Hannu Hanhi
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9909746718
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Fix crash by handling precip mobjs correctly in ogl sprite sorting
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2020-07-12 21:50:00 +03:00 |
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Hannu Hanhi
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5fdc4578db
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-10 21:14:57 +03:00 |
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Jaime Passos
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4f6420274f
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Remove Software tricks
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2020-07-06 01:26:56 -03:00 |
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Hannu Hanhi
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b4aa5cecc1
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Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
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2020-07-05 13:27:51 +03:00 |
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LJ Sonic
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6e7446dea3
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Merge branch 'ff_horizontalflip' into 'next'
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
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2020-07-03 16:56:32 -04:00 |
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Hannu Hanhi
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b29873ce1c
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Better MF2_LINKDRAW support for OpenGL
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2020-07-03 00:28:52 +03:00 |
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James R
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7317bbb692
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Merge branch 'ogl-sprite-qsort' into 'next'
Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
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2020-06-24 23:22:06 -04:00 |
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James R
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2e827705b4
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Merge branch 'ogl-drawnode-fix' into 'next'
Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
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2020-06-24 21:42:01 -04:00 |
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kaysrishaq
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cad1f57b1e
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
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2020-06-19 11:11:18 -04:00 |
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Hannu Hanhi
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6f9b9aacf4
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Faster OGL sprite sorting algorithm
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2020-06-19 14:32:34 +03:00 |
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Hannu Hanhi
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ffaffdf3e1
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Faster and more correct OGL transparent surface sorting
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2020-06-18 20:27:19 +03:00 |
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Hannu Hanhi
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9477d372b9
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Backwards compatibility for shaderless hardware
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2020-06-18 17:39:34 +03:00 |
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Hannu Hanhi
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abe13651d0
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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SteelT
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db32b01222
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Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats
See merge request STJr/SRB2!914
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2020-06-07 12:29:58 -04:00 |
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lachwright
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a7f73bfa85
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Move drop shadows to the ceiling for objects in reverse gravity
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2020-05-31 01:21:26 +08:00 |
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Louis-Antoine
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d40a8efce2
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I forgot to test OpenGL :slight_smile:
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2020-05-18 20:35:30 +02:00 |
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Louis-Antoine
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d0abd6e86c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
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2020-05-18 16:14:05 +02:00 |
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Louis-Antoine
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a06c4a8c98
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Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
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2020-05-18 15:23:56 +02:00 |
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Monster Iestyn
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197da95a23
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Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
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2020-05-10 20:09:08 +01:00 |
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Monster Iestyn
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30105621d4
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Merge branch 'master' into next
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2020-05-06 21:51:36 +01:00 |
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Hannu Hanhi
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724e093ce8
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Render stats cleanup
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2020-05-02 23:14:08 +03:00 |
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Hannu Hanhi
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7e8543a408
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More render stats for software mode, renamed and relocated some render stats variables
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2020-05-02 23:13:53 +03:00 |
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Hannu Hanhi
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8dcc2fe20d
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Move some render stats variables to better locations, add I_FinishUpdate timing
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2020-05-02 23:13:32 +03:00 |
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Hannu Hanhi
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64a153fdee
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Render stats
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2020-05-02 23:13:08 +03:00 |
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Monster Iestyn
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1528f2aef8
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Fix drop shadow and rotsprite code to use SHORT()
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2020-05-02 17:13:16 +01:00 |
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MascaraSnake
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485a4e5035
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Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
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2020-05-02 12:08:31 +02:00 |
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Hannu Hanhi
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be99670a39
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More HWR_ProcessSeg sky code from master
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2020-04-30 19:57:28 +03:00 |
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Hannu Hanhi
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ff8f48647b
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HWR_ProcessSeg skywall processing from master
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2020-04-30 19:57:15 +03:00 |
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James R
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fe9b933b97
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
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James R
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536fb1ef2a
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Merge remote-tracking branch 'origin/master' into next
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2020-04-18 17:20:33 -07:00 |
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James R
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0313213c59
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Merge branch 'hw-horizon' into 'master'
OGL horizon lines
See merge request STJr/SRB2!861
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2020-04-09 21:24:41 -04:00 |
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James R
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aca39d6210
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Merge remote-tracking branch 'origin/master' into next
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2020-04-09 17:04:04 -07:00 |
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James R
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5f7bd9a947
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Merge branch 'fix-256-brightness' into 'master'
Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
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2020-04-09 19:53:40 -04:00 |
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James R
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2dfe276a73
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Merge branch 'sdlglcontext' into 'master'
Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
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2020-04-09 19:51:20 -04:00 |
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MascaraSnake
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92c74814cf
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Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
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2020-03-25 08:34:52 +01:00 |
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fickleheart
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719f29d27e
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Reduce near renderdist to lessen visible texture distortion
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2020-03-23 08:23:36 -05:00 |
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fickleheart
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f9027ccaeb
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Split horizon lines for minimal distortion
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2020-03-22 12:52:17 -05:00 |
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fickleheart
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14d6a01292
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Distort far edges to viewz for a flat horizon line
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2020-03-22 12:28:49 -05:00 |
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fickleheart
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deff1565dc
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GL horizon lines
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2020-03-22 12:13:59 -05:00 |
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Louis-Antoine
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6f9422d380
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Encapsulate plane height checks
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2020-03-22 17:28:50 +01:00 |
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Louis-Antoine
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892a8dd6e7
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Make SRB2 flat like Earth
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2020-03-20 18:55:29 +01:00 |
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fickleheart
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b9d7b3e5c5
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Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
# src/i_video.h
# src/r_main.c
# src/r_main.h
# src/screen.c
# src/sdl/i_video.c
# src/sdl/ogl_sdl.c
# src/w_wad.c
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2020-03-14 12:52:15 -05:00 |
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GoldenTails
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cdba9ba033
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Fix spaces before someone yells at me for it
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2020-03-07 21:48:40 -06:00 |
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GoldenTails
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0d92bf3dd0
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
Disclaimer: I'm not actually from Florida.
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2020-03-07 21:41:52 -06:00 |
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Jaime Passos
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bef6cb532b
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Fix what !785 tried to fix, but correctly
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2020-02-17 21:58:32 -03:00 |
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Jaime Passos
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d0ee4ad440
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Change the default setting of cv_grshearing to Off
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2020-02-17 12:30:02 -03:00 |
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James R
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d0b9027d0a
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Merge branch 'viewroll' into 'next'
Rolling
See merge request STJr/SRB2!690
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2020-02-17 00:10:57 -05:00 |
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fickleheart
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c4b390bc76
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Merge remote-tracking branch 'upstream/master' into viewroll
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2020-02-16 21:32:57 -06:00 |
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MascaraSnake
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512c6f24a9
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Clean up the mess that is extracolormap_t::fog
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2020-02-16 20:19:24 +01:00 |
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