SteelT
da37d3c168
Merge branch 'fix-ticcmd-received' into 'next'
...
Fix TICCMD_RECEIVED being overridden by gamelogic
See merge request STJr/SRB2!1337
2021-01-07 16:31:45 -05:00
LJ Sonic
b82cee780a
Fix TICCMD_RECEIVED being overridden by gamelogic
2020-12-16 17:35:39 +01:00
James R
7b6675178e
Merge branch 'oldguards' into 'next'
...
Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
e55d842d7f
Kill SEENAMES
2020-12-12 02:11:23 -08:00
James R
4275d52267
Merge branch 'marathon-mode-tokens' into 'next'
...
Fix emeralds, tokens, etc not resetting when restarting marathon mode in first level
See merge request STJr/SRB2!1252
2020-12-10 14:57:23 -05:00
LJ Sonic
7ff6443659
Fix PlayerCmd not handling angle and aiming correctly
2020-11-23 01:23:34 +01:00
Riku Salminen
b9fa50f7ef
No need to reset tokens twice
2020-11-22 23:23:32 +02:00
Riku Salminen
f51be77aa2
Now the fix actually does what the MR says... +lua banks
2020-11-22 23:19:24 +02:00
Riku Salminen
0a1beab8c8
Reset a couple of other variables while we're at it
2020-11-14 20:17:35 +02:00
Riku Salminen
8814980a06
Emeralds and tokens now reset when restarting marathon mode in first level
2020-11-14 19:18:36 +02:00
Louis-Antoine
50d2c95470
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into resend-gamestate
2020-10-24 16:21:44 +02:00
James R
5a5024faf4
Merge branch 'skip-credits-gone-wrong' into 'next'
...
Fix clients being able to skip credits AGAIN (closes #339 )
Closes #339
See merge request STJr/SRB2!1182
2020-10-12 18:09:48 -04:00
James R
d4bef36c19
Merge branch 'specialstagecheck' into 'next'
...
A special stage is a special stage, even outside of coop.
Closes #211
See merge request STJr/SRB2!1180
2020-10-12 18:08:02 -04:00
James R
a17446f905
Oops, go straight to evaluation if not in a netgame
...
serverrunning means that you are actually the server.
2020-10-09 13:16:56 -07:00
sphere
76d16473b9
how did this even happen
2020-10-09 05:55:10 -04:00
James R
15008f31a7
Merge branch 'sanity-meter-empty' into 'next'
...
Replace cvar initializers with a macro
See merge request STJr/SRB2!1178
2020-10-08 22:02:25 -04:00
sphere
b71c75d2ec
A special stage is a special stage, even outside of coop.
2020-10-08 18:45:20 +02:00
James R
dbd79a29a4
Replace C90's junk with a modest macro
2020-10-06 23:04:23 -07:00
Zachary McAlpin
e393093e73
Update comment
2020-10-06 16:43:14 -05:00
Zachary McAlpin
1681371fbd
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into playercmd-kart-port
2020-10-06 02:07:05 -05:00
Lachlan Wright
ca2eb78055
Merge branch 'special-stage-respects-nextmapoverride' into 'next'
...
Make Special Stage map transitions respect nextmapoverride.
See merge request STJr/SRB2!1129
2020-09-27 22:42:07 -04:00
James R
b655fa496e
Don't let players change their name more than five times per minute
...
(ported 17f75903b029bbf01217153dc98009d305137c8f and 11ddcfa9a1f2311ec67377b76ed1160ef14b7f60)
2020-09-22 12:04:28 -07:00
GoldenTails
ca4ed3b7dd
Make Special Stage map transitions respect nextmapoverride.
...
In other words: lets Luas set the next map of Special Stages via G_SetCustomExitVars.
It's otherwise impossible to do so via Lua.
2020-08-26 23:22:53 -05:00
Louis-Antoine
9dd5c11322
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into resend-gamestate
...
# Conflicts:
# src/d_clisrv.c
# src/d_clisrv.h
# src/d_net.c
# src/p_saveg.c
# src/p_saveg.h
2020-08-13 13:53:10 +02:00
James R
3e8cf5ab06
Merge branch 'bt_spin' into 'next'
...
Replace all occurances of BT_USE with BT_SPIN (2.2!)
