Commit graph

108 commits

Author SHA1 Message Date
MascaraSnake
54cbd66999 Eradicate levelspecthink_t 2020-04-18 11:05:58 +02:00
MascaraSnake
da594db3fc Remove return values from a few elevator functions that don't use them 2020-04-18 10:52:58 +02:00
MascaraSnake
ab17267363 Make T_BounceCheese use its own thinker struct 2020-04-18 10:45:21 +02:00
MascaraSnake
08f1e03e79 Refactor T_ThwompSector 2020-04-18 10:26:03 +02:00
MascaraSnake
29d33f0a93 Refactor T_NoEnemiesSector 2020-04-18 09:21:04 +02:00
MascaraSnake
0038605979 Make T_MarioBlock use its own thinker data structure 2020-04-18 02:05:23 +02:00
MascaraSnake
7e2f95c3f5 Refactor T_ContinuousFalling 2020-04-18 01:42:13 +02:00
MascaraSnake
70d262653e Refactor T_MovePlane a little bit 2020-04-18 01:08:01 +02:00
MascaraSnake
cc0f686c95 Refactor T_FloatSector 2020-04-18 00:26:49 +02:00
MascaraSnake
fd598f315e Add an enum for crumblestate 2020-04-17 23:54:37 +02:00
MascaraSnake
779b10681f Refactoring in T_BounceCheese 2020-04-17 23:32:39 +02:00
MascaraSnake
9b27d004e3 Remove the spike thinker, which hasn't been necessary for a while now 2020-04-17 22:54:35 +02:00
MascaraSnake
5a58b2d90e Refactor T_EachTimeThinker 2020-04-17 21:19:21 +02:00
MascaraSnake
89539512f6 Make T_EachTimeThinker use its own struct 2020-04-17 14:00:48 +02:00
MascaraSnake
63a901b714 -Remove superfluous variables from raise_t
-Cleanup signatures of P_AddRaiseThinker and P_AddAirbob
2020-04-17 11:11:36 +02:00
MascaraSnake
a41dbe2bae Get rid of code duplication in T_RaiseSector 2020-04-17 10:19:02 +02:00
MascaraSnake
d0c473c9ae Make T_RaiseSector use its own thinker struct instead of levelspecthink_t 2020-04-17 09:58:53 +02:00
Nev3r
464ecc01a4 Merge branch 't_moveplane-refactor' into 'next'
Remove faulty code from T_MovePlane()

See merge request STJr/SRB2!876
2020-04-14 05:53:59 -04:00
Nev3r
778ef86fee Remove the bridge thinker code. 2020-04-14 10:31:07 +02:00
Nev3r
01c0797ba6 Remove now unused P_MobjReadyToMove(). 2020-04-13 16:00:58 +02:00
Nev3r
74bd23c275 Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose. 2020-04-13 15:17:53 +02:00
Nev3r
711c35970c Refactor an unholy piece of code. 2020-04-13 14:31:19 +02:00
Louis-Antoine
892a8dd6e7 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
James R
7060083db5 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Steel Titanium
d415cd5c6d
Update copyright date on source files 2019-12-06 13:49:42 -05:00
James R
b157c21a35 There's some whitespace... 2019-11-07 14:56:42 -08:00
toaster
9d425b21e2 Modify initial platform sink to be more natural, while still toeing the line between "forgiving" and "punishing". 2019-10-20 19:13:46 +01:00
lachwright
2daeb81f36 Create new linedef special type 153: Dynamically Sinking Platform 2019-10-12 04:23:11 +08:00
MascaraSnake
cabc4e0294 Implemented lava splish. Feel free to suggest a different "splish" sound. 2019-10-05 10:00:59 +02:00
toaster
64517a1362 Fix !150, too 2019-07-18 00:16:01 +01:00
toasterbabe
385d34e67e * Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
Jonas Sauer
166f1fac66 Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
toaster
a65925aeca Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
Nev3r
a9110c0645 Fixed more mobj thinker iterator oversights and removed all mobj thinker function checks
Mobjs got their own thinker list after all, and disappearing thinkers are automatically purged from their lists and sent to the limbo list.
So it's safe to assume all thinkers inside the mobj list must be mobjs.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-21 16:39:57 +02:00
Nev3r
39ba20be6b Basic multiple thinker list implementation
Set up a main thinker list and a polyobject mover list to test things up. Works so far, networking as well.

Signed-off-by: Nev3r <apophycens@gmail.com>
2019-04-20 22:39:22 +02:00
mazmazz
075f28b7c8 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
Monster Iestyn
1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn
224c0fccdb Merge branch 'public_next'
# Conflicts:
#	src/Makefile.cfg
#	src/d_clisrv.c
#	src/p_setup.c
#	src/r_segs.c
#	src/r_things.c
2018-11-20 14:33:10 +00:00
Alam Ed Arias
d14f87b8c6 Cleanup whitespace 2018-11-14 10:54:33 -05:00
Monster Iestyn
63ba59341b Fix monitors (and other objects) on a floating, bobbing FOF being stuck slightly above said FOF after it has finished bobbing 2018-11-12 16:23:59 +00:00
Monster Iestyn
b82ddd4f08 Merge branch 'public_next' 2018-09-14 19:51:20 +01:00
Digiku
89a6694d67 Don't trigger thwomp on spectators 2018-09-13 11:32:40 -04:00
mazmazz
c32c72c401 Thwomp fix: Don't trigger (look for players) when ~FF_EXISTS 2018-09-13 11:32:38 -04:00
toaster
1242180667 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1 Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
Monster Iestyn
f061ffa00e Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS 2018-05-21 20:02:30 +01:00
toasterbabe
5cc1befcad * Haunted Heights! Smashing spikeball, Cacolantern, Spinbobert and Hangster, along with the Spider and Bat flickies and general decoration/ambience stuff.
* MF_PAIN and MF_MISSILE now support setting damagetype via their Mass parameter. The two existing conflicts - the fuse setting for the grenade weapon ring and the Cybrakdemon napalm bomb - had these moved to other free parameters.
* A_ConnectToGround is EXTREMELY useful for palmtrees and stuff.
* Some other, relatively hacky A_ functions.
* (Unrelated) Remove the need for a "Mario block mode" for the token by making it natively compatible.
* Spikes and their time-offsetting via that Lua script sphere made. Also allow for wallspikes to do it via their angle/360.
2018-04-28 15:13:44 +01:00
toasterbabe
87fc24ccbb Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change. 2017-10-04 17:45:03 +01:00
Alam Ed Arias
f1a347e55f Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00