Commit graph

14212 commits

Author SHA1 Message Date
SteelT
893ea10a67 Turn the console warning into a devmode print because turns out it happens more often than I thought 2022-03-02 12:46:24 -05:00
SteelT
34f8464cbf Spawn MT_RAY when attempting to spawn MT_NULL
Some code assumes that P_SpawnMobj can never return NULL
So spawn MT_RAY in it's place when attempting to spawn MT_NULL and show a console warning
2022-03-02 12:35:03 -05:00
sphere
a57a0985ee Merge branch 'mt_ray' into 'next'
Move MT_RAY to the very end of the mobj list

See merge request STJr/SRB2!1747
2022-02-28 15:13:09 +00:00
sphere
0ad2ac68f7 Merge branch 'demo-frameflags' into 'next'
Convert old frame flags in Metal recordings to their 2.2.10 equivalents

Closes #775

See merge request STJr/SRB2!1742
2022-02-28 15:12:28 +00:00
spherallic
d624ee2541 Revert "minor spike optimisations"
This reverts commit b2d693a547.
2022-02-28 14:30:01 +01:00
Sally Coolatta
f7b166da07 Refresh sprite2s
Allows for custom characters to be loaded first, then a wad that adds a custom sprite2, and the custom character's sprite2s won't be discarded.
2022-02-27 07:56:45 -05:00
spherallic
a6c52f5bad Move MT_RAY to the very end of the mobj list. 2022-02-22 15:49:16 +01:00
sphere
d6f3522333 Merge branch 'fix-vflag-blendmodes' into 'next'
Fix blendmode V_ flags not working at full opacity in Software

See merge request STJr/SRB2!1717
2022-02-21 19:58:24 +00:00
spherallic
fcc28d0714 Update seaweed state to utilize new features & sprites. 2022-02-21 16:00:21 +01:00
spherallic
946100939a Update editor configurations & increase Nightopians' hitbox height. 2022-02-19 22:19:39 +01:00
sphere
d532546e46 Merge branch 'mt-null-spawning' into 'next'
Remove MT_NULL hacks

Closes #721

See merge request STJr/SRB2!1729
2022-02-19 20:24:34 +00:00
sphere
249a3dfa25 Merge branch 'eggman-hitboxes' into 'next'
Increase Eggman's hitboxes

See merge request STJr/SRB2!1706
2022-02-19 20:24:20 +00:00
sphere
c79c6531e6 Merge branch 'server-bots' into 'next'
Improve bots (resolves #710)

Closes #710

See merge request STJr/SRB2!1679
2022-02-19 20:24:12 +00:00
spherallic
f077021591 Clean up renderer toggle at SteelT's suggestion. 2022-02-19 15:15:06 +01:00
spherallic
7d1faf7e2c Handle invalid resolutions, make Backspace work in resolution menu. 2022-02-19 12:12:04 +01:00
sphere
7218060a7a :lachyes: 2022-02-19 01:49:19 +00:00
sphere
14cb5415c9 Merge branch 'fix-portals' into 'next'
Fix portals

See merge request STJr/SRB2!1724
2022-02-17 12:26:27 +00:00
sphere
a8c2c4ebe6 Merge branch 'checkbotname' into 'next'
Fix #732

Closes #732

See merge request STJr/SRB2!1739
2022-02-17 12:26:22 +00:00
spherallic
2266e31038 Merge branch 'next' into state-changes 2022-02-17 12:35:34 +01:00
spherallic
a4778075b2 Convert old frame flags in Metal recordings to their 2.2.10 equivalents. 2022-02-14 14:57:00 +01:00
SMS Alfredo
2033b77b46 Actually do the thing 2022-02-11 00:33:49 -06:00
spherallic
bb84ae1793 Decrease hitbox sizes to prevent collision with thin air. 2022-02-10 13:10:56 +01:00
spherallic
9fee550fb0 Actually check bot names in lib_gAddPlayer. 2022-02-08 14:58:09 +01:00
spherallic
3da52592f2 Merge branch 'next' into fullscreen-toggle 2022-02-07 23:05:15 +01:00
Sally Coolatta
e28ce265dc Merge branch 'next' into action-super-fix 2022-02-06 18:53:10 -05:00
Sally Coolatta
c53f57a22f Handle super stack more intelligently
Counted per action type, and it is decremented after the function is called instead of keeping its old value or even resetting completely when using multiple actions together.
2022-02-06 18:31:10 -05:00
Sally Coolatta
dcdbdec2bf Make super for A_Actions act as described 2022-02-06 15:16:30 -05:00
LJ Sonic
fdee3a2b7f Merge branch 'ms_update_command' into 'next'
Allow people to update their Master Server listing on command.

