Jaime Passos
|
3b341245f1
|
Same deal, but for starposts.
|
2019-12-27 17:14:56 -03:00 |
|
Jaime Passos
|
1f96f70173
|
Preparing for the inevitable gametype rule that will handle cooplives...
|
2019-12-27 17:08:20 -03:00 |
|
Jaime Passos
|
ed29efd9eb
|
ST_drawLivesArea stuff.
|
2019-12-27 16:58:55 -03:00 |
|
Monster Iestyn
|
1d04001fdf
|
use P_SetTarget to assign a value to th->target
|
2019-12-27 19:24:00 +00:00 |
|
Monster Iestyn
|
282fe7667c
|
added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic
|
2019-12-27 19:10:14 +00:00 |
|
Alam Ed Arias
|
c394ad056c
|
use size_t to count the sprites
|
2019-12-27 13:20:58 -05:00 |
|
Alam Ed Arias
|
0caa08defd
|
fread and fwrite use size_t, not int
|
2019-12-27 13:08:26 -05:00 |
|
Alam Ed Arias
|
ff004c4cf6
|
we only need link on unix systems
|
2019-12-27 13:05:15 -05:00 |
|
Jaime Passos
|
6b8839d5aa
|
burst emeralds with GTR_MATCHEMERALDS
|
2019-12-27 12:34:35 -03:00 |
|
Jaime Passos
|
f0d58368f9
|
look for GTR_LIVES rule instead of coop/competition gametype
|
2019-12-27 12:29:21 -03:00 |
|
Jaime Passos
|
f8eed7171a
|
add G_CompetitionGametype(void)
|
2019-12-27 12:28:00 -03:00 |
|
Jaime Passos
|
5c023739e6
|
change this > to >=
|
2019-12-27 12:23:50 -03:00 |
|
Jaime Passos
|
1d0d404922
|
check if the gametype allows spectators to allow jump key respawn
|
2019-12-27 12:17:38 -03:00 |
|
Jaime Passos
|
9613bdeca6
|
use GTR_DEATHMATCHSTARTS
|
2019-12-27 12:14:33 -03:00 |
|
MascaraSnake
|
45c432462e
|
Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
|
2019-12-27 02:12:01 -05:00 |
|
MascaraSnake
|
e71d07fa8e
|
Merge branch 'next' into kill-zshift
# Conflicts:
# src/p_mobj.c
|
2019-12-27 08:11:04 +01:00 |
|
MascaraSnake
|
6a85e40232
|
Merge branch 'zb-config-refactor' into 'next'
Zone Builder configuration refactor
See merge request STJr/SRB2!570
|
2019-12-27 02:04:22 -05:00 |
|
Jaime Passos
|
56e94182d5
|
P_SetupCamera funny
|
2019-12-27 02:07:13 -03:00 |
|
Jaime Passos
|
51404130af
|
Respawn delay gametype rule
|
2019-12-27 01:44:27 -03:00 |
|
Jaime Passos
|
5ea43aa023
|
Fix sprite rotation crashes.
|
2019-12-27 00:37:40 -03:00 |
|
James R
|
855e61f59e
|
Pop monitors properly so Metal doesn't destroy enemy team's monitors
|
2019-12-26 19:27:25 -08:00 |
|
Jaime Passos
|
96609e45ae
|
OpenGL funny
|
2019-12-27 00:02:30 -03:00 |
|
Jaime Passos
|
2d3f45de0d
|
Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch
|
2019-12-26 23:53:03 -03:00 |
|
Jaime Passos
|
eca5be52b2
|
And the sound test
|
2019-12-26 23:52:42 -03:00 |
|
Jaime Passos
|
956905c8f4
|
Same deal, but for the level platter and save select screen
|
2019-12-26 23:49:31 -03:00 |
|
James R
|
76a1a80d71
|
Save the renderer
|
2019-12-26 18:44:02 -08:00 |
|
James R
|
e19d0877e8
|
Merge branch 'time' into 'master'
haha log files
See merge request STJr/SRB2!567
|
2019-12-26 21:43:46 -05:00 |
|
Jaime Passos
|
644e41d90c
|
Handle character select screen correctly after a renderer switch
|
2019-12-26 23:39:40 -03:00 |
|
James R
|
7df6a3090a
|
Lua CV_FindVar function
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
|
2019-12-26 18:30:34 -08:00 |
|
James R
|
e49d12b731
|
Expose CV_FindVar
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
|
2019-12-26 18:30:34 -08:00 |
|
Jaime Passos
|
e617f35182
|
PU_PATCH funny
|
2019-12-26 23:26:43 -03:00 |
|
James R
|
4865a19057
|
One more optimization
|
2019-12-26 18:23:01 -08:00 |
|
James R
|
9673439628
|
e
|
2019-12-26 18:20:48 -08:00 |
|
James R
|
4959d52ae0
|
Make cv_renderer CV_NOLUA instead of hidden!!!
|
2019-12-26 18:15:52 -08:00 |
|
James R
|
cb29a9dd0a
|
CV_NOLUA for when a cvar should not be changed via Lua
|
2019-12-26 18:15:19 -08:00 |
|
James R
|
f26bdf00fe
|
A system to encode flags in the command buffer
|
2019-12-26 18:12:10 -08:00 |
|
Jaime Passos
|
da1718f93c
|
Avoid possible overflows in the rotsprite arrays.
|
2019-12-26 21:49:36 -03:00 |
|
Jaime Passos
|
4b653a0b12
|
Remove the min() and max() calls.
|
2019-12-26 21:36:35 -03:00 |
|
Jaime Passos
|
56fd29a42a
|
stuff
|
2019-12-26 21:27:30 -03:00 |
|
James R
|
1dac3d174e
|
Merge remote-tracking branch 'origin/master' into next
|
2019-12-26 15:35:53 -08:00 |
|
James R
|
5872e8d453
|
Merge branch 'rotsprite2' into 'next'
rollangle and SpriteInfo changes
See merge request STJr/SRB2!547
|
2019-12-26 18:32:37 -05:00 |
|
Zachary McAlpin
|
9fe20aa1a3
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
|
2019-12-26 17:29:54 -06:00 |
|
Jaime Passos
|
c0390f5186
|
Merge remote-tracking branch 'origin/next' into rotsprite2
|
2019-12-26 20:27:29 -03:00 |
|
James R
|
414a066ec8
|
Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed
See merge request STJr/SRB2!553
|
2019-12-26 18:18:23 -05:00 |
|
James R
|
aa9cc6e6f2
|
Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages
See merge request STJr/SRB2!558
|
2019-12-26 18:18:10 -05:00 |
|
James R
|
e6532b9bad
|
Merge branch 'gametype-clownery' into 'next'
Custom gametypes
See merge request STJr/SRB2!566
|
2019-12-26 18:08:41 -05:00 |
|
Zachary McAlpin
|
e08b3b691f
|
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
|
2019-12-26 16:59:47 -06:00 |
|
James R
|
dd1ca69f54
|
P_PlayerHitsPlayer is too big for inline, and these other functions are getting there
|
2019-12-26 14:59:31 -08:00 |
|
Monster Iestyn
|
ca5a4d90e0
|
Fix mixed declaration-and-code compiling error
|
2019-12-26 21:59:09 +00:00 |
|
Jaime Passos
|
69b4efb579
|
Rename R_WorldSegTextured
|
2019-12-26 18:13:03 -03:00 |
|