Commit graph

287 commits

Author SHA1 Message Date
Louis-Antoine
7b13f0a2de Fix dedicated servers not running gamelogic
Note to future testers:
Remember to test dedicated servers before merging.
And splitscreen also.
2020-02-15 23:47:11 +01:00
James R
7805828c4a Merge remote-tracking branch 'origin/master' into next 2020-02-04 14:31:21 -08:00
James R
bf3b7fc5b0 Clean player name before joining!!! 2020-02-01 18:20:35 -08:00
Louis-Antoine
7dd0f2b808 Fix splitscreen player being unable to move 2020-02-01 20:19:39 +01:00
LJ Sonic
53e2cfbde2 Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status

See merge request STJr/SRB2!722
2020-01-24 18:50:03 -05:00
MascaraSnake
7ac1b9298f Merge branch 'master' into next 2020-01-24 22:37:25 +01:00
Louis-Antoine
8bd897a269 Be silent when "kicking" a disconnected player
This lets the host manually remove a body if they want,
without polluting the chat with redundant messages.
2020-01-24 19:56:57 +01:00
Louis-Antoine
cfec8609f9 Fix missing declaration 2020-01-22 04:01:06 +01:00
Louis-Antoine
f209721ded Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
d374bf4f9b Let clients rejoin the server without losing their status
This is accomplished by simply preserving
the player's body after disconnecting.

Bodies will despawn after the number of minutes
specified by the "rejointimeout" console variable (float).
A value of 0 disables the feature completely.

Clients rejoining are identified by their IP address,
and may rejoin even if the server is full or joins are disabled,
for as long as their body remains.

From a technical standpoint, when the user disconnects,
the player they were controlling does not leave,
the underlying player_t just keeps working normally,
except it does not receive any input anymore.
When the user reconnects, they are simply "relinked"
to their player_t.

Those "soulless" players can be identified through
their "quittime" field, which is the number of tics
elapsed since the user disconnected, or zero
if still connected. "quittime" is exposed to Lua.
2020-01-22 03:05:08 +01:00
Confusion
ad505a6fe7 Fix title screen broken when leaving during resynch 2020-01-19 17:55:22 +03:00
Alam Ed Arias
709489cab8 Merge branch 'master' into next 2020-01-16 12:08:36 -05:00
James R
223edd8ee0 Merge branch 'disable-titlemap-in-netgames' into 'master'
Disable title map when entering a netgame

See merge request STJr/SRB2!683
2020-01-13 16:47:17 -05:00
James R
2b95ea0135 Merge remote-tracking branch 'origin/master' into next 2020-01-12 14:17:52 -08:00
LJ Sonic
6eba68bc3b Merge branch 'fix-node-player-mixups' into 'master'
Fix node player mixups

See merge request STJr/SRB2!684
2020-01-12 15:57:20 -05:00
LJ Sonic
34f73ec083 Merge branch 'fix-node-player-mixups' into 'master'
Fix node numbers being used in place of player numbers

See merge request STJr/SRB2!681
2020-01-12 15:40:25 -05:00
Louis-Antoine
f6244ec9a4 Disable title map when entering a netgame 2020-01-12 20:08:41 +01:00
Louis-Antoine
e9108de365 Replace all instances of XD_KICK with a SendKick function 2020-01-12 19:43:04 +01:00
Louis-Antoine
5b34923352 Fix node numbers being used in place of player numbers 2020-01-12 18:34:08 +01:00
fickleheart
f8a3e3b898 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
fickleheart
f0e6a56b6b Merge branch 'newcontrols' into next-newcontrols 2020-01-04 09:56:24 -06:00
fickleheart
794d74c4d7 Merge remote-tracking branch 'origin/master' into newcontrols 2020-01-04 09:35:12 -06:00
Alam Ed Arias
a26c5f5428 Merge branch 'master' into next 2020-01-03 14:56:37 -05:00
Louis-Antoine
1845266bc8 Do not save netgame-synced console variables
This is a bad thing to do, because if you join a server,
your game will save the host's settings.
2020-01-03 00:40:49 +01:00
fickleheart
b22de48c03 Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
James R
281f30c4fd Replace gametype with gametypename in SERVERINFO
PACKETVERSION 1
2019-12-30 22:18:55 -08:00
James R
80bb6fe7a0 Merge branch 'modid' into 'next'
Put a mod name in SERVERINFO

See merge request STJr/SRB2!577
2019-12-30 15:41:08 -05:00
fickleheart
a9b80bf1f0 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
6bd383621e More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
Jaime Passos
61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
James R
f584b61c93 Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos
aa619e1b34 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos
7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
Jaime Passos
7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
c6f36fc470 un-ROTSPRITE rollangle and spriteinfo 2019-12-17 13:09:25 -03:00
fickleheart
32c9c912ab Consolidate G_BuildTiccmd 2019-12-08 13:27:11 -06:00
James R
cadaecbfcf memset this or the stupid masterserver (used to) show garbage bytes
Also for security I guess...
2019-12-07 15:47:18 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
toaster
7f6c98f046 Fix clearing maps making the Tutorial option on the SP menu crash. 2019-12-05 13:42:08 +00:00
toaster
6398779983 Correct two instances where "Zone" is forced uppercase. 2019-11-25 16:04:03 +00:00
MascaraSnake
e9ca39d3bc Merge branch 'infopoke' into 'master'
MS Info packet tweaks (resolves #300)

Closes #300

See merge request STJr/SRB2Internal!499
2019-11-22 15:21:41 -05:00
Jaime Passos
248306ccb0 Remove D_ProcessEvents call in G_PreLevelTitleCard 2019-11-21 02:16:09 -03:00
toaster
7645d0417a Further cleanup. 2019-11-19 20:24:44 +00:00
toaster
f5885f84f0 lmao how did i forget a null terminator 2019-11-19 13:40:07 +00:00
toaster
ef1aeb2ff6 MS Info packet tweaks.
* Report a completely uppercase map title in SERVERINFO, as per the MS previously expected (resolves #300).
* Ignore colour codes in map titles in SERVERINFO, since those now function like with console font.
* Modulo the skin number provided in PLAYERINFO by 3 in DEVELOP builds, so it's safe to test with certain characters on the MS (AS LONG AS IT'S NOT A RELEASE BUILD).
2019-11-19 13:36:33 +00:00
MascaraSnake
3e7e749327 Merge branch 'reset-rollangle' into 'master'
Reset rollangle

See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00