r
6f5e3d42ff Merge branch 'PK3-Backport' into 'PK3-BackportNext'
Pk3 backport

See merge request Nev3r/SRB2!1
2018-11-24 06:02:19 -05:00
Nev3r
c548aaa347 Backported PK3 support to 2.1
Hopefully I'm not missing anything.

Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
Digiku
c6bd1111e5 Merge branch 'nights-dronebox' into 'master'
NiGHTS: Drone hitbox improvements and player position correction on Nightserize

See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
Marco Z
ddd357d27c VC build fixes 2018-11-20 21:54:20 -05:00
Monster Iestyn
291ebf302c Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/lua_script.c
#	src/p_user.c
#	src/sdl/i_system.c
#	src/v_video.c
#	src/w_wad.c
2018-10-10 14:51:34 +01:00
Monster Iestyn
8196c59557 Merge branch 'master' into next 2018-10-09 22:55:55 +01:00
toaster
b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
mazmazz
81ad8f0681 Merge branch 'master' into le-fadefof 2018-09-18 17:11:33 -04:00
Digiku
b7bcc16c98 Merge branch 'fof-fixes-movingplatexists' into 'master'
Moving platform fix: Player snaps to floor when setting ~FF_EXISTS

See merge request STJr/SRB2Internal!188
2018-09-18 11:29:11 -04:00
Digiku
a036c42973 Merge branch 'colormap-overhaul-fade' into 'master'
Linedef Exec 455 Fade Colormap, 456 Stop Fading Colormap

See merge request STJr/SRB2Internal!191
2018-09-18 11:06:09 -04:00
mazmazz
3cdd904fbc Merge branch 'colormap-overhaul-fade' into le-fadefof 2018-09-18 11:05:30 -04:00
mazmazz
899e8ef2a0 Merge remote-tracking branch 'origin/master' into le-fadefof 2018-09-18 10:52:03 -04:00
Digiku
843ed289a6 Merge branch 'polyobj-fade' into 'master'
Linedef Exec 492: Fade PolyObject

See merge request STJr/SRB2Internal!192
2018-09-18 10:48:46 -04:00
Monster Iestyn
fab25a451f Merge branch 'public_next' 2018-09-17 21:50:19 +01:00
mazmazz
20c4702986 Line exec trigger netsync: Save var2s in addition to vars 2018-09-17 14:13:31 -04:00
Digiku
6f1a44432b Merge branch 'colormap-overhaul' into 'master'
Colormap code overhaul

See merge request STJr/SRB2Internal!189
2018-09-17 11:24:14 -04:00
mazmazz
c462bd4b17 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-17 10:57:02 -04:00
mazmazz
69a4906911 Colormap netsync: Count ffloors for colormap loading upper limit 2018-09-17 10:38:17 -04:00
mazmazz
d417f733e5 Colormap netsync: Handle unaccounted dummy colormaps properly 2018-09-17 10:30:21 -04:00
mazmazz
1e7a4af207 Merge branch 'colormap-overhaul' into colormap-overhaul-fade 2018-09-17 08:06:17 -04:00
mazmazz
752a963037 Colormap netsync: String format numsectors to UINT32 (thanks buildbot) 2018-09-17 08:05:51 -04:00
mazmazz
14339d651d 453: Use new colormap netsync for fade FOF thinker 2018-09-17 00:34:03 -04:00
mazmazz
c44ce7b401 Merge branch 'colormap-overhaul-change-ldef' into colormap-overhaul-fade 2018-09-17 00:28:16 -04:00
mazmazz
f3e1d280d0 Colormap netsync: Mixed D+C fixes 2018-09-17 00:26:58 -04:00
mazmazz
4b55415add New colormap netsync fixes 2018-09-16 22:42:36 -04:00
mazmazz
0a998fec02 New colormap netsync fixes 2018-09-16 22:41:08 -04:00
mazmazz
d4a18fd456 455: Fade colormap netsync use new colormap saving 2018-09-16 20:27:24 -04:00
mazmazz
545602d94d Merge branch 'colormap-overhaul' into colormap-overhaul-fade 2018-09-16 20:25:59 -04:00
mazmazz
4cdbc7249f Streamlined colormap netsyncing so duplicates are not saved to $$$.sav per sector 2018-09-16 20:25:46 -04:00
mazmazz
7c8fa151c4 Merge branch 'lightfade-ticbased' into le-fadefof 2018-09-16 08:20:57 -04:00
mazmazz
17e23f55eb 492: Merge speed and duration logic for fade polyobject 2018-09-15 20:00:37 -04:00