Commit graph

14513 commits

Author SHA1 Message Date
spherallic
b772c3a00d Remove "controls per key" option 2022-12-22 00:02:30 +01:00
spherallic
7abdab09bd Check double usage per-player, remove 2.1 code 2022-12-21 23:51:24 +01:00
LJ Sonic
29b9fec85d Merge branch 'increase_maxsend' into 'next'
Increased maxsend

See merge request STJr/SRB2!1895
2022-12-21 11:35:33 +00:00
Lamibe
c1b85b212d Increased maxsend to 200MB 2022-12-19 10:38:17 +01:00
spherallic
a85876d0c2 Change gamepad defaults again, post-refactor 2022-12-16 01:25:54 +01:00
Eidolon
003ee55ccd http-mserv: add SRB2-specific user agent string 2022-12-13 11:44:27 -06:00
Eidolon
ba2a4f06d4 Merge branch 'next' into public_next 2022-12-10 22:04:41 -06:00
Eidolon
30df486dac Update zones.pk3 hash for pre3 (oops) 2022-12-10 15:32:06 -06:00
Eidolon
fdb6f2aff9 sdl: I can't believe it's more version-guards 2022-12-10 02:47:53 -06:00
Eidolon
df28ffd72e sdl: Yet more SDL rumble version-guards 2022-12-10 02:42:14 -06:00
Eidolon
f5f224136b sdl: Version-guard rumble and extended buttons 2022-12-10 02:34:33 -06:00
Eidolon
ec58b1504d sdl: SDL version-guard controller type and hidapi 2022-12-10 02:19:05 -06:00
Eidolon
fcf69001ad cmake: Fix png and openmpt builds in clean envs
In environments without zlib installed, png would fail to build since
it can't find zlib.h. The zlib build's generated public include dir
needs zlib.h to work.

openmpt fails to build because it can't find Rpcrt4, which is not a
necessary link under mingw, but exists in some mingw-w64 toolchains.
It is only needed for MSVC.
2022-12-10 01:53:23 -06:00
Eidolon
fb0f0c5e6c cmake: Use MAME YM2612 emu in GME 2022-12-10 01:46:42 -06:00
Eidolon
9e191d0748 Bump SRB2VERSION and MODVERSION for 2.2.11 pre3 2022-12-08 21:27:24 -06:00
Eidolon
4c72154d4f Merge remote-tracking branch 'local-SRB2/next' into public_next 2022-12-08 21:26:28 -06:00
Eidolon
6428d6fc61 Fix axis inversion and camera look inversion 2022-12-08 21:25:10 -06:00
Eidolon
7d8e8e20b7 Merge branch 'gamepad-refactor-lua-rumble' into 'next'
Add haptic functions for Lua scripting

See merge request STJr/SRB2!1872
2022-12-09 02:17:17 +00:00
Eidolon
7f1cafcd3d Merge branch 'gamepad-refactor-lua-features' into 'next'
Add gamepad library and hooks for Lua scripting

See merge request STJr/SRB2!1871
2022-12-09 02:17:03 +00:00
Eidolon
696e2ab909 Merge branch 'gamepad-refactor' into next
Some hacks from the snake minigame patch have been removed as they are
no longer needed.

See STJr/SRB2!1870

# Conflicts:
#	src/g_game.c
#	src/g_input.c
2022-12-08 20:00:41 -06:00
Eidolon
d98d59494f Add missing level-load view reset from RR 2022-12-08 18:21:37 -06:00
sphere
b9c677e537 Merge branch 'triggerafterxcalls' into 'next'
Fix callcount typo

Closes #922

See merge request STJr/SRB2!1890
2022-12-08 12:25:03 +00:00
spherallic
d0a91646ef Allow setting hoop pitch/yaw in degrees (binary) 2022-12-07 12:34:35 +01:00
Eidolon
df131ef131 Bump SRB2VERSION and MODVERSION for 2.2.11 pre2 2022-12-06 18:43:59 -06:00
Eidolon
aac04b818c Merge branch '22-safe-addfolder' into 'public_next'
Path security checks for addfile, addfolder and exec

