Commit graph

25 commits

Author SHA1 Message Date
Jaime Passos
b0ba9d22a8 i want to die 2020-01-28 00:41:41 -03:00
Jaime Passos
1755c240bf Fix the gl_leveltime problem, I guess.
This is probably superfluous.
2020-01-23 21:25:54 -03:00
Jaime Passos
1601f0c66f Update copyright text 2020-01-23 20:12:15 -03:00
Sally Cochenour
5fac6f542e Merge branch 'namirays' into oglshaderport 2020-01-11 09:32:59 -05:00
Jaime Passos
6d754821fb AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
Sally Cochenour
7851bef929 Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Jaime Passos
141d0376a5 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos
0652ffd67f Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-11 21:53:47 -03:00
Jaime Passos
cc12496e9c Optimize mipmaps 2019-12-08 03:23:37 -03:00
Jaime Passos
245881ec55 Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
Jaime Passos
61164ea310 Trying to make sense of chroma keying 2019-11-09 14:09:20 -03:00
Jaime Passos
249cf5c8ad fix invisible planes, fix flat animation 2019-11-08 23:42:15 -03:00
Jaime Passos
809f79c951 make hwrender compile 2019-11-08 22:58:41 -03:00
Jaime Passos
5118f8589d Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-09-28 12:14:55 -03:00
Jaime Passos
0cc553be5f Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
Jaime Passos
f68652aa66 I 2019-08-18 14:16:48 -03:00
Jaime Passos
714c997aac Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
930835f1a2 Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show 2018-11-25 21:47:56 -05:00
Sryder
0885d27171 Transform sprites in world space rather than screen space
Transformation based on screen space would make sense if we didn't want anything in the world to effect the sprites.
This should allow sprite splitting and sorting of sprites with level geometry easier.
stransform is no longer needed.
2018-03-21 19:45:37 +00:00
Sryder
39d4f22660 Flat sprites for OGL 2016-12-13 21:02:23 +00:00
Inuyasha
5a38088623 Well, we don't need "experimental" slopes anymore either
Not when we have properly working ones!
2016-03-09 01:09:21 -08:00
Monster Iestyn
4a8dd8031e dispoffset now works in OpenGL 2016-01-13 22:50:15 -08:00
Sryder13
ca0f0bf2fd OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00