Eidolon
687d98eb4a
Fix interp scale crash for hires sprites
2022-04-28 20:07:07 -05:00
katsy
5a7a63c2cc
Fix interp scaling crashing software
2022-04-28 17:21:45 -05:00
Eidolon
51553e7f75
Interpolate mobj scale
2022-04-27 21:39:47 -05:00
Sally Coolatta
f6c1e49b27
Fix boss1 laser in interp
2022-04-27 21:07:55 -05:00
Eidolon
833777d773
Revert "Remove unnecessary precipmobj thinker hack"
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This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.
2022-04-26 20:56:36 -05:00
Sally Coolatta
48b3ea31c4
Bring back shadows on polyobjects
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Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy.
2022-04-26 20:56:35 -05:00
Sally Coolatta
f34a61156c
Papersprite angle interpolation
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Makes the ending signpost smooth
2022-04-26 20:56:35 -05:00
Sally Coolatta
c186d6402b
Lots of FPS stuff
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- Disabled VSync, due to the numerous problems it has.
- Instead, added an FPS cap.
- Frame interpolation is now tied to fpscap != 35.
- By default, the FPS cap is set to the monitor's refresh rate.
- Rewrote the FPS counter.
(This also consolidates several more commits ahead of this
fixing various issues. -eid)
2022-04-26 20:56:32 -05:00
Sally Coolatta
cd70b499bd
Fully fix drop shadows
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It used the thing's floorz / ceilingz directly -- that wouldn't account for interpolated coordinates.
2022-04-26 20:56:31 -05:00
Eidolon
ac2510f284
Homogenize mobj interpolations
2022-04-26 20:56:27 -05:00
Eidolon
4ee6027180
Remove unnecessary precipmobj thinker hack
2022-04-26 20:31:39 -05:00
Eidolon
7c9e133eb4
Fix misc dropshadow issues
2022-04-26 20:31:38 -05:00
Eidolon
b625076c87
Implement interpolation at the renderer level
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Instead of interpolating thinkers, we interpolate mobjs inside the
renderer. Further interpolation is TBI.
2022-04-26 20:31:37 -05:00
Sally Coolatta
8c62a0d640
Fix papersprites being rotated incorrectly in Software when viewing them on the flipped side
2022-03-22 05:53:21 -04:00
sphere
7ec7b2699f
Merge branch 'floorsprite-and-shadow-fake-planes-fix' into 'next'
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Drop shadow fake floor/ceiling fix
See merge request STJr/SRB2!1638
2022-03-21 22:40:25 +00:00
Lactozilla
4f9ac9edb8
Drop shadow fake floor/ceiling fix
2022-03-21 22:40:24 +00:00
spherallic
14295ac7de
2022
2022-03-03 20:24:46 +01:00
sphere
14cb5415c9
Merge branch 'fix-portals' into 'next'
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Fix portals
See merge request STJr/SRB2!1724
2022-02-17 12:26:27 +00:00
LJ Sonic
6c7d4b8ef5
Merge branch 'sw-splat-skybox-crash' into 'next'
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Fix software splats breaking and crashing in skyboxes
See merge request STJr/SRB2!1711
2022-02-06 17:22:58 +00:00
LJ Sonic
c69edce2fc
Merge branch 'sw-dropshadow-patch' into 'next'
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Hack that fixes software drop shadow crashes (Fixes #159 )
Closes #159
See merge request STJr/SRB2!1700
2022-02-06 17:22:08 +00:00
Hannu Hanhi
ba04b045e6
Fix portals
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- Resetting portalcullsector fixes the major visual glitches
- Using 32 bits for nummasks and i fixes crashes when rendering lots of portals
2022-01-25 04:53:40 +02:00
Hannu Hanhi
f72f45d93a
Fix software splats breaking and crashing in skyboxes
2022-01-14 19:53:03 +02:00
Hannu Hanhi
a8fe12ae98
Hack that fixes software drop shadow crashes by bypassing incorrectly set variables
2022-01-04 22:30:50 +02:00
sphere
a3be09bb3f
blentran part 2: Sprite & patch blendmodes.
2021-12-05 00:48:21 +01:00
sphere
3802f601a9
blentran part 1: Flag changes & semibright support.
