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Don't set recordscore to 0 in G_PlayerFinishLevel
Fixes the recordscore being reset on intermission start
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@ -2523,7 +2523,6 @@ static inline void G_PlayerFinishLevel(INT32 player)
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memset(p->powers, 0, sizeof (p->powers));
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p->ringweapons = 0;
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p->recordscore = 0;
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p->mo->flags2 &= ~MF2_SHADOW; // cancel invisibility
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P_FlashPal(p, 0, 0); // Resets
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