Monster Iestyn
7b268d15b1
Merge branch 'lua-hudlib-addition' into 'next'
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Lua: hud.enabled and v.getLocalTransFlag()
See merge request STJr/SRB2!306
2018-11-02 14:29:02 -04:00
Monster Iestyn
f37a573834
Merge branch 'master' into next
2018-11-02 11:02:35 +00:00
Monster Iestyn
ba5f5be3bb
Merge branch 'patch-offsets-fix' into 'master'
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Patch offsets fix
See merge request STJr/SRB2!305
2018-11-02 07:00:37 -04:00
Monster Iestyn
4dd5abf534
Merge branch 'master' into next
2018-10-31 23:10:57 +00:00
Monster Iestyn
c450a1aee2
Merge branch 'mi-minor-refactoring-backport' into 'master'
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MI minor refactoring
See merge request STJr/SRB2!294
2018-10-31 16:49:30 -04:00
Monster Iestyn
61c1b12960
Merge branch 'multipatchtex-translucent-cyanpixel-fix-backport' into 'master'
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Multi-patch texture support for transparency AND translucency
See merge request STJr/SRB2!293
2018-10-31 16:48:38 -04:00
Latapostrophe
6841458546
got rid of the settop as well
2018-10-30 22:51:05 +01:00
Latapostrophe
799d8d2749
remove gL check
2018-10-30 22:29:28 +01:00
Latapostrophe
a0495142df
Small hud library additions
2018-10-30 19:40:59 +01:00
Monster Iestyn
22e8dd1f9d
now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore
2018-10-30 14:22:21 +00:00
Monster Iestyn
2fa0896fd0
Fix an error I made in HWR_DrawFixedPatch
2018-10-30 13:44:01 +00:00
Monster Iestyn
b022ff02a5
add missing SHORTs in HWR_DrawPatch and HWR_DrawCroppedPatch as well
2018-10-29 13:34:54 +00:00
Monster Iestyn
f8fd8f8ec5
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
2018-10-29 13:29:16 +00:00
Monster Iestyn
df9c3ef3cd
Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own
2018-10-29 12:36:09 +00:00
Monster Iestyn
834a5e6b35
V_DrawFixedPatch: Tinker with the left/top offsets code so that V_OFFSET can support V_FLIP
2018-10-29 12:06:22 +00:00
Monster Iestyn
10f9403619
Merge branch 'master' into next
2018-10-21 15:39:30 +01:00
Monster Iestyn
0e6c5cf342
Merge branch 'mapheader-lua-unarchive-hotfix' into 'master'
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mapheader lua unarchive hotfix
See merge request STJr/SRB2!302
2018-10-21 10:37:17 -04:00
Monster Iestyn
87afae9cf5
Fix unarchiving of mapheader_t userdata Lua variables
2018-10-21 15:15:54 +01:00
Monster Iestyn
d57c54f93b
Merge branch 'master' into next
2018-10-20 14:13:13 +01:00
Monster Iestyn
445a6737ea
Merge branch 'public-music-cleanup' into 'master'
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Music Code Cleanup
See merge request STJr/SRB2!278
2018-10-20 09:12:09 -04:00
mazmazz
a288b95458
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Monster Iestyn
29b242a5bd
Merge branch 'endgame-code-refactor-backport' into 'next'
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Endgame code refactor
See merge request STJr/SRB2!297
2018-10-19 17:31:19 -04:00
Monster Iestyn
fe2af34ee5
Merge branch 'master' into next
2018-10-14 20:49:35 +01:00
Monster Iestyn
423403eab5
Merge branch 'sound-handle-fix' into 'master'
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Handle fix for SDL Mixer
See merge request STJr/SRB2!301
2018-10-14 15:46:25 -04:00
Monster Iestyn
b720cb10dc
Merge branch 'pris_accurate-gif-delay' into 'master'
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More accurate GIF delay
See merge request STJr/SRB2!276
2018-10-14 15:44:33 -04:00
Monster Iestyn
b2f196d418
Merge branch 'no-doubling-texture-heights-plz-backport' into 'next'
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No doubling texture heights plz
See merge request STJr/SRB2!296
2018-10-14 15:43:57 -04:00
Monster Iestyn
cc7d9509f2
Merge branch 'mi-a-bit-of-cleanup-backport' into 'master'
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MI's unimportant code cleanup
See merge request STJr/SRB2!295
2018-10-14 15:43:32 -04:00
Sryder
3886888b30
Fix missing commas and missed interface
2018-10-14 10:14:07 +01:00
Sryder
6184f91dd3
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
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I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Monster Iestyn
feceaf6d30
Removed all code in Y_FollowIntermission that's already handled in G_AfterIntermission
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Only real difference here is that CEcho messages will always be cleared when going to credits/evaluation, but that's hardly a loss tbh.
