RedEnchilada
0c6aaf87d5
Merge branch 'next'
2016-01-03 10:35:12 -06:00
RedEnchilada
6929b6fe4b
Make internal slope functions static and remove from header
2016-01-03 10:33:45 -06:00
Monster Iestyn
8cad9a6dc8
We can compile the slopes code now, yay! My brain hurts.
...
Compiling errors fixed in this commit:
* Various cases of mixed declaration and statement code
* Implicit declaration of slope functions (read: you forgot to put "include "p_slopes.h" in MORE than a few places)
* an odd case of a bad fixed_t to float typecase, cause by using P_GetZAt directly inside FIXED_TO_FLOAT
* a few minor cases of bad unsigned-signed comparisons
* no prototypes for some of the new slope functions. For goodness sake Red, this is basic stuff!
2016-01-03 10:30:36 -06:00
Monster Iestyn
b043520411
NextLevel for level headers can now take the special strings "Title" "Evaluation" or "Credits" in place of their usual numbers (optionally, that is)
2016-01-03 10:29:53 -06:00
Inuyasha
377ac988d6
Merge branch 'dehacked-changes' into 'master'
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Dehacked changes
TITLE, EVALUATION and CREDITS are now valid options for a level header's "NextLevel" parameter. All works fine last I tested this feature.
See merge request !11
2016-01-03 09:36:01 -05:00
Inuyasha
1b8a38bd56
Merge branch 'reduced_palette' into 'repeat-monitors'
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Reduced palette -> repeat monitors
As the graphics use the new palette anyway.
https://dl.dropboxusercontent.com/u/3518218/22/monitorgfx.wad
See merge request !15
2016-01-03 00:59:40 -05:00
RedEnchilada
c38af2c6a2
Remove unused maxtop variable
2016-01-02 23:26:22 -06:00
Wolfy
82b4320c61
Merge branch 'reduced_palette' into 'dashmode'
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Merge reduced palette into dashmode branch
This is necessary for Metal Sonic to work.
See merge request !14
2016-01-03 00:08:29 -05:00
RedEnchilada
ba8c0dfc6e
Clean up dash mode and make multiplayer-compatible
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Actionspd is now the running speed in dashmode.
2016-01-02 22:58:35 -06:00
RedEnchilada
a15a4ace7e
Do dashmode thok speed adjustments at thok instead of modifying actionspd
2016-01-02 22:34:55 -06:00
RedEnchilada
b9b1e2b298
Fix MD2s
2016-01-02 21:53:43 -06:00
wolfy852
ebd2bdd1c8
Add CA_DASHMODE to the game
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This works fine in single player on vanilla builds, multiplayer is untested. This might not be the best way to handle the ability, so modifications for efficiency/sanity might be necessary.
2016-01-01 14:53:29 -06:00
Inuyasha
98f652aca6
Big monitors are "Gold Monitors" now.
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The useless ones have been removed, too, and they should always spawn as what they should regardless of settings.
By the way, graphics are at https://dl.dropboxusercontent.com/u/3518218/22/monitorgfx.wad
2015-12-31 15:29:08 -08:00
Inuyasha
265a607b58
rewrite of monitors to accomodate repeat use monitors.
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It's a lot nicer in general, honestly. I think a couple bugs with custom monitors respawning got fixed in the process.
Note that a monitorgfx.wad is needed if you want to see things besides <!>s for monitors, due to graphic changes.
2015-12-31 08:38:23 -08:00
Nipples the Enchilada
0a0f16a001
Merge branch 'actions-tweaks' into 'next'
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Actions tweaks
This just rewrites the action A_SetTargetsTarget currently, dunno if I'll bother to tweak any more actions in the near future \*shrugs\*
That said, PLEASE check whether the action works properly before accepting the merge. It's been a while since I last did anything with this branch, so I forget entirely whether I tested it or not.
See merge request !27
2015-12-30 14:45:37 -05:00
Monster Iestyn
e0e9c7c172
Added missing SHORT macros around these variables, they're needed for big-endian builds to use these properly
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...I'm to blame for this particular slipup as it happens, surprise surprise
2015-12-01 22:38:57 +00:00
Monster Iestyn
bb9488f2a2
Removed a few old OpenGL-specific hacks that compensated for lack of dispoffset
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(I won't touch overlays for now)
2015-11-23 21:04:33 +00:00
Monster Iestyn
30ef257050
dispoffset now works in OpenGL
2015-11-23 17:01:10 +00:00
Monster Iestyn
f6eac1a6ac
large dispoffset values no longer cause sprites to be distorted
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more detailed description: vissprites now store dispoffset in a separate variable from (y)scale, and uses it to influence order between sprites without it affecting the actual drawing of the sprites themselves
2015-11-23 16:39:32 +00:00
Yukita Mayako
4e2cc2c200
Fixed more logic bugs.
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SPR_FIRSTFREESLOT is not the same as SPR2_FIRSTFREESLOT.
What was I, drunk?
2015-11-10 20:46:10 -05:00
Yukita Mayako
24ab56691e
Fixed spr2 freslot logic bug.
2015-11-10 20:33:29 -05:00
Yukita Mayako
2b6e65f122
Added missing comma to COLOR_ENUMS string array after "ROSY".
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It's not SKINCOLOR_ROSYSUPER1, after all.
