Sryder
4d77ed925e
OpenGL sprite billboarding
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Should work on both normal and precipitation sprites.
Sprites that are split by lighting should work correctly.
2019-05-01 20:15:00 +01:00
Nev3r
a56e8e4f8b
Merge branch 'further-mace-advancements' into 'master'
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Further Mace Advancements
See merge request STJr/SRB2Internal!147
2019-04-30 15:15:35 -04:00
Nev3r
5c240eb9db
Add back the p_slopes.h
header guard
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 18:05:16 +02:00
Nev3r
62875d6728
Send the slope thinkers list after the mobj list
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Keeping the sector list before the mobj list stops the objects from "entering" or "floating" on slopes. However this induces a new slope adhesion problem in fast-moving slopes, so it is more desirable to leave the "indent/float-on" behavior for now since fixing this one seems like a big can of worms and falls off this branch's scope.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 17:16:35 +02:00
Nev3r
a9110c0645
Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
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Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
a3174fb56f
Add a temporary limbo list for thinkers that need to be freed, in order to keep other lists clean, especially the mobj list.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:17:47 +02:00
Nev3r
fc9e141460
Give precip. its own thinker list
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 14:58:18 +02:00
Monster Iestyn
8cb0f55a90
Rename thinkers.iterate to mobjs.iterate, kill the "mobjs" arg (though you still need the parentheses). Done a bit messily/lazily, I'll clean up if we can confirm this works
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I do wonder whether this library can be extended for all of thlist's lists... but for now it's mobj-only, since we only have the ability to mess with mobjs anyway.
2019-04-21 13:52:55 +01:00
Nev3r
696ccbd943
Fix mobj list iteration oversights.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:58:22 +02:00
Nev3r
aad78d4985
Give slope thinkers their own list right before mobjs'.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 12:00:10 +02:00
Nev3r
11dba34f43
Remove dynamic slope queue list due to now being unnecessary.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:52:18 +02:00
Nev3r
d264d06879
Merge branch 'slopethinkers' into thinkerlists
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:47:34 +02:00
Nev3r
134679c287
Fix some of the polyobject thinkers being removed via P_RemoveThinkerDelayed() directly
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 11:08:24 +02:00
Nev3r
b60c66325c
Added a mobj-only list entry for mobj thinkers
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 23:29:20 +02:00
Nev3r
39ba20be6b
Basic multiple thinker list implementation
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Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
Nev3r
7c17ed0aa6
Things spawning over copied slopes now properly align on the new plane
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While I believe the opposite behavior was intentional at first, it has proven to be problematic and makes alignment a tedious task for copied planes.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 19:03:50 +02:00
Nev3r
b3ac590e5e
Add a slope thinker queue.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 13:06:06 +02:00
Nev3r
83001a5bc9
Fix line-based slopes' normals.
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The game never uses the normals directly yet so it's been left unnoticed ever since.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:34:22 +02:00
Nev3r
8a2e11ffa9
Small code cleanup
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- Removed unused vars from the slope struct. I'm pretty sure they were meant for something at some point, but right now there's nothing using them and frankly I find it hard to understand what they were meant for.
- Removed unused slope flags.
- Flipped dynamic slope flag naming convention.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 20:30:13 +02:00
Nev3r
5401e9560f
Dynamic slopes now use thinkers.
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* Moved dynamic slope-related data into its own thinker.
* Vertex slopes no longer use the mapthings directly.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-19 14:14:43 +02:00
Monster Iestyn
c688291cde
Merge branch 'trans-FOF-plane-fullbright-flip' into 'master'
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Translucent FOF plane fullbright flip
See merge request STJr/SRB2Internal!218
2019-04-18 15:16:52 -04:00
Nev3r
f7d1515888
Perform dynamic slope thinking before other thinkers.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-18 14:43:34 +02:00
Monster Iestyn
3203dc5d4b
Remove old code altogether at Nev3r's request
2019-04-17 16:46:32 +01:00
Monster Iestyn
6bddd131da
Undefine toaster's old define to flip full-brightness default status for planes
2019-04-17 14:51:48 +01:00
Steel Titanium
26fdee8217
Don't enable UPnP support if NONET is defined.