2018-10-11 21:25:15 +01:00
Monster Iestyn
2bb7df5f49
G_ExitLevel tweak: Use HU_ClearCEcho() instead of HU_DoCEcho(""), the latter causes an empty line to appear in log.txt
2018-10-11 21:25:04 +01:00
Monster Iestyn
31f3f8b8e7
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2018-10-11 21:24:53 +01:00
Monster Iestyn
c1d5c711a9
Be gone ye old texture hack
2018-10-11 21:08:25 +01:00
Monster Iestyn
9c464742b7
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
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Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
Monster Iestyn
ef78c942f7
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
2018-10-11 20:00:34 +01:00
Monster Iestyn
49c5a6f7e4
Remove unused "runcount" variable from p_local.h
2018-10-11 20:00:23 +01:00
Monster Iestyn
91b2f5e570
"t" is not needed to take out fencepost cases from viewangletox
2018-10-11 20:00:05 +01:00
Monster Iestyn
07dd527e7e
Removed unused function prototypes in d_main.h
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Also corrected what appears to be a typo in some comments above?
2018-10-11 19:59:47 +01:00
Monster Iestyn
61a29bed85
Remove unused sscount variable
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(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
2018-10-11 19:59:26 +01:00
Monster Iestyn
a4419abfdc
debugfile is only used by DEBUGFILE code, no need to declare/define it for anything else
2018-10-11 19:59:09 +01:00
Monster Iestyn
38ec0cc50a
These convar externs aren't moving files, I'm just shifting them up to live with their relatives
2018-10-11 19:39:28 +01:00
Monster Iestyn
0ad0f8afc4
Move analog consvars to g_game.h
2018-10-11 19:39:11 +01:00
Monster Iestyn
933508db89
Moved screenshot/movie consvar externs to m_misc.h
2018-10-11 19:38:11 +01:00
Monster Iestyn
e2a4c59e21
cv_controlperkey probably belongs in g_input.h too
2018-10-11 19:37:48 +01:00
Monster Iestyn
4b7af892e1
Moved most of d_netcmd.h's 2P mouse consvar externs to the files with their 1P counterparts
2018-10-11 19:37:24 +01:00
Monster Iestyn
72ab305bf4
Change when and specifically what colormap[] is applied to in R_Draw2sMultiPatchTranslucentColumn_8
2018-10-11 17:05:23 +01:00
Monster Iestyn
b9b0a8110c
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
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...that was a mouthful
2018-10-11 17:05:13 +01:00
Monster Iestyn
8196c59557
Merge branch 'master' into next
2018-10-09 22:55:55 +01:00
Monster Iestyn
c469fc242f
Merge branch 'movechasecamera-crashfix' into 'next'
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Fix for Chicmunk's weird camera related crash
See merge request STJr/SRB2!284
2018-10-09 15:20:06 -04:00
Monster Iestyn
1b531ddcfe
Merge branch 'tiny-joystick-fix' into 'master'
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Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close.
See merge request STJr/SRB2!292
2018-10-09 15:19:41 -04:00