2015-11-09 16:45:35 -05:00
Yukita Mayako
ca7151f1c2
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into reduced_palette
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Conflicts:
src/dehacked.c
2015-11-09 14:34:26 -05:00
Monster Iestyn
fed463f1d2
NextLevel for level headers can now take the special strings "Title" "Evaluation" or "Credits" in place of their usual numbers (optionally, that is)
2015-11-08 17:50:05 +00:00
wolfy852
5409367a5f
Define TRANSPARENTPIXEL as 255 in asm files
2015-11-07 15:32:11 -06:00
wolfy852
1ed5407821
update stuff
2015-11-07 13:56:21 -06:00
Monster Iestyn
77f118dd2f
Removed dummied-out Pope XVI code
2015-11-06 14:23:06 +00:00
Yukita Mayako
14e8ac702f
Added freeslots for SPR2.
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Make sure your MAINCFG / LUA lump comes _before_ the S_SKIN section.
2015-10-31 14:45:42 -04:00
Monster Iestyn
b94fc008ab
doomtype.h tweaks
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some of the mess in here really bothers me
2015-10-21 16:01:16 +01:00
Monster Iestyn
ac24ce234f
If this isn't an accidental copy+paste then I'd be very surprised
2015-10-21 15:40:59 +01:00
Monster Iestyn
e0deaaf3ff
From what I can tell, correcting this one value in finetangent[] shouldn't cause any harm at all, so...
2015-10-21 15:32:50 +01:00
Monster Iestyn
98ad63eb06
Partial undo of what I did last commit to make Inu happy again.
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Note: polyobj_t's "translucency" is apparently a SIGNED integer, so in theory it's possible to get polyobj flats to use the "spanfunc = splatfunc" line using negative values. If this is not meant to happen, this should probably be fixed asap
2015-10-12 15:10:43 +01:00
Monster Iestyn
165aec3d34
FF_TRANSSHIFT is meant for transmaps linked to states, not anything else!
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I'm surprised how the source code flew in the face of this fact for so long and just used it everywhere, that's just silly.
2015-10-11 22:23:40 +01:00
Monster Iestyn
08c0c7676c
Since cv_pointlimit is handled in P_CheckPointLimit, I've just created P_CheckTimeLimit for cv_timelimit.
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It helps make P_UpdateSpecials less messy-looking anyway.
2015-10-11 21:01:04 +01:00
Monster Iestyn
a9b96a1668
Replaced the old finetangent[] with a new more accurate one I made using a Python script.
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Actually uses 0 and 65536 now! (and also INT32_MIN)
2015-10-11 14:05:05 +01:00
Monster Iestyn
fdc2c3adcd
Fix up lib_finetangent so tan() returns values starting from "0" in Lua (finetangent itself hasn't been touched)
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Also fixed how the function went out of the array's bounds for ANGLE_180 and above (or negative angles)
2015-10-10 21:21:16 +01:00
Monster Iestyn
d4976d677f
Move finecosine[] declaration to where it really belongs in the source code
2015-10-10 20:30:29 +01:00
Alam Ed Arias
79aaa00d14
Merge remote-tracking branch 'private/slopes-compile-fix' into private
2015-10-10 14:20:43 -04:00
Monster Iestyn
368b458eee
We can compile the slopes code now, yay! My brain hurts.
...
Compiling errors fixed in this commit:
* Various cases of mixed declaration and statement code
* Implicit declaration of slope functions (read: you forgot to put "include "p_slopes.h" in MORE than a few places)
* an odd case of a bad fixed_t to float typecase, cause by using P_GetZAt directly inside FIXED_TO_FLOAT
* a few minor cases of bad unsigned-signed comparisons
* no prototypes for some of the new slope functions. For goodness sake Red, this is basic stuff!
2015-10-10 17:57:35 +01:00
Monster Iestyn
d7b402e3c4
More cleanup, most notably dumping ring spilling code in P_RingDamage
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...one wonders why P_RingDamage didn't already do that in the first place
2015-10-06 22:05:32 +01:00
Monster Iestyn
a84c2c6081
Some cleanup and reordering
2015-10-06 21:14:11 +01:00
Monster Iestyn
31b2919847
Added a "damagetype" argument to P_ShieldDamage. We don't use MT_NULL to hack in damage for sector specials anymore, after all.
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Must have forgotten to do this back when I originally implemented damage types, oh well.
2015-10-05 20:18:45 +01:00
Monster Iestyn
175561cc7f
Check if God mode is one before even going to NiGHTS or player vs player damaging code or whatever.
2015-10-05 17:13:34 +01:00
Monster Iestyn
210757f27b
Removed the removal of SF_SUPER from skins other than Sonic
2015-10-02 13:45:51 +01:00
Monster Iestyn
7dcf0d3d09
Fix an error from match-balancing being merged in. Apparently match-balancing also doesn't have a prototype for P_StealPlayerScore for whatever reason.
2015-10-01 20:02:44 +01:00
Yukita Mayako
ba77b235d1
Merge branch 'match-rebalancing' into damage-control
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Conflicts:
src/p_inter.c
src/p_user.c
src/st_stuff.c
2015-09-30 20:40:27 -04:00
Alam Ed Arias
6cde169c58
Merge branch 'public_next' into private
2015-09-26 22:10:59 -04:00
Nipples the Enchilada
93c31b5b72
Merge branch 'angles' into 'next'
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FOF slope/ground slope weirdness fix
Solves STJr/SRB2Internal#26 .
See merge request !26
2015-09-26 18:51:34 -04:00
RedEnchilada
773e5fbda6
Fix sloped FOF/ground weirdness ( STJr/SRB2Internal#26 )
2015-09-24 15:35:55 -05:00
Alam Ed Arias
6ad1086128
Merge branch 'public_next' into master
2015-09-03 15:58:16 -04:00