Jaime Passos
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4b604328d5
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Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN.
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2019-12-28 19:47:03 -03:00 |
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lachwright
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5ed1dc5410
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Remove MF_NOTHINK from join-breaking referenced objects
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2019-12-29 03:01:09 +08:00 |
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Sally Cochenour
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a66fb15ff2
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Merge branch 'next' into oglshaderport
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2019-12-28 13:58:41 -05:00 |
|
MascaraSnake
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bd7765227e
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Rename P_GroupLines to the more apt P_LinkMapData
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2019-12-28 17:40:08 +01:00 |
|
MascaraSnake
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7e5b87ce42
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Fix debug prints
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2019-12-28 17:37:32 +01:00 |
|
MascaraSnake
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d38ee51d49
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Separate setting of sector field defaults into P_InitializeSector
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2019-12-28 17:29:58 +01:00 |
|
MascaraSnake
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54fe91b1cc
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Refactor P_SetupLines into P_InitializeLinedef
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2019-12-28 17:21:31 +01:00 |
|
MascaraSnake
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1ca25224c2
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Fix P_SetupLines printing the wrong line number
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2019-12-28 17:05:04 +01:00 |
|
MascaraSnake
|
85de3614cb
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Standardize P_LoadVertices and P_LoadSidedefs
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2019-12-28 16:58:48 +01:00 |
|
MascaraSnake
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86d1fb73f4
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Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs
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2019-12-28 16:49:56 +01:00 |
|
MascaraSnake
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21b7507aee
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Reorganize and partially rename map loading functions
|
2019-12-28 16:40:35 +01:00 |
|
MascaraSnake
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b1854b5c96
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Remove stray #endif
|
2019-12-28 14:50:00 +01:00 |
|
MascaraSnake
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5590343043
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Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them.
|
2019-12-28 14:13:26 +01:00 |
|
MascaraSnake
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3971067cf3
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Remove some old #if 0'd code
|
2019-12-28 14:03:48 +01:00 |
|
MascaraSnake
|
303e6cee4a
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Merge branch 'next' into mapload-refactor
|
2019-12-28 13:59:24 +01:00 |
|
MascaraSnake
|
ceca99e3c5
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Fix accidental removal of sector_t's spawn_lightlevel initialization
|
2019-12-28 13:58:23 +01:00 |
|
MascaraSnake
|
e9376a8353
|
Cleaned up some more stuff in P_LoadLevel()
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2019-12-28 12:48:32 +01:00 |
|
MascaraSnake
|
c059146937
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Move more P_LoadLevel parts into subfunctions
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2019-12-28 11:37:56 +01:00 |
|
MascaraSnake
|
319ed09c00
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Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions
|
2019-12-28 11:30:39 +01:00 |
|
MascaraSnake
|
08895ef751
|
Fixed/clarified some flag descriptions in the ZB config
|
2019-12-28 08:43:27 +01:00 |
|
MascaraSnake
|
f83d0fe3a1
|
Fixed/clarified some flag descriptions in the ZB config
|
2019-12-28 08:42:16 +01:00 |
|
GoldenTails
|
f62579811b
|
Fixed messed up comparison.
|
2019-12-27 23:51:13 -06:00 |
|
James R
|
afc78fb56a
|
Only return if we damaged the monitor
|
2019-12-27 14:48:55 -08:00 |
|
Alam Ed Arias
|
94bb6655a5
|
Merge branch 'master' into next
|
2019-12-27 17:08:16 -05:00 |
|
James R
|
152a63b682
|
Merge branch 'rotsprite3' into 'next'
More rollangle changes
See merge request STJr/SRB2!582
|
2019-12-27 16:49:21 -05:00 |
|
James R
|
69ad41e58e
|
Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable
See merge request STJr/SRB2!573
|
2019-12-27 16:49:06 -05:00 |
|
Jaime Passos
|
1fb244d87f
|
GTR_HIDETIME, not GTR_TAG
|
2019-12-27 18:24:08 -03:00 |
|
Jaime Passos
|
e03eaa554b
|
In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings.
|
2019-12-27 17:22:55 -03:00 |
|
Jaime Passos
|
4b2c88fab8
|
Fix CoopLives_OnChange.
|
2019-12-27 17:15:23 -03:00 |
|
Jaime Passos
|
3b341245f1
|
Same deal, but for starposts.
|
2019-12-27 17:14:56 -03:00 |
|
Jaime Passos
|
1f96f70173
|
Preparing for the inevitable gametype rule that will handle cooplives...
|
2019-12-27 17:08:20 -03:00 |
|
Jaime Passos
|
ed29efd9eb
|
ST_drawLivesArea stuff.
|
2019-12-27 16:58:55 -03:00 |
|
Monster Iestyn
|
1d04001fdf
|
use P_SetTarget to assign a value to th->target
|
2019-12-27 19:24:00 +00:00 |
|
Monster Iestyn
|
282fe7667c
|
added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic
|
2019-12-27 19:10:14 +00:00 |
|
Alam Ed Arias
|
c394ad056c
|
use size_t to count the sprites
|
2019-12-27 13:20:58 -05:00 |
|
Alam Ed Arias
|
0caa08defd
|
fread and fwrite use size_t, not int
|
2019-12-27 13:08:26 -05:00 |
|
Alam Ed Arias
|
ff004c4cf6
|
we only need link on unix systems
|
2019-12-27 13:05:15 -05:00 |
|
Jaime Passos
|
6b8839d5aa
|
burst emeralds with GTR_MATCHEMERALDS
|
2019-12-27 12:34:35 -03:00 |
|
Jaime Passos
|
f0d58368f9
|
look for GTR_LIVES rule instead of coop/competition gametype
|
2019-12-27 12:29:21 -03:00 |
|
Jaime Passos
|
f8eed7171a
|
add G_CompetitionGametype(void)
|
2019-12-27 12:28:00 -03:00 |
|
Jaime Passos
|
5c023739e6
|
change this > to >=
|
2019-12-27 12:23:50 -03:00 |
|
Jaime Passos
|
1d0d404922
|
check if the gametype allows spectators to allow jump key respawn
|
2019-12-27 12:17:38 -03:00 |
|
Jaime Passos
|
9613bdeca6
|
use GTR_DEATHMATCHSTARTS
|
2019-12-27 12:14:33 -03:00 |
|
MascaraSnake
|
45c432462e
|
Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big
See merge request STJr/SRB2!581
|
2019-12-27 02:12:01 -05:00 |
|
MascaraSnake
|
e71d07fa8e
|
Merge branch 'next' into kill-zshift
# Conflicts:
# src/p_mobj.c
|
2019-12-27 08:11:04 +01:00 |
|
MascaraSnake
|
6a85e40232
|
Merge branch 'zb-config-refactor' into 'next'
Zone Builder configuration refactor
See merge request STJr/SRB2!570
|
2019-12-27 02:04:22 -05:00 |
|
Jaime Passos
|
56e94182d5
|
P_SetupCamera funny
|
2019-12-27 02:07:13 -03:00 |
|
Jaime Passos
|
51404130af
|
Respawn delay gametype rule
|
2019-12-27 01:44:27 -03:00 |
|
Jaime Passos
|
5ea43aa023
|
Fix sprite rotation crashes.
|
2019-12-27 00:37:40 -03:00 |
|
James R
|
855e61f59e
|
Pop monitors properly so Metal doesn't destroy enemy team's monitors
|
2019-12-26 19:27:25 -08:00 |
|