Merge branch 'fix-exitgame-ztarget-crash' into 'next'

Fix lock-on crash (Resolves #746)

Closes #746

See merge request STJr/SRB2!1704
This commit is contained in:
LJ Sonic 2022-02-06 17:24:01 +00:00
commit 9c5427555b

View file

@ -1411,7 +1411,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
newtarget = P_SpawnMobj(ticcmd_ztargetfocus[forplayer]->x, ticcmd_ztargetfocus[forplayer]->y, ticcmd_ztargetfocus[forplayer]->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]);
if (P_AproxDistance(
if (player->mo && P_AproxDistance(
player->mo->x - ticcmd_ztargetfocus[forplayer]->x,
player->mo->y - ticcmd_ztargetfocus[forplayer]->y
) > 50*player->mo->scale)