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Update seaweed state to utilize new features & sprites.
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@ -2168,7 +2168,7 @@ state_t states[NUMSTATES] =
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{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGARGOYLE
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// DSZ Seaweed
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{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1
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{SPR_SEWE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 26, 3, S_SEAWEED1}, // S_SEAWEED1
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{SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2
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{SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3
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{SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4
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