SteelT
186335c2ac
Merge branch 'na-char-replays' into 'next'
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Add support for saving/loading per-skin NiGHTS replays
See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
lachwright
8652bbc1a5
Knuckles changes:
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- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00
colette
1cc2ab120d
"Legacy controls" was a mistake of a name
2020-07-02 23:17:33 -04:00
Hannu Hanhi
b29873ce1c
Better MF2_LINKDRAW support for OpenGL
2020-07-03 00:28:52 +03:00
lachwright
3ebc17ac3a
Merge branch 'next' into knuxtweaks
2020-07-02 13:08:04 +08:00
Zippy_Zolton
29dfa5f605
sound caption
2020-07-01 23:18:20 -05:00
James R
9eb58a8e42
Merge branch 'cheese' into 'next'
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Cheese
See merge request STJr/SRB2!1028
2020-07-01 23:28:08 -04:00
James R
7a17c74893
Merge branch 'credits-225' into 'next'
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More credits changes
See merge request STJr/SRB2!1027
2020-07-01 23:27:59 -04:00
James R
b34db0a38a
Merge branch 'fix-polyobject-rotation-crash' into 'next'
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Fix crash when a polyobject rotates a non-player mobj
See merge request STJr/SRB2!1026
2020-07-01 19:40:36 -04:00
James R
2cbf7ac27d
Cheese mode activate!
2020-07-01 16:37:36 -07:00
James R
e1996a437d
Add "Discord Community Testers" to the Testing section
2020-07-01 16:29:26 -07:00
James R
99a9c935f9
Credits: add back fickle, add Chrispy and Hannu
2020-07-01 16:23:26 -07:00
James R
fae583915a
Remove Producer role from the credits
2020-07-01 16:04:46 -07:00
Louis-Antoine
40e98e5712
Fix crash when a polyobject rotates a non-player mobj
2020-06-30 18:37:21 +02:00
Steel Titanium
612386aef0
Correct comment
2020-06-29 23:57:39 -04:00
Steel Titanium
e641895268
Address compat with old-style names
2020-06-29 23:54:45 -04:00
James R
696f9707fc
Merge branch 'special_save' into 'next'
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Special saves! (Resolves #162 )
Closes #162
See merge request STJr/SRB2!1016
2020-06-29 19:18:30 -04:00
James R
84391f558b
Merge branch 'titlecard-double-clown-town' into 'next'
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ACTUALLY fix #172
Closes #172
See merge request STJr/SRB2!1020
2020-06-28 18:41:22 -04:00
James R
e56fc08757
Merge branch 'delete-connection-screen-and-midgame-joins' into 'next'
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Delete connection screen and midgame joins
See merge request STJr/SRB2!1021
2020-06-28 18:41:07 -04:00
Steel Titanium
3f3ff0688b
Add support for saving/loading per-skin NiGHTS replays
2020-06-28 16:59:36 -04:00
James R
335fc0b327
Use levelflat->name instead of flatname
2020-06-27 14:30:41 -07:00
SteelT
22459df1f1
Merge branch 'increase-input-buffer-more' into 'next'
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Increase the length of the player input buffer even more
See merge request STJr/SRB2!951
2020-06-27 13:32:19 -04:00
GoldenTails
fef15be0af
Create a slightly more dynamic, optional frame delay system to show off your terrible hardware with
2020-06-27 10:56:15 -05:00
LJ Sonic
a4cb0751c0
Merge branch 'lua-server-variables' into 'next'
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Expose "server" and "dedicated" to Lua scripts
See merge request STJr/SRB2!1022
2020-06-27 09:50:30 -04:00
Louis-Antoine
93cc48054a
Expose "server" and "dedicated" to Lua scripts
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Careful! Both are local variables and are always false for clients,
and therefore should obviously not be used in anything gamelogic-related.
2020-06-27 15:30:23 +02:00
Louis-Antoine
c96e07b61c
Delete CLIENT_CONNECTIONSCREEN and JOININGAME defines
2020-06-27 02:01:16 +02:00
Louis-Antoine
82dbe95e22
Fix computation of very high pings
2020-06-26 15:34:26 +02:00
James R
fbbfe3b3b1
Add back the int_none check
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It got removed by 864e703355
but he forget how it
was before the hook was there. :(
2020-06-25 13:43:07 -07:00
James R
0435acd516
Merge branch 'gamequit-hook' into 'next'
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GameQuit Hook
See merge request STJr/SRB2!847
2020-06-25 12:45:20 -04:00
Zachary McAlpin
b973b43271
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-25 10:31:55 -05:00
toaster
f258131e55
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
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# Conflicts:
# src/g_game.c
2020-06-25 10:48:36 +01:00
Zippy_Zolton
dc2f689957
Jet Jaw Sounds
2020-06-25 00:38:07 -05:00
James R
7317bbb692
Merge branch 'ogl-sprite-qsort' into 'next'
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Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
8c3e2728d5
Merge branch 'gtr-fixes' into 'next'
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Gametype fixes
See merge request STJr/SRB2!816
2020-06-24 23:01:11 -04:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
Zachary McAlpin
b14f18c1a9
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 20:55:08 -05:00
James R
207d8aee4b
Merge branch 'acz3-softlock-fix' into 'next'
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ACZ3 softlock fix
See merge request STJr/SRB2!1015
2020-06-24 21:43:42 -04:00
James R
95cc10d735
Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
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Don't repeatedly look for model texture files
See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R
9eb8fd8ac8
Merge branch 'fixeggsign' into 'next'
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Fix the Eggman signpost's background color
See merge request STJr/SRB2!1007
2020-06-24 21:42:12 -04:00
James R
2e827705b4
Merge branch 'ogl-drawnode-fix' into 'next'
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Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
James R
ac71bb76b6
Merge branch 'gme-cleanup-fixes' into 'next'
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GME cleanup and fixes
See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
5ef8c95cdb
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
2020-06-24 19:47:52 -05:00
Monster Iestyn
7d2de8394f
Merge branch 'lua-side-enum-bruh' into 'next'
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Fix missing bruh string in Lua side string options.
See merge request STJr/SRB2!1017
2020-06-22 15:23:34 -04:00
Latapostrophe
80e0d35391
Fix missing bruh string in lua side options. This is stupid.
2020-06-22 21:11:33 +02:00
toaster
4502604007
Special saves!
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All this refactoring, just to resolve #162 . Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.
Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...
One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
GoldenTails
f0787077e3
More people ought to know what modulo is...
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Or modulous if your prefer.
2020-06-22 04:14:42 -05:00
GoldenTails
6fe0874606
Stop resetting cusval cause that's annoying
2020-06-21 23:21:42 -05:00
GoldenTails
d609cfc9e3
Make it so Linedef type 422 instead sets cusval
when the titlemap is in action.
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I have no idea why it wasn't like this before, but oh well.
2020-06-21 22:20:06 -05:00
Zwip-Zwap Zapony
ae474b6945
Fix re-opening 1 Player menu re-lowering options
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If an add-on disabled an option, re-opening the 1 Player menu
multiple times would lower the above options multiple times
Also fix Marathon Run and Tutorial being "perma-(un)lock"-able
2020-06-21 16:16:12 +02:00
sphere
e9e9cd6133
Give ACZ3 boss MF_NOCLIP(HEIGHT) when entering pinch phase, to prevent softlocking.
2020-06-21 16:01:24 +02:00