Zachary McAlpin
652e53c629
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features
2019-12-19 17:20:31 -06:00
Zachary McAlpin
9f82cdb401
Added CalculateCamera Hook
2019-12-19 16:41:25 -06:00
Zachary McAlpin
e82b317451
Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
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This reverts commit 3fc1069082
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2019-12-19 15:07:34 -06:00
Zachary McAlpin
c1815bfe11
Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
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This reverts commit fc70164f93
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2019-12-19 15:07:28 -06:00
James R
4029167a57
Merge branch 'fix-divby0-spindash-crash' into 'next'
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Fix a divide by zero crash when mindash and maxdash were the same.
See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082
Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition
2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93
Don't execute LUAh_PlayerThink(player) for respawning bots
2019-12-17 18:41:26 -06:00
GoldenTails
23b3f5a649
Fix a divide by zero crash when mindash and maxdash were the same.
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Props to rumia1 for finding this and Lach for figuring out this was a divide by zero error.
2019-12-15 04:09:56 -06:00
Zachary McAlpin
fce6ea0384
Fixed mistake with #endif placement
2019-12-14 19:32:49 -06:00
Zachary McAlpin
ee9e72f48b
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features
2019-12-14 17:59:21 -06:00
Zachary McAlpin
87b816e408
Added PlayerThink hook
2019-12-14 15:28:24 -06:00
GoldenTails
07316fc5bd
Stop characters from being able to activate their abilities when doing a shield ability!
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Fixes #61 .
2019-12-10 23:55:52 -06:00
MascaraSnake
a3549cc8f2
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
MascaraSnake
f3fd5a50cb
Merge branch 'signpost-cleanup' into 'master'
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Signpost fixes
See merge request STJr/SRB2Internal!602
2019-12-06 15:58:46 -05:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
cffc6a0e46
Fix diagonal input acceleration and glide directioning in analog mode
2019-12-05 15:59:16 +08:00
lachwright
28fbdab3d4
Make signpost camera distance consistent in analog mode & don't target signpost in 2D mode
2019-12-05 12:58:44 +08:00
lachwright
8ddfdf2d0f
Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode
2019-12-05 12:36:25 +08:00
MascaraSnake
ba0dc5c884
Merge branch 'ideyagun' into 'master'
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Ideyagun (resolves #406 ).
Closes #406
See merge request STJr/SRB2Internal!582
2019-12-03 02:15:26 -05:00
toaster
3267a98fe9
Remove tracer nulling, likely a leftover from when P_LookForEnemies set tracer directly.
2019-11-30 15:28:50 +00:00
lachwright
d46f022837
Restore spindash sounds to DSSPNDSH
2019-11-30 19:30:58 +08:00
MascaraSnake
2495e58bdb
Merge branch 'campokes' into 'master'
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Camera pokes (resolves #359 , #363 , and #383 ).
Closes #359 , #363 , and #383
See merge request STJr/SRB2Internal!566
2019-11-28 14:21:18 -05:00
toaster
ae84246721
Fix camera not being flipped when camera is stopped due to game design hack reasons ( resolves #383 ).
2019-11-27 13:37:03 +00:00
LJ Sonic
c29540a201
Merge branch 'exit-move-lj' into 'master'
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No more drowning with exitmove now.
See merge request STJr/SRB2Internal!563
2019-11-27 08:17:22 -05:00
toaster
bcbf5e7c38
Correct tutorialmode case doubling up on camerascale.
2019-11-27 12:54:00 +00:00
toaster
7ff4a9b1e7
Make camerascale have no effect in 2D mode ( resolves #359 and resolves #363 ).
2019-11-27 12:31:23 +00:00
MascaraSnake
07afb52a2a
Merge branch 'deadstuff' into 'master'
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Matters of mortality
See merge request STJr/SRB2Internal!558
2019-11-26 17:24:17 -05:00
toaster
b71cf97cac
* Prevent that GOD AWFUL random camera turn that happens sometimes during the fade after you die (when you input camera turn stuff after death) by locking the camera during PST_REBORN.
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* Remove whitespace in P_DeathThink.
2019-11-26 12:33:56 +00:00
toaster
1dee1da7e3
Fix issue where you can get stuck in pain frames after stepping up, or after sliding ( resolves #369 ).
