Monster Iestyn
3eaa365706
Merge branch 'fix-mobj-flag-fumblings' into 'next'
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Fix Mobj Flag Fumblings
See merge request STJr/SRB2!2107
2023-08-15 16:12:24 +00:00
Lactozilla
dd4deaa5e9
Reduce code duplication
2023-08-15 12:43:31 -03:00
Lactozilla
8d56a4d32e
Move splitscreen code path out of SetSkinLocal and into SendNameAndColor
2023-08-15 12:37:18 -03:00
Lactozilla
a745997243
Better handling of cv_skin/cv_playercolor in singleplayer
2023-08-15 12:27:38 -03:00
Lactozilla
e106b56b53
Only set the picked character once
2023-08-15 04:45:50 -03:00
Lactozilla
062af20628
Don't change cv_skin or cv_playercolor if there is no need to
2023-08-15 04:29:50 -03:00
Lactozilla
0bb65166c9
Always allow changing color in multiplayer player setup menu
2023-08-15 03:49:31 -03:00
Lactozilla
9dc2447559
Ensure the correct color is set for the player object in splitscreen
2023-08-15 03:46:55 -03:00
Zwip-Zwap Zapony
5830ff500f
Fix mobj flag fumblings
2023-08-14 19:05:48 +02:00
Gustaf Alhäll
3d14d155e0
Fix segfault when spectating on an Emerald Hunt map
2023-08-12 12:31:59 +02:00
SteelT
3fbdaa61b7
Merge branch 'cherry-pick-86367e4e' into 'next'
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Add gametype parameter to G_SetCustomExitVars and G_ExitLevel
See merge request STJr/SRB2!2101
2023-08-10 00:01:24 +00:00
Sal
f96ebbb2f5
Merge branch 'warp-is-cheat' into 'next'
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Warp cheat adjustments
See merge request STJr/SRB2!2098
2023-08-07 18:35:20 +00:00
Sal
492fe94597
Warp cheat adjustments
2023-08-07 18:35:20 +00:00
Sal
f130e9fabd
Merge branch 'signal-handler-fix' into 'next'
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Fix crash handler showing garbage string for signal title
See merge request STJr/SRB2!2102
2023-08-07 18:34:59 +00:00
SteelT
20e4e8a5c4
Fix crash handler showing garbage string for signal title
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This fixes the signal title being shown as something like "Process killed by signal: Process killed by signal: ó>"
Did some minor cleaning while I'm also here
2023-08-07 14:06:24 -04:00
Lactozilla
f17493f379
Use -1 as the default, not 0
2023-08-07 14:30:39 -03:00
Lactozilla
b92dc42848
Add gametype parameter to G_SetCustomExitVars and G_ExitLevel
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(cherry picked from commit 86367e4ec1
)
2023-08-07 13:23:57 -04:00
Lactozilla
3377fa986a
Remember the player's color after a team gametype
2023-08-07 13:37:07 -03:00
Nev3r
57592a566a
Merge branch 'linedef-type-442-binary' into 'next'
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Fix minor typo in Binary-to-UDMF conversion for linedef type 442
Closes #1087
See merge request STJr/SRB2!2099
2023-08-06 14:50:12 +00:00
MIDIMan
d06098c0aa
Changed P_ConvertBinaryLinedefTypes to use args[1] instead of args[3] for linedef type 442
2023-08-05 20:22:11 -04:00
Sal
9e72b78a24
Merge branch 'scale-mishap' into 'next'
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Make UDMF scale compatible with ZDoom's spec
See merge request STJr/SRB2!2086
2023-08-04 20:05:35 +00:00
Sal
f11538c478
Make UDMF scale compatible with ZDoom's spec
2023-08-04 20:05:35 +00:00
Sal
be056af77e
Merge branch 'total-starts-at-record-score' into 'next'
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Total score starts at record score
See merge request STJr/SRB2!2091
2023-08-04 20:05:17 +00:00
Sal
e2c6a3365f
Merge branch 'fix-demo-file-list-crash' into 'next'
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Improved version checks for demo file lists
See merge request STJr/SRB2!2095
2023-08-04 20:05:12 +00:00
SteelT
6780f89574
Add missing param to G_CheckDemoExtraFiles in G_CheckDemoForError
2023-08-04 15:59:47 -04:00
Sal
ea76826489
Merge branch 'fix-glibc-238' into 'master'
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Fix glibc 2.38 compile
See merge request STJr/SRB2!2092
2023-08-04 18:41:29 +00:00
Sally Coolatta
39175c6c70
Improved version checks for demo file lists
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No longer relies on the demoversion global variable (which was incorrect for a couple instances, like ghosts), now we pass the version to the file list functions. Also don't set any demo global variables when checking a demo for valid files before playback. Also also, exit said file check function asap if its a title demo instead of doing it after we've already opened the file.