2019-04-16 15:05:09 -04:00
James R
36e678b292
Don't count down wait timer when executing a command
2019-04-14 15:17:47 -07:00
Monster Iestyn
797ca99f42
Detect infinite alias self-recursion mixed with other commands, such as in the case of alias a "echo test; a"; a
.
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(Unfortunately, this does not work if "wait" is used instead of "echo", but oh well)
2019-04-14 16:39:14 +01:00
Monster Iestyn
6d702b86c2
Merge branch 'opengl-new-patch-features-support' into 'master'
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OpenGL new patch features support (part 1: flipping)
See merge request STJr/SRB2Internal!211
2019-04-11 15:32:06 -04:00
Monster Iestyn
8a2f8a441b
Merge branch 'master' into opengl-new-patch-features-support
2019-04-11 20:09:57 +01:00
Monster Iestyn
9908c001f7
Merge branch 'polyobj-netgame-crash-fix' into 'master'
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PolyObj netgame crash fix
See merge request STJr/SRB2Internal!217
2019-04-05 07:29:47 -04:00
Monster Iestyn
212be85655
added "checkmobjs" boolean to both Polyobj_moveXY and Polyobj_rotate, so we can disable interaction with mobjs for netgames
2019-04-05 12:03:03 +01:00
Nev3r
1d401d8481
Merge branch '144-scrolltweaks' into 'master'
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Resolve "Let scrollers and wind/current affect front sector if untagged, and use texture offsets as parameters if different from 0"
Closes #144
See merge request STJr/SRB2Internal!213
2019-04-05 06:41:11 -04:00
Nev3r
b1421c5708
Merge branch 'polyrotdisplacement' into 'master'
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Implement displacement-based polyobject rotation.
See merge request STJr/SRB2Internal!216
2019-04-05 06:30:45 -04:00
Nev3r
fec991dedb
Implement displacement-based polyobject rotation.
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Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-05 11:50:59 +02:00
Monster Iestyn
07a66e5355
Merge branch 'public_next'
2019-04-02 15:49:15 +01:00
Monster Iestyn
ab0fe6b164
Merge branch 'master' into next
2019-04-02 15:47:07 +01:00
Nev3r
6d95f3ceb2
Merge branch 'less-obtuse-console-fixes' into 'master'
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Console quality of life changes
See merge request STJr/SRB2!479
2019-03-31 16:15:05 -04:00
James R
42d25f67ca
Merge remote-tracking branch 'origin/master' into less-obtuse-console-fixes
2019-03-31 12:29:55 -07:00
Monster Iestyn
27147a9e0b
fix slipup of mine that would have prevented this thing compiling
2019-03-31 14:11:27 +01:00
Nev3r
2966c99fd8
Merge branch 'do-not-disturb-console' into 'master'
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Keep console open in certain instances
See merge request STJr/SRB2!480
2019-03-31 05:54:11 -04:00
Monster Iestyn
7ae6d5ee8c
Merge branch 'public_next'
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# Conflicts:
# src/doomstat.h
# src/g_game.c
2019-03-28 14:19:02 +00:00
Alam Ed Arias
c9cee39745
Merge branch 'master' into next
2019-03-27 19:03:36 -04:00
Alam Ed Arias
4d34841a53
CircleCI: use libpng-dev
2019-03-27 18:51:20 -04:00
Alam Ed Arias
e6c6f048e4
CircleCI: Debian Jessie is dead, long live Debian Stretch
2019-03-27 18:23:03 -04:00
James R
917edf720d
Don't close console when starting title screen
2019-03-26 13:05:19 -07:00
James R
9a350eb879
Don't close console when changing map
2019-03-26 13:04:11 -07:00
James R
69d7e98f34
Remove redundant CON_ClearHUD calls
2019-03-26 12:59:13 -07:00
James R
e8071e66e4
Resize console upon resolution change
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Basically, changing to a lower resolution won't cause your console to extend
past the screen anymore.
2019-03-26 12:30:02 -07:00
jameds
b9b36a44a8
Keep color across wrapped lines
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And this works by inserting the same color code on each wrapped line.
2019-03-26 12:07:11 -07:00
jameds
587586f4bb
Scroll console immediately upon pressing PageUp
2019-03-26 12:05:23 -07:00