Commit graph

8460 commits

Author SHA1 Message Date
toaster
99b4439b2a * Allow CA2_GUNSLINGER users to pop monitors with their ability (as long as their weapon type isn't a pre-existing weapon ring).
* Correct the position of a carried player relative to Tails.
2019-09-07 11:33:26 +01:00
Steel Titanium
bc52bc83cc
2D toggle command 2019-09-06 20:51:39 -04:00
Jaime Passos
d38ba4d88c define stuff idk 2019-09-06 19:41:29 -03:00
Jaime Passos
02a7d8e0a2 Fix tilted spans. 2019-09-06 19:37:07 -03:00
Jaime Passos
2a85ed0bdd test 2019-09-06 19:26:05 -03:00
Jaime Passos
0cc553be5f Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Jaime Passos
de4a609421 Merge remote-tracking branch 'origin/master' into fix_skipintro 2019-09-06 16:08:18 -03:00
Jaime Passos
f3cf3ca453 Cleanup. 2019-09-06 16:05:46 -03:00
Jaime Passos
56abc63c29 Ignore key held events. 2019-09-06 15:25:11 -03:00
Jaime Passos
a991a10ffc Merge remote-tracking branch 'origin/master' into newmenus 2019-09-06 15:10:09 -03:00
toaster
bb2012a8d0 Clean up an ungodly amount of shit relating to abilities.
* Put everything in P_DoJumpStuff, instead of half in that function and half spread across the player thinker.
* Have a proper if else cascade that first tries shield abilities, then super transformation, then random abilities like CA_TELEKINESIS.
* Use this new arrangement to allow CA_TWINSPIN users to use their ability on spin if their secondary ability is CA2_MELEE (resolves #195).
* Random bugfixing. Didn't keep track of what I'd caused while working on this and what was already there, but there was a lot of it.

The only two abilities which have spin-button properties outside of the else block is CA_AIRDRILL and CA_FLY/CA_SWIM (which now also prevents you from swimming down in goowater).
2019-09-06 19:01:46 +01:00
Jaime Passos
6aedca899f 2.2 skies aren't flipped 2019-09-05 17:42:36 -03:00
Jaime Passos
c6f3e4d53d Make sky dome look a bit better 2019-09-04 13:59:09 -03:00
toaster
5bc034bc3e [slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter 2019-09-04 15:52:25 +01:00
toaster
0986195d21 Bunch of fixes for dying in MP special stages.
* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster
7177d76cfd Seperate "Game" and "Over" assets, per Sev's request and design.
https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
2019-09-04 15:21:00 +01:00
Jaime Passos
f0b4a609a8 Very tiny fix 2019-09-03 23:44:04 -03:00
Jaime Passos
53ddf19f94 Interpolation flag support 2019-09-03 22:57:54 -03:00
Jaime Passos
4760ff0963 Crash prevention 2019-09-03 21:31:32 -03:00
Jaime Passos
916bdeb880 3 digits frame number 2019-09-03 18:31:59 -03:00
Jaime Passos
1dca3338fd Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
Monster Iestyn
4c39225c3e Merge branch 'public_next' 2019-09-03 19:07:57 +01:00
Jaime Passos
f6d2b5109b PRBoom sky dome 2019-09-03 02:12:17 -03:00
mazmazz
57974168c8 WIP 2.2 title screen (Alacroix) 2019-09-02 22:40:28 -04:00
Jaime Passos
1fca5a749e Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-09-02 23:36:30 -03:00
Jaime Passos
6b151ef4ea Merge remote-tracking branch 'origin/master' into fix_skipintro 2019-09-02 23:36:15 -03:00
Jaime Passos
1e506ef180 Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-09-02 23:35:36 -03:00
Jaime Passos
3f00bc1639 Merge remote-tracking branch 'origin/master' into newmenus 2019-09-02 23:34:25 -03:00
Jaime Passos
c21d83e8af Sprite2 support! 2019-09-02 23:29:16 -03:00
Jaime Passos
d99026df3b Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b 2019-09-02 20:27:50 -03:00
mazmazz
237d00f6ff WIP 2.2 title screen (Alacroix) 2019-09-01 18:27:13 -04:00
toaster
f07309707d Lots of death stuff.
* Genesis-style love and attention to the death event.
	* Only visibly decrement lives/rings when you're respawning (or game over, see below).
	* Faster no-button-press respawn.
* Game Over specific love.
	* Animation of Level Title font coming in from the sides.
	* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
	* Change gameovertics to 10 seconds instead of 15.
	* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
	* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.

Also, two not-quite death things which nonetheless were relevant to change:

* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
toaster
fe99c64511 Give the Spectator Eggrobos the ability to move left and right relative to their angle, with initial direction depending on MTF_OBJECTSPECIAL/MTF_AMBUSH flag presence. (May need more tweaking before putting in CEZ3) 2019-09-01 11:43:30 +01:00
James
bbe8ef9ff7 Merged orbital cam, made my reset code not run in NiGHTS, 2D mode, or when exiting levels. 2019-08-31 17:06:01 -04:00
James
577a8fd387 Merge branch 'camorbit-sev' into camerafix 2019-08-31 14:53:43 -04:00
MascaraSnake
a5ae8abdb2 Pyre Fly: Use MF2_BOSSNOTRAP instead of MF2_AMBUSH 2019-08-31 12:53:55 +02:00
toaster
6a9da63d7f Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it. 2019-08-30 19:19:54 +01:00
Monster Iestyn
602154fe8b Merge branch 'ring-penalty-graphic' into 'master'
Weapon ammo penalty indicator

See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
MascaraSnake
8ddcced6f0 Pyre Fly: Don't spawn smoke and flames if no player is in range 2019-08-30 09:05:49 +02:00
MascaraSnake
4cece9fe36 Pyre Fly: Don't run the fuse code when dead 2019-08-30 08:55:29 +02:00
MascaraSnake
806b106905 Hardcoded the Pyre Fly 2019-08-30 08:17:25 +02:00
Steel Titanium
8167a88bec
Rename private mode to unlisted mode 2019-08-30 00:38:58 -04:00
Steel Titanium
5c295d285b
Capitalize the 'if' 2019-08-30 00:36:10 -04:00
Steel Titanium
10ea0f21ae
Fix spawning within random range 2019-08-29 23:56:15 -04:00
Alam Ed Arias
028996915d Merge branch 'master' into next 2019-08-29 19:28:02 -04:00
Alam Ed Arias
dadec1196b Warn on implicit fallthrough 2019-08-29 19:27:52 -04:00
James
bcd0b04488 Forgot to account for z axis -- thanks James R 2019-08-29 17:17:58 -04:00
James
656879b90b Is this thing working? 2019-08-29 15:56:46 -04:00
Steel Titanium
8655b8f1f1
Add spawn object linedef special.
Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Steel Titanium
1040a93a6e
Ignore bots when looking for a player 2019-08-28 23:12:25 -04:00