Commit graph

517 commits

Author SHA1 Message Date
Lactozilla
6de7fc3223 Add 'translation' object property 2023-10-29 23:34:18 -03:00
LJ Sonic
2a896538d9 Merge branch 'netcode-rerefactor' into 'next'
Re-delete netcode

See merge request STJr/SRB2!2083
2023-09-18 16:47:28 +00:00
sphere
afee1cb687 Merge branch 'sprite-clip-optimization' into 'next'
Optimize sprite rendering by ignoring completely occluded sprites

See merge request STJr/SRB2!2131
2023-09-08 17:51:11 +00:00
sphere
d42a96263b Merge branch 'interpolate-hitbox-scaling' into 'next'
Interpolate Hitboxes when Scaling Mobjs

See merge request STJr/SRB2!2124
2023-09-08 17:51:06 +00:00
Lactozilla
57a880a286 Fix a bug 2023-09-03 19:35:58 -03:00
Lactozilla
d777b62e1b Improve checks for papersprites 2023-09-03 18:59:39 -03:00
Eidolon
c35456d5cb Actually fix papersprites near camera crash 2023-09-03 16:33:06 -05:00
Lactozilla
58bd31fdca Make hitboxes count towards the total sprite count
This has the effect of misrepresenting how many sprites are actually visible, but it's more "accurate".
2023-09-03 17:14:48 -03:00
Lactozilla
b8313ceda2 Optimize sprite rendering by ignoring completely occluded sprites 2023-09-03 17:02:35 -03:00
Eidolon
d4a2bb5675 Fix sprite scale column iteration crash 2023-09-03 10:08:03 -05:00
Zwip-Zwap Zapony
f42c2403f9 Interpolate radius/height when scaling mobjs 2023-08-25 10:42:12 +02:00
Zwip-Zwap Zapony
db59ec5998 Fix interpolation when curling up while flipped
Also fix scaling interpolation while flipped, and fix the NiGHTS Drone flip interpolation on its first tic
2023-08-17 17:39:24 +02:00
LJ Sonic
0b17e3c418 Move netcode files to a new folder 2023-07-27 15:38:42 +02:00
Sal
a8aee74829 Merge branch 'drawseg-clipping-optimized' into 'next'
Drawseg clipping optimized, from prboom-plus

See merge request STJr/SRB2!2067
2023-07-26 12:00:58 +00:00
Lactozilla
c6c3cc3209 Drawseg clipping optimized, from prboom-plus
Co-authored-by: Sally Coolatta <tehrealsalt@gmail.com>
2023-07-26 00:06:52 -03:00
Zwip-Zwap Zapony
0e2682d590 Add "drawonlyforplayer" and "dontdrawforviewmobj" 2023-07-25 11:05:29 -04:00
Sally Coolatta
b6129a6d42 Add R_SpriteRotationAngle function
Gets the rotation angle for the mobj's sprite. Meant for pitch & roll later, but that part is if'd out currently and just returns mobj->rollangle
2023-07-24 04:47:07 -04:00
Sally Coolatta
7c2a241042 Remove the need for setting rotation axis in spriteinfo for models
Now it just does it like Software
2023-07-24 04:40:15 -04:00
sphere
f428759150 Merge branch 'bbox' into 'next'
Hitbox Renderer

See merge request STJr/SRB2!1838
2023-07-14 13:14:56 +00:00
sphere
b8a25ae53c Add interpolation to hitbox viewer, tweak hitbox colors 2023-06-13 00:05:58 +00:00
sphere
5307c1635d Merge branch 'interpolate-maria' into 'next'
Interpolate Shadows when Scaling Mobjs

See merge request STJr/SRB2!1986
2023-06-12 23:39:23 +00:00
spherallic
264ec02223 Merge branch 'next' into bbox 2023-05-26 03:06:30 +02:00
sphere
ce504d4e8e Merge branch 'mobj-dispoffset' into 'next'
Turn dispoffset into a mobj field

