MascaraSnake
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4f3d837835
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Store "no bosses" setting for lasers in thinker instead of checking sourceline.
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2020-04-27 13:09:57 +02:00 |
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MascaraSnake
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630af5d225
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Pass thwomp settings to P_AddThwompThinker
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2020-04-27 13:01:31 +02:00 |
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Louis-Antoine
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58c0383e88
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Use sprites for snake and apple
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2020-04-27 13:01:14 +02:00 |
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MascaraSnake
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556c2a8c18
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Store tag instead of sourceline in raise thinker
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2020-04-27 12:54:08 +02:00 |
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MascaraSnake
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2f9cccf287
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Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF)
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2020-04-27 11:19:07 +02:00 |
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Steel Titanium
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e0f9b82544
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Fix window icon being reset when switching renderers on non-Windows platforms
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2020-04-26 18:46:43 -04:00 |
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Louis-Antoine
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380e246be3
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Lower the download progress bar
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2020-04-26 21:57:17 +02:00 |
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Louis-Antoine
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7c9ce1faee
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Prevent edge warping in Snake minigame
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2020-04-26 21:17:15 +02:00 |
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Monster Iestyn
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d47c64cc11
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Merge branch 'planethinker-followup' into 'next'
Clean up the plane thinker cleanup
See merge request STJr/SRB2!897
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2020-04-26 13:22:49 -04:00 |
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MascaraSnake
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c026b707ce
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Make new thinker loading functions set floordata/ceilingdata where necessary
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2020-04-26 18:54:03 +02:00 |
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MascaraSnake
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fb1746e95b
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Deprecate the camera scanner effect and print a warning when it's used
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2020-04-26 18:42:31 +02:00 |
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MascaraSnake
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82bf72f5e1
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Remove obsolete stuff from elevator_t
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2020-04-26 18:38:45 +02:00 |
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MascaraSnake
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f4282718dc
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Accidentally changed the wrong SaveElevatorThinker call to SaveCrumbleThinker
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2020-04-26 18:31:39 +02:00 |
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MascaraSnake
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554de0e0f5
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T_StartCrumble refactoring, part 1
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2020-04-26 16:51:14 +02:00 |
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MascaraSnake
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295ed303af
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Make T_StartCrumble use its own thinker data structure
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2020-04-26 11:55:10 +02:00 |
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Louis-Antoine
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2e27f32d3e
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Replace a few instance of strncpy with strlcpy
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2020-04-26 00:42:17 +02:00 |
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Louis-Antoine
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212358dbba
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Restore old entry searching functions and add alternate versions for long names
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2020-04-26 00:39:52 +02:00 |
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Monster Iestyn
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7034e2537a
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whoops the sequel
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2020-04-25 16:53:52 +01:00 |
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Monster Iestyn
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049a7db877
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whoops
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2020-04-25 16:52:11 +01:00 |
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Hannu Hanhi
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78c2928b8b
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Optimization: also don't reset shader on models
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2020-04-25 16:32:44 +03:00 |
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Hannu Hanhi
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c0c095e1d1
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Optimization: only call pglUseProgram if shader actually needs changing
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2020-04-25 16:32:32 +03:00 |
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Hannu Hanhi
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0758a8caec
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Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
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2020-04-25 16:32:21 +03:00 |
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Nev3r
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200fbc04ef
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Merge branch 'shaders-merge-again' into 'sal-oglshaderport'
Funny shaders master merge
See merge request STJr/SRB2!892
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2020-04-25 07:41:59 -04:00 |
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MascaraSnake
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04c10ed41b
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Merge branch 'next' into udmf-next
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2020-04-25 08:19:26 +02:00 |
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MascaraSnake
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3cd8f62ae9
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Remove a line I overlooked in the thinker cleanup branch
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2020-04-25 08:18:48 +02:00 |
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James R
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fe9b933b97
