mazmazz
68e67917f1
Split P_FadeLight into P_FadeLightBySector
2018-09-08 22:14:49 -04:00
mazmazz
1e1b01c157
Implemented tic-based light fading
...
* ML_BLOCKMONSTERS specifies destvalue and speed by texture offsets
* ML_NOCLIMB toggles tic-based logic
* Added props `duration`, `interval`, and `firsttic` to `lightlevel_t`
2018-09-08 22:10:51 -04:00
mazmazz
9e5b9ac50e
Flicky colors indexing fix
2018-09-06 13:20:55 -04:00
mazmazz
956d48b5e0
Compiler errors
2018-09-06 13:16:50 -04:00
mazmazz
bd6bc368a3
Stray comments
2018-09-06 12:13:03 -04:00
mazmazz
1c273cdcc8
Make default flicky home radius 384
2018-09-06 11:59:55 -04:00
mazmazz
e75213b14d
Limit random fish color to SRB2's defaults
2018-09-06 11:56:55 -04:00
mazmazz
f15bb2dfba
Change default radius to 448
...
* Put default radius back in FLICKY_CENTER states
2018-09-06 11:54:06 -04:00
mazmazz
0c2340b0bc
Impose home radius on aimless flickies; improve randomness of flickyhitwall angle
2018-09-06 11:17:08 -04:00
mazmazz
f8d260b044
Only allow flicky bounce (MF_NOCLIPTHING) if also in-place (MF_GRENADEBOUNCE)
2018-09-06 10:32:26 -04:00
mazmazz
7d834ff894
Erase default home radius from states and impose default on home check
2018-09-06 10:20:01 -04:00
mazmazz
2cfd941778
Re-organize flags for FLICKY_CENTER
...
* Flickies can be in-place with just one flag (MF_GRENADEBOUNCE)
* Flickies can now hop whether orbiting, aimless, or in-place
* Removed ability to customize movedir for orbit; will always be random
* Removed ability to customize gravity sink for aimless flying flickies
* Misc: Use P_SetTarget to set actor->tracer for flicky center
2018-09-06 10:17:41 -04:00
mazmazz
fe2d1e9020
Merge branch 'master' into flicky-things
2018-09-06 08:09:02 -04:00
mazmazz
f000a68150
Impose default radius for orbiting flickies
2018-09-06 08:08:53 -04:00
mazmazz
21a55a4702
Make default behavior: aimless flying flickies stay at Z height
2018-09-06 08:07:13 -04:00
mazmazz
956b83729b
Store extravalue1 (home radius) immediately in A_FlickyCenter, not during player look routine
2018-09-06 07:55:15 -04:00
mazmazz
e5dd74eb45
Change flicky thing #s to 2200s
2018-09-06 07:24:46 -04:00
Monster Iestyn
2b0ce807c7
Fix mixed d+c in NiGHTS trigger code, fix stray "INT8" in A_ConnectToGround
2018-09-04 17:04:24 +01:00
Monster Iestyn
2ac50cd2b7
Merge branch 'public_next'
...
# Conflicts:
# src/r_main.c
2018-09-04 15:53:07 +01:00
Monster Iestyn
38ac999d77
Merge branch 'addfile-verify-fix' into 'next'
...
Addfile command verify fix.
See merge request STJr/SRB2!272
2018-09-03 17:17:46 -04:00
Digiku
01314b6674
Merge branch 'nightsplus-le' into 'master'
...
NiGHTS Linedef Executor Triggers
Closes #102
See merge request STJr/SRB2Internal!142
2018-09-02 18:10:50 -04:00
Monster Iestyn
6ae78da47e
Merge branch 'master' into next
2018-09-02 13:00:56 +01:00
Steel Titanium
54fec7fa5c
Merge branch 'master' into addfile-verify-fix
2018-09-01 19:33:59 -04:00
Monster Iestyn
322da62b3c
Fix HOM removal not working properly for non-green resolutions
2018-08-31 17:14:44 +01:00
Steel Titanium
0f5d685d1f
Only do this if the admin player isn't the server host also.
2018-08-30 18:32:26 -04:00
mazmazz
fed72c344a
Dummy out NiGHTS item faster attract
2018-08-30 10:50:03 -04:00
mazmazz
dae37e2749
Drill mash penalty fix
2018-08-30 09:09:19 -04:00
mazmazz
a44be49535
Merge remote-tracking branch 'origin/master' into nights-inufixes
2018-08-30 08:13:34 -04:00
Monster Iestyn
523a02aa54
Merge branch 'master' into hud-cleaning
2018-08-29 20:46:35 +01:00
Monster Iestyn
1c5080151d
Fix typo introduced by changes to the setrings command
2018-08-29 20:46:08 +01:00
Monster Iestyn
a48326383c
Merge branch 'master' into hud-cleaning
...