See merge request STJr/SRB2!1708
2023-05-25 20:59:43 +00:00
Zwip-Zwap Zapony
3f5e7ff0d0 Interpolate shadows when scaling mobjs 2023-05-25 15:09:53 +02:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
spherallic
3bc519ed65 Merge branch 'next' into bbox 2023-01-27 14:59:39 +01:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943 Merge branch 'netcode-refactor' into merging 2023-01-15 17:45:06 +01:00
Arthur
636e6d8c14 MSVC project file works again! Supports Visual Studio 2022.
Also fixed issues with the d_netcmd.c file/folder adding logic.
2022-12-31 19:35:07 -05:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
James R
7855bae8a1 Remove R_ThingVisibleWithinDist
It's no longer used!
2022-11-22 18:13:40 -08:00
James R
694804cd96 Refactor hitbox renderer to project vissprites
Properly accounts for portals (skyboxes).
2022-11-22 18:12:49 -08:00
James R
356bdb25a1 Add a hitbox renderer to Software mode
renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-11-22 18:12:49 -08:00
Sally Coolatta
fa10530d37 Handle sorting against water FOFs properly 2022-11-12 17:00:45 -05:00
Sally Coolatta
ee9ebe6c54 Improve LINKDRAW with multiple objects
Multiple objects with MF2_LINKDRAW will get sorted between each other, instead of purely done with dispoffset.
2022-11-12 17:00:45 -05:00
James R
04855a85dc Use angle between viewz and mobj z to determine splat sprite angle 2022-11-11 17:35:31 -06:00
James R
877d5450d5 Use interpolated mobj x/y/z/angle for splats
# Conflicts:
#	src/hardware/hw_main.c
#	src/r_things.c
2022-11-11 17:35:27 -06:00
Eidolon
12c2ddb115 Merge branch 'uncappedrevengeance' into next
Uncapped

See merge request STJr/SRB2!1856

# Conflicts:
#	src/dummy/i_system.c
#	src/win32/win_sys.c
2022-11-08 21:13:50 -06:00
sphere
8da4eab173 Merge branch 'udmf-fof-flags' into 'next'
Fix UDMF FOF flags

See merge request STJr/SRB2!1802
2022-09-28 21:03:44 +00:00
sphere
cfdbc8f44a Merge branch 'vissprite-color' into 'next'
Allow objects with MF2_LINKDRAW to use their own color

See merge request STJr/SRB2!1576
2022-09-17 07:32:51 +00:00
MascaraSnake
8d4baace53 Add Lua backwards compatibility for FOF flags 2022-07-31 12:04:42 +02:00
Eidolon
1259f1be40 Interpolate spritescale/offset x/y 2022-04-29 14:21:30 -05:00
Eidolon
1aebf41e82 Interp shadow scales 2022-04-28 20:14:04 -05:00
Eidolon
687d98eb4a Fix interp scale crash for hires sprites 2022-04-28 20:07:07 -05:00
katsy
5a7a63c2cc Fix interp scaling crashing software 2022-04-28 17:21:45 -05:00
Eidolon
51553e7f75 Interpolate mobj scale 2022-04-27 21:39:47 -05:00
Sally Coolatta
f6c1e49b27 Fix boss1 laser in interp 2022-04-27 21:07:55 -05:00
Eidolon
833777d773 Revert "Remove unnecessary precipmobj thinker hack"
This reverts commit 0e38208620d19ec2ab690740438ac2fc7862a49e.
2022-04-26 20:56:36 -05:00
Sally Coolatta
48b3ea31c4 Bring back shadows on polyobjects
Also optimizes the method used so rings can show their shadows too. Using just the subsector is a tad bit imprecise admittedly but any more precise methods get really laggy.
2022-04-26 20:56:35 -05:00
Sally Coolatta
f34a61156c Papersprite angle interpolation
Makes the ending signpost smooth
2022-04-26 20:56:35 -05:00