Jaime Passos
7266e0876a
towards
2020-01-23 19:17:05 -03:00
Sally Cochenour
a12d6885a3
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-17 22:29:31 -05:00
Sally Cochenour
43828f265c
Use shadow cvar
2020-01-17 22:20:04 -05:00
Sally Cochenour
56f96674b0
Slope contrast
...
Off by default
2020-01-16 16:45:49 -05:00
Sally Cochenour
e5215e929c
Merge branch 'gl-dropshadows' into oglshaderport
2020-01-16 14:55:55 -05:00
Sally Cochenour
4e481340ce
OpenGL shadows
2020-01-16 12:37:32 -05:00
Monster Iestyn
c7ab065b0a
Merge branch 'master' into next
2020-01-11 18:38:09 +00:00
Sally Cochenour
5fac6f542e
Merge branch 'namirays' into oglshaderport
2020-01-11 09:32:59 -05:00
MascaraSnake
023624ebb7
Merge branch 'minor-ogl-improvements' into 'next'
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Minor OpenGL improvements
See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
James R
5c60f8b529
Merge branch 'software-fov' into 'master'
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Software FOV
See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
Sally Cochenour
487e1b02f1
Remove smooth setting
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It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
James R
66cf1be0d8
Don't clip player MD2 either!
2020-01-08 20:52:34 -08:00
toaster
0b1108425d
Hexafaceted sprite angle support (See merge request description coming soon).
...
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
Sally Cochenour
d49cd9755b
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
(cherry picked from commit fe809b2734
)
2020-01-08 13:13:07 -05:00
Sally Cochenour
65a02b0f8f
Increase precision of smooth contrast
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(cherry picked from commit 4c6664292e
)
2020-01-08 13:12:15 -05:00
Sally Cochenour
ac365a0c81
Fake contrast
2020-01-08 13:11:53 -05:00
Sally Cochenour
fe809b2734
Fullbright transparent planes
...
(I disagree with this feature so hard but w/e)
2020-01-08 04:10:23 -05:00
Sally Cochenour
7d8ff43019
Basic fog shader
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HWR_FogBlockAlpha is still very inaccurate, which gives different results than Software even with the shader, but it's a start
2020-01-07 20:55:36 -05:00
Sally Cochenour
ca5b56181b
Merge next
2020-01-07 07:35:39 -05:00
Alam Ed Arias
21c224fce0
idented hell
2020-01-06 09:58:05 -05:00
MascaraSnake
759b1c82e2
Add missing glseg checks (and remove a superfluous one)
2020-01-06 14:40:59 +01:00
fickleheart
8bc58807aa
Software FOV ported from kart
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also fixes high software FOVs having buggy walls
2019-12-31 11:22:05 -06:00
James R
fc8c0f8a9a
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Nev3r
389b9e35c4
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
2019-12-29 14:17:51 +01:00
Sally Cochenour
a66fb15ff2
Merge branch 'next' into oglshaderport
2019-12-28 13:58:41 -05:00
Jaime Passos
56fd29a42a
stuff
2019-12-26 21:27:30 -03:00
Sally Cochenour
4c6664292e
Increase precision of smooth contrast
2019-12-25 22:50:41 -05:00
Sally Cochenour
3eb6570123
Fake contrast
2019-12-25 20:09:31 -05:00
Sally Cochenour
7851bef929
Port of Jimita's shader stuff + my lighting shader
...
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
cc54163210
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
228b29e23b
HWR_AllowModel
2019-12-12 22:53:19 -03:00
Jaime Passos
01399c7076
Update hw_main.c
2019-12-12 21:52:59 -03:00
Jaime Passos
3bebfb279e
Fix gr_anisotropicmode
2019-12-12 18:28:05 -03:00
Jaime Passos
58a08504c8
Make gr_spritebillboarding on by default sorry not sorry Azeon
2019-12-12 17:48:43 -03:00
Jaime Passos
a4b0195430
Model lighting
2019-12-12 17:48:29 -03:00
Jaime Passos
f077d17301
Save filtering mode and anisotropic mode cvars to config
2019-12-12 17:37:55 -03:00
Jaime Passos
db61d1a705
Remove HWR_AddEngineCommands
2019-12-12 17:35:41 -03:00
Jaime Passos
bf520b9e33
Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
2019-12-12 17:30:19 -03:00
Jaime Passos
08e3caf9bb
Remove unused cvars
2019-12-12 16:53:31 -03:00
Jaime Passos
9248f12d55
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Jaime Passos
d8a804febc
LMFAOOOOOOOOOOOOOOOOOOOOOOOO
2019-12-08 04:15:25 -03:00
Jaime Passos
cc12496e9c
Optimize mipmaps
2019-12-08 03:23:37 -03:00
Jaime Passos
ce61b17117
Update hw_main.c
2019-12-08 02:27:51 -03:00
Jaime Passos
40b862967d
Just in case?
2019-12-07 23:55:28 -03:00
toaster
95ed442d55
Prevent Knuckles latching onto horizon special linedefs.
...
Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
Jaime Passos
8a05afa1aa
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
toaster
4cc1b2b327
Disable the GL sprite shadows behind a #define.
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Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
Jaime Passos
12e8c11382
Update hw_main.c
2019-11-15 19:40:58 -03:00
Jaime Passos
55c42d9cb7
Small mistake
2019-11-15 19:36:25 -03:00