See merge request STJr/SRB2Internal!633
2022-12-07 00:43:31 +00:00
Eidolon
5cb13f9d1c Bump SRB2VERSION and MODVERSION for 2.2.11 pre1 2022-12-06 18:39:32 -06:00
Eidolon
cf699f23f9 Merge branch 'next' into public_next 2022-12-06 18:39:06 -06:00
Eidolon
9a7d15761d Merge branch '22-exec-files-only' into 'public_next'
Fix exec crashing with out of memory if opening a directory

See merge request STJr/SRB2Internal!634
2022-12-06 08:42:04 +00:00
Eidolon
6d44eb8016 Revert previous RemoveMobjInterpolator move
Matching Ring Racers. Previous move was actually a mistake on the Kart
port. Done so there is never a condition where the interpolator isn't
removed.
2022-12-05 17:22:01 -06:00
Eidolon
5bb7a527a1 Remove mobj interp. on early-free in P_RemoveMobj
Fixes a crash that occurred frequently in special stages/NiGHTS.
2022-12-04 22:25:23 -06:00
MascaraSnake
2cc7fe2bf0 Fix callcount typo 2022-12-04 09:14:55 +01:00
sphere
153def463f Merge branch 'fix-downloadsnakeconcent' into 'next'
[Snake Controller Fix] fix NONET builds

See merge request STJr/SRB2!1888
2022-11-29 12:07:57 +00:00
sphere
2e3253592a Merge branch 'polyvisiblefix' into 'next'
Fix PolyObject visibility/tangibility constants

See merge request STJr/SRB2!1886
2022-11-29 11:28:57 +00:00
sphere
cef1cc3fdc Merge branch 'dynslope-fix' into 'next'
Dynamic slope vertices: Allow untagged vertices which don't move

Closes #917

See merge request STJr/SRB2!1885
2022-11-29 11:28:55 +00:00
Zwip-Zwap Zapony
4e303ec59d better ifdef 2022-11-26 20:46:25 +00:00
ashifolfi
9cec9fbe97 fix NONET builds 2022-11-26 15:34:32 -05:00
LJ Sonic
c025c3408b Merge branch 'reverse-viewpoint-switch' into 'next'
Better viewpoint switching

See merge request STJr/SRB2!1875
2022-11-26 15:17:56 +00:00
LJ Sonic
5a38bbbbf5 Merge branch 'fix-downloadsnakeconcent' into 'next'
Fix Download Consent/Snake minigame not having controller support

Closes #836 and #835

See merge request STJr/SRB2!1883
2022-11-26 15:14:35 +00:00
Ace Lite
da9786b593 exposed floorlightsec, ceilinglightsec variables. 2022-11-25 23:16:11 +00:00
Ace Lite
656f7f94ac hw_main.c ceiling_y/xoffs renamed 2022-11-25 23:06:22 +00:00
Ace Lite
c5daa248d1 r_fps.c ceiling_y/xoffs renamed 2022-11-25 23:06:07 +00:00
Ace Lite
3217984f55 c-side offset/angle variable renamed 2022-11-25 23:01:27 +00:00
Ace Lite
9d4a3b91c3 change names of Lua variables for last time. 2022-11-25 22:27:41 +00:00
LJ Sonic
ddc708ac87 Remove shift+F12 shortcut
This would conflict if your shift key is bound to a control =((
2022-11-25 22:40:28 +01:00
sphere
0218f9c2fa Merge branch 'fix-suspicious-statue' into 'next'
Fix suspicious statue still being tangible for ~40 tics after spawning lance-a-bot

Closes #856

See merge request STJr/SRB2!1882
2022-11-25 19:51:15 +00:00
MascaraSnake
4de3ed0ab1 Fix PolyObject visibility/tangibility constants 2022-11-25 18:03:58 +01:00
MascaraSnake
1e6150e7fe Dynamic slope vertices: Allow untagged vertices which don't move 2022-11-24 22:20:54 +01:00
spherallic
ba1bad7a96 Merge branch 'next' into fullscreen-toggle 2022-11-24 21:41:06 +01:00
Ace Lite
27c6afb80b Yikes. how did I miss "_" on every single variable 2022-11-24 18:51:53 +00:00
LJ Sonic
28dba7f3c1 Add a separate control for switching to the previous viewpoint 2022-11-23 18:44:58 +01:00