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Merge branch 'gamequit-hook' into 'next'
GameQuit Hook See merge request STJr/SRB2!847
This commit is contained in:
commit
0435acd516
6 changed files with 48 additions and 1 deletions
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@ -3576,6 +3576,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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if (pnum == consoleplayer)
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{
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if (Playing())
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LUAh_GameQuit();
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#ifdef DUMPCONSISTENCY
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if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
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#endif
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@ -4244,6 +4246,8 @@ static void HandleConnect(SINT8 node)
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static void HandleShutdown(SINT8 node)
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{
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(void)node;
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if (Playing())
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LUAh_GameQuit();
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D_QuitNetGame();
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CL_Reset();
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D_StartTitle();
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@ -4258,6 +4262,8 @@ static void HandleShutdown(SINT8 node)
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static void HandleTimeout(SINT8 node)
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{
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(void)node;
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if (Playing())
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LUAh_GameQuit();
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D_QuitNetGame();
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CL_Reset();
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D_StartTitle();
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@ -3570,6 +3570,8 @@ static void Command_Playintro_f(void)
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*/
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FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void)
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{
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if (Playing())
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LUAh_GameQuit();
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I_Quit();
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}
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@ -4231,6 +4233,9 @@ void Command_ExitGame_f(void)
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{
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INT32 i;
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if (Playing())
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LUAh_GameQuit();
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D_QuitNetGame();
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CL_Reset();
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CV_ClearChangedFlags();
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@ -58,6 +58,7 @@ enum hook {
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hook_SeenPlayer,
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hook_PlayerThink,
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hook_ShouldJingleContinue,
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hook_GameQuit,
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hook_MAX // last hook
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};
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@ -112,3 +113,4 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_
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#endif
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#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
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boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing
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void LUAh_GameQuit(void); // Hook for game quitting
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@ -70,6 +70,7 @@ const char *const hookNames[hook_MAX+1] = {
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"SeenPlayer",
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"PlayerThink",
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"ShouldJingleContinue",
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"GameQuit",
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NULL
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};
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@ -1769,3 +1770,29 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname)
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return keepplaying;
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}
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// Hook for game quitting
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void LUAh_GameQuit(void)
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{
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hook_p hookp;
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if (!gL || !(hooksAvailable[hook_GameQuit/8] & (1<<(hook_GameQuit%8))))
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return;
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lua_pushcfunction(gL, LUA_GetErrorMessage);
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for (hookp = roothook; hookp; hookp = hookp->next)
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{
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if (hookp->type != hook_GameQuit)
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continue;
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PushHook(gL, hookp);
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if (lua_pcall(gL, 0, 0, 1)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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hookp->error = true;
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}
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}
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lua_pop(gL, 1); // Pop error handler
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}
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@ -44,6 +44,7 @@
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#include "p_local.h"
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#include "p_setup.h"
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#include "f_finale.h"
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#include "lua_hook.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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@ -6918,6 +6919,8 @@ static void M_SelectableClearMenus(INT32 choice)
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static void M_UltimateCheat(INT32 choice)
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{
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(void)choice;
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if (Playing())
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LUAh_GameQuit();
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I_Quit();
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}
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@ -13196,6 +13199,8 @@ void M_QuitResponse(INT32 ch)
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if (ch != 'y' && ch != KEY_ENTER)
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return;
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if (Playing())
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LUAh_GameQuit();
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if (!(netgame || cv_debug))
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{
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S_ResetCaptions();
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@ -73,6 +73,7 @@
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#include "../console.h"
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#include "../command.h"
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#include "../r_main.h"
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#include "../lua_hook.h"
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#include "sdlmain.h"
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#ifdef HWRENDER
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#include "../hardware/hw_main.h"
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@ -1057,8 +1058,9 @@ void I_GetEvent(void)
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M_SetupJoystickMenu(0);
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break;
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case SDL_QUIT:
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if (Playing())
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LUAh_GameQuit();
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I_Quit();
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M_QuitResponse('y');
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break;
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}
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}
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