2023-08-04 14:36:56 -04:00
James R
b120d00c9f
Fix glibc 2.38 compile
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glibc 2.38 added strlcpy and strlcat.
2023-08-03 16:46:47 -07:00
Sally Coolatta
33c7a930a7
Total score starts at record score
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Means there's actually feedback for how much score you got in the current level.
2023-08-02 11:31:05 -04:00
Sal
0ce41f3e1d
Merge branch 'itallreturnstonothing' into 'next'
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Handle empty music lump name on music change
See merge request STJr/SRB2!2090
2023-08-02 15:24:42 +00:00
spherallic
8990b83071
Handle empty/"-" music lump name on music change
2023-08-02 17:05:38 +02:00
Sal
b7443cfa05
Merge branch 'lawofattraction' into 'next'
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Fix ring attraction and homing attack math errors (resolves #1045 , #1001 )
Closes #1001 and #1045
See merge request STJr/SRB2!2033
2023-08-02 14:54:33 +00:00
Sal
cdf5890c5d
Merge branch 'mi-lua-fixes' into 'next'
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Lua fixes
See merge request STJr/SRB2!2085
2023-08-02 00:20:32 +00:00
Sal
1f799257a1
Merge branch 'extras-levelselect-fix' into 'next'
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Extras level select fix
See merge request STJr/SRB2!2084
2023-08-02 00:20:21 +00:00
Sal
0dcf5368e5
Merge branch 'supersign' into 'next'
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Make Both Sign State and Sprite2 Disable Models (Solves #1077 )
See merge request STJr/SRB2!2089
2023-08-02 00:20:08 +00:00
SMS Alfredo
24cad83287
Make both sign state and sprite2 disable models
2023-08-01 17:43:39 -05:00
Sal
d33358eed0
Merge branch 'recordscore-fix' into 'next'
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Don't set recordscore to 0 in G_PlayerFinishLevel
See merge request STJr/SRB2!2087
2023-08-01 19:35:47 +00:00
SteelT
fd4c50589d
Don't set recordscore to 0 in G_PlayerFinishLevel
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Fixes the recordscore being reset on intermission start
2023-08-01 15:23:14 -04:00
LJ Sonic
df0c8e0557
Merge remote-tracking branch 'origin/next' into netcode-rerefactor
2023-08-01 19:00:52 +02:00
Monster Iestyn
c9efaf3a1a
fix warping from SP pause level select breaking if game was started with no save slot (such as from extras menu)
2023-08-01 17:52:06 +01:00
LJ Sonic
b2441114e8
Reapply recent netcode changes
2023-08-01 18:24:07 +02:00
Monster Iestyn
e8256e2b43
allow archiving/unarchiving of skin_t userdata in netgames
2023-08-01 13:17:52 +01:00
Monster Iestyn
d91d9bf7fc
add redflag, blueflag, rflagpoint and bflagpoint to Lua
2023-08-01 12:57:03 +01:00
Monster Iestyn
70928120c2
allow use of P_IsFlagAtBase in HUD code, since it doesn't actually modify anything
2023-08-01 12:45:58 +01:00
Sal
1ddc04abc6
Merge branch 'cmake-rr-ports' into 'next'
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Ring Racers CMake + Debug build improvements
See merge request STJr/SRB2!2075
2023-08-01 02:29:45 +00:00
Sal
26583a9845
Ring Racers CMake + Debug build improvements
2023-08-01 02:29:45 +00:00
Sal
8630dd1644
Merge branch 'faketic-fix' into 'next'
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Fix minor off-by-one error in faketic calculation
See merge request STJr/SRB2!2077
2023-08-01 02:29:05 +00:00
Sal
ca042db371
Merge branch 'fix-missing-ssf-entries' into 'next'
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Fix wrong SSF_* values in Lua due to missing entries
See merge request STJr/SRB2!2080
2023-08-01 02:28:26 +00:00
Sal
e442dc262e
Merge branch 'resetplayer-rodeo' into 'next'
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Fix #1064
Closes #1064
See merge request STJr/SRB2!2081
2023-08-01 02:25:43 +00:00
Monster Iestyn
fb00b65f41
...you know what, just call G_LoadGame for SP_PauseLevelSelectDef in M_LevelSelectWarp too
2023-07-31 23:36:07 +01:00