Lactozilla
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978a6b2717
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Fix typos in R_RenderPortalHorizonLine
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2024-02-20 23:22:43 -03:00 |
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Lactozilla
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fd64fdfa34
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Merge branch 'next' into sector-portals
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2023-12-27 23:46:16 -03:00 |
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Lactozilla
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468b448316
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Add sector texture scale fields
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2023-11-24 01:52:57 -03:00 |
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Lactozilla
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87d40fc3cc
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Use original portal's origin for the viewpoint displacement
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2023-08-25 00:18:20 -03:00 |
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Lactozilla
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9335ee3031
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Implement "copy portal to line" sector portal type
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2023-08-24 17:36:38 -03:00 |
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Lactozilla
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ff5d53e54d
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Serialize sector portals
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2023-08-24 16:04:31 -03:00 |
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Lactozilla
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6d812b4a43
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Implement Eternity Engine's plane portal and horizon portal types
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2023-08-24 00:51:52 -03:00 |
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Lactozilla
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74ea880ca0
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Refactor
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2023-08-23 17:49:29 -03:00 |
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Lactozilla
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e230d38aad
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Ensure sector portals are rendered when they would otherwise be missed
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2023-08-23 15:46:48 -03:00 |
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Lactozilla
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5b387ec94a
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Make linedef type 6 closer to ZDoom's Sector_SetPortal
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2023-08-23 15:04:50 -03:00 |
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Lactozilla
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03daf721ef
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Allow sector portals to be displayed properly on sky sectors
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2023-08-23 13:43:02 -03:00 |
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Lactozilla
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1506909a1f
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Reimplement sector portals
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2023-08-23 04:24:06 -03:00 |
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sphere
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13ac83a208
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Floor portal test, ported
Co-authored-by: Lactozilla <jp6781615@gmail.com>
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2023-08-23 02:58:38 -03:00 |
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Ace Lite
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2240742720
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Merge branch SRB2:next into lua-texture-offsets-expose
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2023-07-06 18:35:00 +00:00 |
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spherallic
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1470d099e3
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Update copyright year & credits
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2023-03-31 14:53:31 +02:00 |
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LJ Sonic
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d03ef0a441
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Fix HOMs in large rooms
Credits go to Lactozilla
|
2022-12-27 20:31:55 +01:00 |
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Ace Lite
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3217984f55
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c-side offset/angle variable renamed
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2022-11-25 23:01:27 +00:00 |
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Eidolon
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12c2ddb115
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Merge branch 'uncappedrevengeance' into next
Uncapped
See merge request STJr/SRB2!1856
# Conflicts:
# src/dummy/i_system.c
# src/win32/win_sys.c
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2022-11-08 21:13:50 -06:00 |
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MascaraSnake
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8d4baace53
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Add Lua backwards compatibility for FOF flags
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2022-07-31 12:04:42 +02:00 |
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Eidolon
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805941a98f
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Merge public next into uncappedrevengeance
This is to capture the UDMF merges and make the later code review
easier.
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2022-05-03 14:45:14 -05:00 |
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Sally Coolatta
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b98207035d
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Fix plane interpolation light level flickering
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2022-04-26 20:56:33 -05:00 |
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MascaraSnake
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2e56c3de35
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Merge branch 'udmf-polyobjects' into udmf-lighting
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2022-04-19 22:18:30 +02:00 |
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spherallic
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14295ac7de
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2022
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2022-03-03 20:24:46 +01:00 |
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MascaraSnake
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aee4996eba
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Merge branch 'udmf-polyobjects' into udmf-lighting
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2021-12-03 19:22:37 +01:00 |
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Hannu Hanhi
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77ecfb9cdc
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Perfstats averaging and refactor
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2021-10-29 02:18:02 +03:00 |
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MascaraSnake
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e15c160773
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Implement per-sector floor/ceiling lighting
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2021-09-19 08:58:21 +02:00 |
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LJ Sonic
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d325c7e6d3
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The year is 2021
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2021-05-07 17:45:56 +02:00 |
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Jaime Ita Passos
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5e890ee6f8
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
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Nev3r
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c62ef355ef
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
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2020-10-27 20:48:25 +01:00 |
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Jaime Passos
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cc97e22e2f
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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Hannu Hanhi
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4f20a20165
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Performance stats
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2020-10-10 22:12:34 +03:00 |
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Nev3r
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ad55f5f872
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Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
# Conflicts:
# src/hardware/hw_main.c
# src/p_ceilng.c
# src/p_floor.c
# src/p_mobj.c
# src/p_mobj.h
# src/p_polyobj.c
# src/p_saveg.c
# src/p_setup.c
# src/p_spec.c
# src/p_spec.h
# src/p_user.c
# src/r_bsp.c
# src/r_defs.h
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2020-07-10 18:18:07 +02:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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Louis-Antoine
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d0abd6e86c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
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2020-05-18 16:14:05 +02:00 |
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Louis-Antoine
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a06c4a8c98
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Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
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2020-05-18 15:23:56 +02:00 |
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Hannu Hanhi
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7e8543a408
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More render stats for software mode, renamed and relocated some render stats variables
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2020-05-02 23:13:53 +03:00 |
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MascaraSnake
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485a4e5035
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Remove POLYOBJECTS and POLYOBJECTS_PLANES defines
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2020-05-02 12:08:31 +02:00 |
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Nev3r
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e59480e4cf
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Portal lines now use the taglist's first element.
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2020-04-17 10:34:24 +02:00 |
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Nev3r
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7d3d71c418
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Get rid of the last case of P_FindSpecialLineFromTag() in the main code.
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2020-04-15 10:05:59 +02:00 |
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Nev3r
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38e92aecfd
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Fix Tags_Compare() typo to Tag_Compare().
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2020-04-12 15:03:14 +02:00 |
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Nev3r
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fe4ab5d29f
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Use Tags_Compare wrapper on software renderer to compare sector tags.
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2020-04-12 13:14:39 +02:00 |
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MascaraSnake
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92c74814cf
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Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES
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2020-03-25 08:34:52 +01:00 |
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Louis-Antoine
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6f9422d380
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Encapsulate plane height checks
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2020-03-22 17:28:50 +01:00 |
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Louis-Antoine
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892a8dd6e7
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Make SRB2 flat like Earth
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2020-03-20 18:55:29 +01:00 |
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James R
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7060083db5
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Update copyright year to 2020
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2020-02-19 14:08:45 -08:00 |
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Nev3r
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389b9e35c4
|
Add XNOD, XGLN and XGL3 BSP formats recognition and support.
|
2019-12-29 14:17:51 +01:00 |
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Jaime Passos
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dedd5527da
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Restore portal culling code that went gone by pure accident
|
2019-12-11 11:35:34 -03:00 |
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Steel Titanium
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d415cd5c6d
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Update copyright date on source files
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2019-12-06 13:49:42 -05:00 |
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toaster
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1f2baf5b6b
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Make polyobjects agree with sector lighting/colormap like a FOF.
Caution: has weird retry/reload bug. Ask sphere for sample map/coords.
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2019-08-22 22:30:36 +01:00 |
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Nev3r
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d2605e0314
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Remove remnants of portalcullsector.
|
2019-06-10 17:13:04 +02:00 |
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