# Conflicts:
# src/y_inter.c
2018-08-29 16:39:02 +01:00
mazmazz
6d97a10273
Merge remote-tracking branch 'origin/master' into nightsplus-le
2018-08-29 11:06:00 -04:00
mazmazz
dc86fe9b5f
Merge remote-tracking branch 'origin/master' into nightsplus-laplogic
2018-08-29 10:16:49 -04:00
Digiku
e0601616fe
Merge branch 'nights-bumper-fix' into 'master'
...
NiGHTS: Fix player positioning when touching Bumper
See merge request STJr/SRB2Internal!165
2018-08-29 06:02:24 -04:00
Digiku
a28cc10861
Merge branch 'op-nights-bumper' into 'master'
...
Objectplace: Place NiGHTS Bumpers with the player's fly angle
See merge request STJr/SRB2Internal!166
2018-08-29 06:01:27 -04:00
Digiku
f8332f6765
Merge branch 'nights-nightserizeangle' into 'master'
...
NiGHTS: Reset player another/flyangle on De/Nightserize
See merge request STJr/SRB2Internal!139
2018-08-29 04:27:02 -04:00
Digiku
4882b7c3f8
Merge branch 'intermission-bonuslivesmax' into 'master'
...
Intermission: MaxBonusLives level header option for # of lives in score tally
See merge request STJr/SRB2Internal!162
2018-08-29 04:25:03 -04:00
Digiku
9746442a93
Merge branch 'le-ringspheres' into 'master'
...
Line Execs: Make Ring triggers accept spheres in NiGHTS levels
See merge request STJr/SRB2Internal!163
2018-08-29 04:24:47 -04:00
Digiku
78c78d9e63
Merge branch 'sphere-ring-concurrence' into 'master'
...
Change SETSPHERES console command to SETRINGS to handle player->spheres transparently
See merge request STJr/SRB2Internal!167
2018-08-29 04:24:23 -04:00
Monster Iestyn
58a844d3cf
Merge branch 'public_next'
...
# Conflicts:
# src/r_things.c
# src/v_video.c
2018-08-28 19:31:08 +01:00
Monster Iestyn
61836e1565
Merge branch 'master' into next
2018-08-26 21:10:41 +01:00
toaster
710550bb9d
Missed one!
2018-08-26 12:38:53 +01:00
Monster Iestyn
d5ab3e75a5
Merge branch 'v_video_killed_the_r_radio_star' into 'master'
...
v_video Killed The r_radio Star
See merge request STJr/SRB2!270
2018-08-25 16:43:25 -04:00
Monster Iestyn
ed5bed4d2c
Merge branch 'zalloc_potter_and_the_death-free_hallows' into 'master'
...
Zalloc Potter and the Death-Free Hallows
See merge request STJr/SRB2!269
2018-08-25 16:43:14 -04:00
toaster
85474e33dd
Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
2018-08-25 21:17:34 +01:00
toaster
80ac2366ba
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
...
* V_DrawFixedPatch and ilk:
* Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from.
* Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions.
* V_DrawFill:
* Reduce number of operations performed upon `c`.
* V_DrawString and ilk:
* Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
2018-08-25 19:52:17 +01:00
Digiku
cddb743fe1
Merge branch 'op-nightshoop' into 'master'
...
NiGHTS objectplace: Place new hoop 1713 instead of 1705
See merge request STJr/SRB2Internal!136
2018-08-25 13:23:51 -04:00
toaster
91eb248e46
Fix up them there ghosts!
...
* Stop orphaning their memory. They ARE PU_LEVEL, so they'll disappear eventually, but, like... it's not good memory management practice to just *orphan* them when you're literally never going to do anything with them ever again. Y'know?
* Make ghosts spawn properly on slopes.
2018-08-25 17:11:49 +01:00
toaster
973b3c3f5e
Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
...
* Fix that thing where ALL transparent FOF planes were continuously fullbright unless encased in a fog which disables sprite fullbrightness, which was long-hated by many people in the community!
* For backwards compatibility, setting flag 1 in that fog field (which is probably the most common "in-the-wild" usage of this feature) will continue to make objects un-fullbright.
* For situations where you desperately want the behaviour to be enabled, you can apply fog flag 2.
* Change the fadestart and fadeend range in which colormaps are generated.
* The problem HERE was that the darkest light level reached by generated colormaps was actually slightly brighter than the darkest level reached by normal colormaps.
* The typo I fixed does have SOME basis in fact - standard colormap lumps are 34 (33 in 0-indexing) long rather than 32 (31), but whoever wrote this didn't realise that the code for generating them didn't do it DooM style, just bright-to-dark with no extras on the end...
2018-08-25 16:46:45 +01:00
wolfy852
6ddee877c5
Expose NEWTICRATE and NEWTICRATERATIO to Lua
...
This should keep 70FPS-compatible scripts from throwing nil value errors.
2018-08-25 03:40:43 -05:00