See merge request STJr/SRB2!1518
2022-02-06 18:53:49 +00:00
LJ Sonic
c00d1e5499 Merge branch 'no-dedi-sighandle-window' into 'next'
Disable SDL error message on dedicated servers

See merge request STJr/SRB2!1735
2022-02-06 17:44:48 +00:00
LJ Sonic
81b0eb1c7c Merge branch 'crosshairs' into 'next'
Fix crosshairs not displaying

See merge request STJr/SRB2!1716
2022-02-06 17:30:15 +00:00
LJ Sonic
9c5427555b Merge branch 'fix-exitgame-ztarget-crash' into 'next'
Fix lock-on crash (Resolves #746)

Closes #746

See merge request STJr/SRB2!1704
2022-02-06 17:24:01 +00:00
LJ Sonic
6c7d4b8ef5 Merge branch 'sw-splat-skybox-crash' into 'next'
Fix software splats breaking and crashing in skyboxes

See merge request STJr/SRB2!1711
2022-02-06 17:22:58 +00:00
LJ Sonic
2d53842061 Merge branch 'sw-splat-ceilingclip' into 'next'
Fix software splats not being clipped by ceiling walls

See merge request STJr/SRB2!1712
2022-02-06 17:22:49 +00:00
LJ Sonic
c69edce2fc Merge branch 'sw-dropshadow-patch' into 'next'
Hack that fixes software drop shadow crashes (Fixes #159)

Closes #159

See merge request STJr/SRB2!1700
2022-02-06 17:22:08 +00:00
LJ Sonic
2e60de25ea Merge branch 'sw-splat-npo2-slope-opt' into 'next'
Add missing optimization to software npo2 sloped floor sprites

See merge request STJr/SRB2!1713
2022-02-06 17:20:03 +00:00
LJ Sonic
b396683429 Merge branch 'fix-chat' into 'next'
Fix issues with chat messages

Closes #583

See merge request STJr/SRB2!1698
2022-02-06 17:15:04 +00:00
LJ Sonic
f4a9d1507d Merge branch 'fix-checksum-disconnect' into 'next'
Do not attempt to disconnect when a packet checksum is invalid

See merge request STJr/SRB2!1699
2022-02-06 17:14:44 +00:00
LJ Sonic
1a1cb8942c Merge branch 'znodes-offset-fix' into 'next'
UDMF: Fix offset calculation for segs that represent linedef backsides

See merge request STJr/SRB2!1701
2022-02-06 17:12:58 +00:00
LJ Sonic
9d993a585f Merge branch 'ignore-bad-map-lumps' into 'next'
Only load map lumps that are WADs or have no extension

See merge request STJr/SRB2!1715
2022-02-06 17:12:07 +00:00
spherallic
35f2937fd1 Minor code cleanup & remove some unneeded resolution info from logs. 2022-02-06 16:13:45 +01:00
GoldenTails
c49dd5f535 Make dedicated servers not pop up that annoying SDL error window
So they don't mess with shell scripts that expect SRB2 to exit when it crashes (like most other programs)
2022-02-05 18:19:00 -06:00
spherallic
599644e885 Update resolutions menu, remove M_CentreText. 2022-02-05 11:32:48 +01:00
spherallic
878b4dc5b6 Don't read or set MT_NULL's properties in A_SkullAttack 2022-02-04 20:09:37 +01:00
spherallic
5fdc0b889b Replace F10's near-useless game quit option with a renderer toggle. 2022-02-04 14:50:45 +01:00
spherallic
0cfc75070d Improved support for separate resolutions:
- Windowed mode resolution can now be changed via the resolutions menu.
- F11 can also be used while in this menu.
- Removed usewindowedres cvar for ease of use.
- When starting in windowed mode, use the correct resolution.
2022-02-04 14:42:10 +01:00
SteelT
98aafc6056 Don't force bit depth to 8-bit when setting default video mode 2022-02-03 18:44:46 -05:00
spherallic
52f3e00497 Whitelist CHARFG, CHARFG, and level select graphics. 2022-02-03 14:38:45 +01:00
spherallic
61661dc900 Whitelist SPECTILE, NGRTIMER, and emblem/emerald hunt radar graphics. 2022-02-03 11:34:05 +01:00
spherallic
18361f5ed7 Whitelist record attack, NiGHTS mode and SRB2BACK graphics. 2022-02-02 23:40:10 +01:00
spherallic
e64775c867 Check V_ThinStringWidth instead of strlen for level platter names. 2022-02-02 23:16:12 +01:00