Nev3r
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c97056f9ce
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Merge branch 'spritestuff2-archiving-fix' into 'next'
Fix archived mobjs having no default blend mode and sprite scales
See merge request STJr/SRB2!1300
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2020-12-16 08:57:36 -05:00 |
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James R
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a36908a5ce
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Merge branch 'amys' into 'next'
fix amy meeting herself in mario mode
See merge request STJr/SRB2!1330
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2020-12-15 20:57:16 -05:00 |
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James R
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73a7365798
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Merge branch 'circuit-finallap' into 'next'
Final lap text for circuit
See merge request STJr/SRB2!1303
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2020-12-15 20:42:59 -05:00 |
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katsy
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2b23468359
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remove amy
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2020-12-14 02:36:00 -05:00 |
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James R
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c8cc9c7a6f
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Remove trailing whitespace
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2020-12-12 02:40:46 -08:00 |
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Jaime Ita Passos
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3472b3ece3
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Fix ERZ3 mode
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2020-12-10 21:55:22 -03:00 |
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James R
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6d3442a5d7
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Merge branch 'saloondoor-revengeance' into 'next'
Saloon door fixes (closes #394)
Closes #394
See merge request STJr/SRB2!1296
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2020-12-10 15:43:31 -05:00 |
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James R
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fc5708b2f2
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Merge branch 'firemelt' into 'next'
Fix objects with MF_FIRE disappearing in lava (Closes #366)
Closes #366
See merge request STJr/SRB2!1287
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2020-12-10 15:37:57 -05:00 |
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James R
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e46c6e75f3
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Merge branch 'metal-sigfpe' into 'next'
Fix a division by zero in BCZ2 Metal Sonic's routine
See merge request STJr/SRB2!1283
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2020-12-10 15:35:03 -05:00 |
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James R
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9a77cf6306
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Merge branch 'lastlineshit' into 'next'
Allow player.lastlinehit and player.lastsidehit to be usable outside of Knuckles' climbing ability
See merge request STJr/SRB2!1271
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2020-12-10 15:14:16 -05:00 |
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James R
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c841750868
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Merge branch 'no-spin-jump' into 'next'
Fix a Few Spin Related Bugs (Closes #286 and #360)
Closes #286 and #360
See merge request STJr/SRB2!1256
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2020-12-10 15:02:29 -05:00 |
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Zippy_Zolton
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7082db485b
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CTF text 2, branch is finished
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2020-12-08 16:09:51 -06:00 |
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Jaime Ita Passos
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6f9c48a305
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Move a few mobj spawn defaults to its own function
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2020-12-06 17:46:35 -03:00 |
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Tatsuru
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3b85abdee7
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Kill saloon doors without a tracer, add height check for non-blocking doors
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2020-12-06 14:11:08 -03:00 |
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Zippy_Zolton
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29f56fb2d8
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g
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2020-12-03 02:05:10 -06:00 |
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Zippy_Zolton
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c28bd8005e
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Fix fire objects disappearing in lava
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2020-12-03 01:28:54 -06:00 |
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Tatsuru
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a67862665a
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Don't spawn the projectile if you're just gonna delete it
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2020-12-02 12:05:40 -03:00 |
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SMS Alfredo
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5c71fe0710
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Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
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2020-11-25 14:31:24 -06:00 |
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Jaime Ita Passos
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5e890ee6f8
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
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SMS Alfredo
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9163e73092
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Allow no spin characters to water skip while spinning
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2020-11-18 12:35:40 -06:00 |
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James R
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50e15840fb
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Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support
See merge request STJr/SRB2!1097
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2020-11-14 19:18:14 -05:00 |
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lachwright
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a65fc9f622
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Reallow P_MobjSpawn to change the scale of objects spawned from mapthings
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2020-11-15 02:53:10 +11:00 |
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Nev3r
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2c8a99f25a
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Add a level parameter to the iterators to account for nesting, and thus avoid variable shadowing.
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2020-11-12 13:48:14 +01:00 |
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Nev3r
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95a61a226b
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rename TAG_ITER_C to TAG_ITER_DECLARECOUNTER and remove the semicolon from the macro.