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Merge remote-tracking branch 'origin/master' into HEAD
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2020-04-24 22:10:59 -07:00 |
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James R
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9f7a0a117c
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Merge branch 'shaders-222' into 'sal-oglshaderport'
shaders master merge and mipmap fix
See merge request STJr/SRB2!848
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2020-04-25 00:06:06 -04:00 |
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Monster Iestyn
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49cceda15b
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Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago)
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2020-04-24 22:43:23 +01:00 |
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Monster Iestyn
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7dda5f6b94
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created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID
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2020-04-24 22:29:41 +01:00 |
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Louis-Antoine
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10fbaaf781
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Fix compiler warnings
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2020-04-24 22:19:05 +02:00 |
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Monster Iestyn
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e406a7bef5
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no diff3 needed for line archiving
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2020-04-24 20:58:38 +01:00 |
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Monster Iestyn
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1e61229cb7
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we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway)
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2020-04-24 20:57:48 +01:00 |
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Monster Iestyn
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c1d2b8301b
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split sector/lines archiving-related code into their own functions too
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2020-04-24 20:40:50 +01:00 |
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Monster Iestyn
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2d45decbb0
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remove statsec and statline as they appear to be entirely unused
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2020-04-24 20:28:01 +01:00 |
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Monster Iestyn
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08a7fcbe8d
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Split off FOF archiving-related code into their own functions
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2020-04-24 20:26:57 +01:00 |
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MascaraSnake
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3170f2b8c3
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Merge branch 'next' into udmf-next
# Conflicts:
# src/p_mobj.c
# src/r_segs.c
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2020-04-24 21:15:53 +02:00 |
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Monster Iestyn
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d1d006a1a7
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Merge branch 'thinker-cleanup' into 'next'
Plane movement thinker cleanup
See merge request STJr/SRB2!880
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2020-04-24 14:30:52 -04:00 |
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Louis-Antoine
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d235d401bc
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Improve controls handling in connection screen minigame
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2020-04-24 19:27:42 +02:00 |
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Louis-Antoine
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9ac3fd202f
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Add a Snake minigame to the downloading screen
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2020-04-24 19:27:29 +02:00 |
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Monster Iestyn
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eaeb9358a3
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Merge branch 'crumbling-sink' into 'next'
Sync crumblestate in netgames
See merge request STJr/SRB2!890
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2020-04-24 12:53:14 -04:00 |
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Louis-Antoine
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e4f2c1dc70
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Fix mouse being grabbed in intermission and cutscenes
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2020-04-24 18:33:35 +02:00 |
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Monster Iestyn
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9df5d6e1e0
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These are flags! Serves me right for just rushing this out
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2020-04-24 16:53:54 +01:00 |
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Monster Iestyn
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2419b65f79
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Sync crumblestate in netgames
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2020-04-24 16:40:09 +01:00 |
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Louis-Antoine
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c90cc3b58f
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Add a menu option for the minimum join delay
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2020-04-24 15:38:07 +02:00 |
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Louis-Antoine
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9ec4ba3824
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Add a minimum delay between connections
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2020-04-24 14:05:15 +02:00 |
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Zachary McAlpin
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187efb4df2
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-04-23 18:39:31 -05:00 |
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Zachary McAlpin
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f6120410fb
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Execute LUAh_GameQuit earlier in M_QuitResponse
It just feels a bit funny to execute LUAh_GameQuit if you are playing a session after the quit screen appears instead of before.
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2020-04-23 17:38:08 -05:00 |
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Monster Iestyn
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bfb2467796
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Merge branch 'uh-oh-spriteinfo' into 'next'
Fix minor issue with lua spriteinfo
See merge request STJr/SRB2!872
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2020-04-23 16:12:55 -04:00 |
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Monster Iestyn
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4ef8093e92
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Merge branch 'emeraldspawnfix' into 'next'
Fix emerald hunt not working properly, part 2
See merge request STJr/SRB2!887
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2020-04-23 15:41:27 -04:00 |
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Monster Iestyn
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a71fe6445a
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Merge branch 'master' into next
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2020-04-23 18:49:53 +01:00 |
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