2019-11-26 10:11:52 +00:00
MascaraSnake
f1584efe80
Merge branch 'unglue-metalsonic' into 'master'
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Unglue Metal Sonic after floating onto a platform
Closes #344
See merge request STJr/SRB2Internal!526
2019-11-25 16:44:18 -05:00
MascaraSnake
aaea0f095c
Merge branch 'knuxstuff' into 'master'
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Minor Knuckles fixes
See merge request STJr/SRB2Internal!527
2019-11-25 16:41:56 -05:00
MascaraSnake
e48f4170fc
Merge branch 'springroll' into 'master'
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Spring roll (Resolves #336 ).
Closes #336
See merge request STJr/SRB2Internal!543
2019-11-25 13:20:16 -05:00
LJ Sonic
9541137f5e
Merge branch 'join-bug-fix' into 'master'
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Fix for the join bug
Closes #302 , #338 , and #347
See merge request STJr/SRB2Internal!545
2019-11-25 12:58:48 -05:00
LJ Sonic
6c453ebf6e
Merge branch 'mpspecialfixes' into 'join-bug-fix'
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MP Special Stage fixes (resolves #347 ).
See merge request STJr/SRB2Internal!546
2019-11-25 12:56:22 -05:00
Louis-Antoine
404d09e35a
Do not focus the camera on the end sign if exitmove is active
2019-11-25 17:23:35 +01:00
lachwright
f7ede3b313
Merge branch 'master' into unglue-metalsonic
2019-11-26 00:20:47 +08:00
lachwright
287e8133bb
Add comment
2019-11-26 00:20:43 +08:00
toaster
2110fa6bd1
Fix extra lives given to game-overed players not re-entering them into the action when cv_coopstarposts is 0.
2019-11-25 14:59:06 +00:00
toaster
71e74ca363
Fix a bunch of shit with MP special stages!
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* Prevent an infinite quantity of Emeralds being spawned when P_GiveEmerald is called while a MP Special Stage is in session (resolves #347 ).
* Fix FuriousFox's ridiculous timer on special stage spawn (mentioned in the comments of the previous issue) by correctly marking spectator players in special stages as finished, and preventing the underflow.
2019-11-25 14:33:15 +00:00
toaster
df5c8e792f
Go from spindash into ordinary roll if player's speed is suddenly above the speed you're allowed to roll at.
2019-11-24 22:55:37 +00:00
toaster
4dfae1a65b
Make cv_exitmove only have effect if gametype is GT_COOP, otherwise immediately exit ( resolves #342 ).
2019-11-24 13:35:37 +00:00
lachwright
ccc41c7a8f
Fix elemental stomp activating glide landing after emerging from goop; fix climbing boost-up not scaling properly with player scale
2019-11-24 19:30:20 +08:00
lachwright
3fa04cb091
Make Metal's vertical float speed technically negative
2019-11-24 18:46:59 +08:00
MascaraSnake
33dc443b77
Merge branch 'nightsexitcam' into 'master'
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NiGHTS exit camera tweak
See merge request STJr/SRB2Internal!519
2019-11-23 17:51:34 -05:00
MascaraSnake
01f02b142f
Merge branch 'exitcam' into 'master'
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Exit camera fixes (Resolves #327 ).
Closes #327
See merge request STJr/SRB2Internal!518
2019-11-23 17:51:29 -05:00
MascaraSnake
cd38173a7b
Merge branch 'superrun' into 'master'
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Super runspd fix
See merge request STJr/SRB2Internal!515
2019-11-23 17:51:12 -05:00
toaster
90c13effc0
Since I was tired of seeing NiGHTS players bump their head into the ceiling, and since similar camera enhancements have been made for the papersprite sign exit, implement a camera lock when exiting while NiGHTS.
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https://cdn.discordapp.com/attachments/359091121789468672/647821662003396609/srb20088.gif
2019-11-23 15:40:32 +00:00
toaster
ebead10dca
Remove duplicate viewpointx/viewpointy set.
2019-11-23 15:23:42 +00:00
toaster
7956584797
Have the vertical aiming focus on the signpost's z rather than continue to focus on the player even while the camera is forced to be near the signpost. ( resolves #327 )
2019-11-23 15:11:24 +00:00
lachwright
dea1ba6568
Merge branch 'master' into signpost-cleanup
2019-11-23 07:05:45 +08:00