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2020-11-10 12:22:55 +01:00 |
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Jaime Passos
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36550725f3
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P_DeleteFloorSpriteSlope -> P_RemoveFloorSpriteSlope
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2020-11-05 00:42:14 -03:00 |
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Nev3r
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c62ef355ef
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
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2020-10-27 20:48:25 +01:00 |
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Jaime Passos
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b872222b50
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Implement blend modes
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2020-10-27 00:03:41 -03:00 |
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Jaime Passos
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e63efdac13
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Only create floor sprite slopes when needed, instead of always allocating them.
Has to be done manually in Lua. Use P_CreateFloorSpriteSlope, and P_DeleteFloorSpriteSlope when done with it.
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2020-10-14 13:07:02 -03:00 |
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Jaime Passos
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ab526e47cc
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Implement object-defined floor sprite slopes.
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2020-10-14 00:57:13 -03:00 |
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Jaime Passos
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4273896311
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Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
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2020-10-13 12:57:36 -03:00 |
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James R
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cb8f6097cf
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Merge branch 'save-netvars' into 'next'
Save netvars
See merge request STJr/SRB2!1179
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2020-10-12 19:03:01 -04:00 |
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Jaime Passos
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cc97e22e2f
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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James R
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aa102dcea0
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Add CV_SAVE to netvars
dumpconsistency
allowjoin
joinnextround
restrictskinchange
allowteamchange
startinglives
respawndelay
competitionboxes
allowseenames
matchboxes
specialrings
powerstones
countdowntime
touchtag
hidetime
autobalance
teamscramble
scrambleonchange
friendlyfire
overtime
pointlimit
timelimit
basenumlaps
allowexitlevel
inttime
coopstarposts
cooplives
advancemap
playersforexit
exitmove
pausepermission
respawnitemtime
respawnitem
flagtime
tv_recycler
tv_teleporter
tv_superring
tv_supersneaker
tv_invincibility
tv_jumpshield
tv_watershield
tv_ringshield
tv_forceshield
tv_bombshield
tv_1up
tv_eggmanbox
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2020-10-09 15:06:09 -07:00 |
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Zippy_Zolton
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1c751fdf0f
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I am going to die :D
|
2020-10-09 15:42:55 -05:00 |
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James R
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dbd79a29a4
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Replace C90's junk with a modest macro
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2020-10-06 23:04:23 -07:00 |
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Tatsuru
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a52afc2baf
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Ignore spectators
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2020-09-19 23:10:03 -03:00 |
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lachwright
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d7ab41a90b
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Objectplace improvements:
- movement speeds are scaled with player scale
- spawned objects are scaled with player scale
- command accepts argument for thing num to set
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2020-09-06 17:28:34 +09:30 |
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Nev3r
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b15c760dc2
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
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2020-08-15 13:44:59 +02:00 |
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Nev3r
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b99385e159
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Fix mapthing spawn height scaling improperly with the object scale; only special offsets should scale now.
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2020-07-30 09:45:58 +02:00 |
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Nev3r
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c65ada7dd7
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Merge branch 'next' into udmf-multitag
# Conflicts:
# src/hardware/hw_main.c
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2020-07-29 13:55:14 +02:00 |
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Nev3r
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6dfe236602
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Merge branch 'udmf-next' into 'next'
Merge udmf-next into next
See merge request STJr/SRB2!1075
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2020-07-28 14:03:59 -04:00 |
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lachwright
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cea3f64c88
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Fix default NiGHTS skin brightness for non-super characters
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2020-07-20 22:24:16 +08:00 |
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GoldenTails
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4b3d6f04f8
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Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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df1fd0c456
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Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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4710e4f07c
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Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
|
2020-07-12 18:02:50 -05:00 |
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GoldenTails
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6d3a2919a2
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Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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27c25bfa1e
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Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
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2020-07-12 18:02:50 -05:00 |
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GoldenTails
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6ac3d62321
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Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
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2020-07-12 18:02:50 -05:00 |
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Nev3r
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ad55f5f872
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Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
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2020-07-10 18:18:07 +02:00 |
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Nev3r
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710097a0ca
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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2020-07-10 11:47:16 +02:00 |
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