2021-12-05 00:48:21 +01:00
Hannu Hanhi
77ecfb9cdc
Perfstats averaging and refactor
2021-10-29 02:18:02 +03:00
Tatsuru
8aee7fcbce
Merge branch 'floorsprite-fix' into 'next'
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Fix #649
Closes #649
See merge request STJr/SRB2!1604
2021-09-11 15:00:14 +00:00
Jaime Ita Passos
450955cba2
Fix floor sprite projection
2021-08-26 13:22:32 -03:00
LJ Sonic
4af3b860fd
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into folder-next
2021-06-25 00:30:30 +02:00
Nev3r
ab06ff011e
Merge branch 'colorfret' into 'next'
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Respect mobj->color while enemies & bosses flash (resolves #531 )
Closes #531
See merge request STJr/SRB2!1513
2021-06-01 02:31:22 -04:00
lachablock
4e5c3566c9
Respect mobj->color while enemies & bosses flash
2021-05-22 16:52:01 +10:00
Sally Coolatta
5d93f86499
Merge branch 'next' into skin-unlocks-sanity
2021-05-08 12:55:46 -04:00
Monster Iestyn
65624bf6c0
Change numadded counter to UINT16 instead of UINT8, to allow for more sprites properly
2021-04-25 19:01:51 +01:00
Sally Coolatta
8278e621fb
Removed skin->availability
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Locked skins now are a specific unlockable type, instead of being tied to the skin's properties.
This has plagued custom gamedata since 2.2 launch. It's extremely obnoxious having to set aside random numbers as dummy unlockables just to ensure that Amy Fang & Metal are unlocked from the start in a custom map pack.
Other changes made to accommodate this:
- R_GetSkinAvailabilities is now created from the list of unlockables set to skin type. (1st skin unlockable defined is (1), 2nd skin unlockable defined is (1 << 1), etc...)
- The "Added skin x" print shows up when loading addons but not at all for the base game, because the previous behavior of hiding based on if the skin was locked would now require iterating unlockables, which felt wrong to do during that stage of the loading process
- I noticed in my test wad that Sonic&Tails would give you Sonic&Sonic out if Tails was locked. I fixed that by making both skins required to show the character select option.
Mods that reserved empty dummy unlockables for Amy Fang and Metal won't have to do anything. Mods that wanted to re-lock them behind different requirements will have to update, but in the future they will not have to be in specific slots. Additionally, now Sonic Tails and Knuckles can also be locked for mods.
2021-04-25 07:18:32 -04:00
sphere
bcd3245b76
Merge branch 'blendmode-revision' into 'next'
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Blending changes
See merge request STJr/SRB2!1446
2021-04-11 08:18:12 -04:00
Jaime Ita Passos
eece82c481
Blend modes revision
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This changes how blend modes render, and includes fixes.
2021-03-30 17:03:05 -03:00
Jaime Ita Passos
4025a1d517
[Software] A few floorsprite fixes
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This fixes the texture of the floorsprite sometimes facing the wrong way, since plane rendering can change the view angle.
2021-03-29 23:04:13 -03:00
Jaime Ita Passos
dca158096d
Experimental implementation
2021-03-22 23:56:55 -03:00
Lach
cf42a62b7e
Merge branch 'dropdropSHAdow' into 'next'
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Papersprite dropshadows no longer askance
Closes #409
See merge request STJr/SRB2!1408
2021-03-14 20:52:25 -04:00
Jaime Ita Passos
07ffe2599c
Fix thing scale mismatch in R_DrawVisSprite
2021-02-28 16:23:40 -03:00
toaster
73758f50ff
Fix dropshadows of papersprites drifting depending on angle relative to camera. Discovered in Kart internal for the paper item drops and ported back, hence the branch name.
2021-02-19 06:45:28 -05:00
LJ Sonic
09d911a5b6
Revert "Replace all instances of P_AproxDistance with FixedHypot"
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This reverts commit 75633bde50
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2021-02-13 17:45:20 +01:00
LJ Sonic
83947d4428
Merge branch 'redundant-hypot' into 'next'
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Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's
See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
James R
4d6b677765
Revert "Merge branch 'plane-sorting-fix-part-3' into 'next'"
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This reverts merge request !1235
2020-12-23 03:02:31 +00:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
James R
4ab667c6a0
Merge branch 'spritestuff2-fixes' into 'next'
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Some fixes for spritestuff2
See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
James R
40e954779e
Resolve one last conflict in splat sorting
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Can't use gz/gzt because there is no transformation to make those work
differently for splats.
2020-11-22 15:12:34 -08:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
James R
54da9552de
Merge remote-tracking branch 'origin/next' into plane-sorting-fix-part-3
2020-11-22 14:41:42 -08:00
Jaime Ita Passos
071ec73389
Some fixes for spritestuff2
2020-11-22 03:47:15 -03:00