See merge request STJr/SRB2!982
2020-08-09 21:03:17 -04:00
Zachary McAlpin
e5b6d19f57
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port
2020-07-30 15:37:41 -05:00
lachwright
837c9bbec3
Make old analog functional again
2020-07-30 18:22:15 +08:00
James R
d90fe93982
Fix Credits sequence from Extras being unskippable
...
This is because a server is not started before going to the credits. I'm way
too stupid/lazy to try starting a server, so have a special case!
2020-07-24 03:58:38 -07:00
Zachary McAlpin
d26c7654ff
Ported Lat's PlayerCmd hook to vanilla SRB2
2020-07-17 00:08:38 -05:00
toaster
e1a217dc10
Two minor fixes for Marathon Mode.
...
* Apply the RTA penalty to the live event backup rather than the current timer. (Resolves #184 )
* Snap the character name and timer mode text to the bottom of the screen, just above the bar.
2020-07-12 13:00:08 +01:00
GoldenTails
1f1589384a
Replace PF_USEDOWN with PF_SPINDOWN
2020-07-11 21:59:54 -05:00
GoldenTails
999d8018ca
Oops! Missed a couple...
2020-07-11 21:59:54 -05:00
GoldenTails
465ad1a7bc
Replace all occurances of BT_USE with BT_SPIN (2.3?)
...
I'd use `next-major` but it doesn't exist lol
2020-07-11 21:59:54 -05:00
toaster
958d397cdb
Merge branch 'marathoninfo' into 'next'
...
Marathon Run adjustments
See merge request STJr/SRB2!1048
2020-07-10 17:54:51 -04:00
toaster
217ac14ac5
Introduce a live event backup penalty for non MA_INGAME runs, since the change to saving time causes problems for this.
2020-07-10 21:36:37 +01:00
toaster
205d4c8d20
Fix the issue where custom exits with skipped intermission screens (notably, Black Core Zone 2 and 3) would cause the game to softlock when playing on a save file, or with a live event backup.
2020-07-10 20:30:16 +01:00
SteelT
186335c2ac
Merge branch 'na-char-replays' into 'next'
...
Add support for saving/loading per-skin NiGHTS replays
See merge request STJr/SRB2!1025
2020-07-03 14:51:05 -04:00
Steel Titanium
3f3ff0688b
Add support for saving/loading per-skin NiGHTS replays
2020-06-28 16:59:36 -04:00
toaster
f258131e55
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into special_save
...
# Conflicts:
# src/g_game.c
2020-06-25 10:48:36 +01:00
James R
067d9b9a63
Merge remote-tracking branch 'origin/next' into gtr-fixes
2020-06-24 19:31:19 -07:00
toaster
4502604007
Special saves!
...
All this refactoring, just to resolve #162 . Specifically, it engages savegame events not at level load (except for savefile start) but on level completion, just after you've gotten all the intermission bonuses but before the intermission actually starts.
Also fixes a never-before-discovered bug where if the titlemap has LF_SAVEGAME, your save file will be overwritten upon returning to the title screen. This game is a mess of hacks, I swear...
One unintended side effect: It may actually be faster in some speedrun circumstances in mods with cutscenes to complete the map, exit back to the title screen, and reload the file. It's a common feature of optimal runs in games with cutscenes, though, and Marathon Run has a toggle for cutscenes, so I'm not particularly bothered.
2020-06-22 19:00:47 +01:00
SteelT
bff6b19056
Merge branch 'marathonmode' into 'next'
...
MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Lachlan Wright
191e2e094d
Merge branch 'fix-spawn-desynch' into 'next'
...
Fix desynch when a player spawns
See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
LJ Sonic
e2b860dc28
Merge branch 'next' into 'fix-spawn-desynch'
...
# Conflicts:
# src/p_map.c
2020-06-01 08:15:02 -04:00
lachwright
ae5d5b9546
Merge branch 'next' into dashmode-fixes
2020-05-30 18:13:21 +08:00
Monster Iestyn
755e9d659d
Merge branch 'master' into next
2020-05-28 16:34:06 +01:00
Louis-Antoine
67eef5a37f
Fix potential desynch when a player spawns
2020-05-28 11:03:35 +02:00
mazmazz
272362a86f
Fix NOWIPE bugs with colormap fade and title card
2020-05-25 00:20:23 -04:00
SwitchKaze
b37c73b008
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
toaster
a615de3504
Correctly reset map/timer for retries where the first map in Marathon Run is LF_NORELOAD (by forcing a reload when the retry option is used).
2020-05-15 21:17:57 +01:00