toaster
063e350c63
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
58bb05be00
Merge branch 'public-musicplus-libopenmpt' of https://git.magicalgirl.moe/STJr/SRB2 into public_libopenmpt
...
# Conflicts:
# .travis.yml
# src/m_menu.c
# src/sdl/Srb2SDL-vc10.vcxproj
# src/sdl/Srb2SDL.props
2019-06-11 17:48:00 -04:00
Steel Titanium
81dec89aeb
Merge branch 'next' into public-musicplus-libopenmpt
2019-06-03 15:36:50 -04:00
Steel Titanium
bf3d5f4188
circleci: Fix compiling error
2019-05-20 23:22:23 -04:00
mazmazz
9ec98c588f
Merge branch 'public_next'
2019-03-14 22:15:34 -04:00
mazmazz
fdde5f13c5
When resetting volume on same music, make it fade instead of a hard change
2019-03-13 23:55:30 -04:00
mazmazz
67e2857303
When changing to same music, reset the internal volume
2019-03-13 23:41:35 -04:00
mazmazz
875aee60a0
Menu merge fixes
2019-01-07 17:56:43 -05:00
Steel Titanium
7d1e59d4ba
Some few changes
2019-01-05 23:42:25 -05:00
mazmazz
6166fad045
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2019-01-02 02:14:49 -05:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
b7bb570f97
Merge remote-tracking branch 'public-gl/master' into public-musicplus-core
2019-01-01 10:41:40 -05:00
Steel Titanium
ba111d42ca
Last minute changes.
2018-11-26 00:24:11 -05:00
Steel Titanium
cf01e820c4
Take the command line params into account
...
Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00
Steel Titanium
7d4c9dda91
Add newline to end of file
2018-11-25 14:24:50 -05:00
Steel Titanium
981a1192fb
Save sound toggles to config
2018-11-25 14:22:52 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
268bde3fdf
Merge branch 'public_next'
...
# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/dehacked.c
# src/g_game.h
# src/hardware/hw_draw.c
# src/hardware/hw_main.c
# src/lua_baselib.c
# src/lua_hook.h
# src/lua_hooklib.c
# src/lua_hudlib.c
# src/lua_libs.h
# src/lua_maplib.c
# src/lua_script.c
# src/m_misc.h
# src/p_mobj.c
# src/s_sound.c
# src/sdl12/mixer_sound.c
# src/w_wad.c
2018-11-10 15:41:57 +00:00
Monster Iestyn
b5c4b476a6
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
cc0d1db9d8
Merge remote-tracking branch 'steeltitanium/music-clean' into test-public-music-cleanup
2018-10-19 23:56:56 -04:00
mazmazz
a288b95458
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Monster Iestyn
d4e11762fa
Merge branch 'public_next'
...
# Conflicts:
# src/nds/i_sound.c
# src/r_data.c
# src/sdl12/mixer_sound.c
# src/sdl12/sdl_sound.c
# src/win32ce/win_snd.c
2018-10-19 22:46:19 +01:00
Sryder
6184f91dd3
Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
...
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Steel Titanium
450b536147
Remove the condition in restartaudio command.
...
No longer needed as S_RegisterSoundStuff will return early if in
dedicated mode.
2018-10-11 20:11:37 -04:00
Steel Titanium
b3faed190b
Move commands and console variable into s_sound.c
2018-10-11 16:29:43 -04:00
mazmazz
a4fade9b25
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2018-09-19 19:56:49 -04:00
mazmazz
2644180b7e
MP Core s_sound: I_FadeSongFromVolume call fix (buildbots)
2018-09-19 19:46:57 -04:00
mazmazz
7cc0b6cf95
Merge branch 'public-musicplus-core' into public-musicplus-libopenmpt
2018-09-19 19:32:49 -04:00
mazmazz
164be3056f
MP Core s_sound: Mixed D+C fix (buildbots)
2018-09-19 19:19:18 -04:00
mazmazz
b48b5a29a4
Move cv_modfilter from mixer_sound.c to s_sound.c for other targets
2018-09-18 13:01:34 -04:00
mazmazz
4d89beb105
musicplus-libopenmpt 2.2 -> 2.1 backport
2018-09-18 12:31:47 -04:00
mazmazz
c5ea6b5efe
MusicPlus Core (positioning and fading) 2.2 -> 2.1 backport
2018-09-18 10:22:17 -04:00
mazmazz
34e403afcb
S_ChangeMusic: More specific load/play fail messages
2018-09-18 09:38:41 -04:00
mazmazz
e72610a3dc
Separate StopMusic and UnloadMusic
2018-09-14 12:47:33 -04:00
mazmazz
8e05de17f0
Bring back music_data handle, for srb2dd
2018-09-14 12:29:58 -04:00
mazmazz
4b1bc53db1
Compile fixes
2018-09-14 10:58:41 -04:00
mazmazz
fac7d19637
Case-insensitive music_name comparison
...
(cherry picked from commit a7ae059949
)
2018-09-14 10:49:44 -04:00
mazmazz
5f22b7d973
Volume fixes
...
# Conflicts:
# src/sdl/mixer_sound.c
(cherry picked from commit d39b7011c5
)
2018-09-14 10:49:44 -04:00
mazmazz
eacf0ba00b
Refactor I_MusicType MusicPlaying and MusicPaused -> I_SongType ...
...
(cherry picked from commit 4b82de9e54
)
2018-09-14 10:45:38 -04:00
mazmazz
5bac836d4c
Minor refactoring and reordering
...
* I_GetMusicType() -> I_MusicType()
* Wrap MIDI volume hack in #ifdef _WIN32
(cherry picked from commit a7d51bf810
)
2018-09-14 10:42:27 -04:00
mazmazz
8c78d86c36
Play the opposite type music (Digital/MIDI) when toggling between them in menu
...
* S_MusicInfo method to retrieve name, flags, and looping
(cherry picked from commit f6ec93198f
)
2018-09-14 10:38:32 -04:00
mazmazz
7e7899ae83
Toggle Digi/MIDI music in menu accurately; add S_MusicType
...
(cherry picked from commit 4aa100aa57
)
2018-09-14 10:37:08 -04:00
mazmazz
a414ccf24a
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
...
(cherry picked from commit 07738fb0bc
)
2018-09-14 10:35:51 -04:00
mazmazz
011a043dba
Refactoring, music statues
...
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
(cherry picked from commit f5f0b5e76c
)
2018-09-14 10:28:29 -04:00
mazmazz
a7ed7b2c90
Consolidate I_SetDigMusicVolume and I_SetMIDIMusicVolume into one method
...
* In s_sound, they are merged to one method as well, but there are still two separate digvolume and seqvolume variables
* Simplified Dig/MidiMusicDisabled in s_sound
* Method reordering
(cherry picked from commit 701cc5a7dd
)
2018-09-14 10:23:37 -04:00
mazmazz
06b7367941
Added I_GetMusicType and removed midimode variable
...
* Revised S_PlayMusic arguments
* Now music plays again!
(cherry picked from commit 55f3803e4b
)
2018-09-14 09:42:29 -04:00
Monster Iestyn
87e37e21df
Merge branch 'public_next'
...
# Conflicts:
# src/sdl12/i_cdmus.c
# src/win32ce/win_cd.c
2018-08-21 15:40:54 +01:00
Steel Titanium
2139d4771f
Default sound volume is too loud
2018-04-11 14:40:05 -04:00
toasterbabe
8372bde91b
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
2017-10-18 21:02:50 +01:00
Monster Iestyn
302d0425e0
Incinerated WinCE
2017-09-29 23:25:34 +01:00