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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-14 17:01:07 +00:00
Implement Eternity Engine's plane portal and horizon portal types
This commit is contained in:
parent
74ea880ca0
commit
6d812b4a43
10 changed files with 194 additions and 61 deletions
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@ -1117,8 +1117,6 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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INT32 gl_toptexture = 0, gl_bottomtexture = 0;
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fixed_t texturevpeg;
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bothceilingssky = bothfloorssky = false;
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SLOPEPARAMS(gl_backsector->c_slope, worldhigh, worldhighslope, gl_backsector->ceilingheight)
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SLOPEPARAMS(gl_backsector->f_slope, worldlow, worldlowslope, gl_backsector->floorheight)
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@ -2339,6 +2337,7 @@ static void HWR_AddLine(seg_t * line)
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#endif
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gl_backsector = line->backsector;
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bothceilingssky = bothfloorssky = false;
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#ifdef NEWCLIP
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if (!line->backsector)
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@ -2347,8 +2346,6 @@ static void HWR_AddLine(seg_t * line)
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}
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else
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{
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bothceilingssky = bothfloorssky = false;
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gl_backsector = R_FakeFlat(gl_backsector, &tempsec, NULL, NULL, true);
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if (gl_backsector->ceilingpic == skyflatnum && gl_frontsector->ceilingpic == skyflatnum
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30
src/p_spec.c
30
src/p_spec.c
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@ -6227,6 +6227,9 @@ static boolean P_IsSectorPortalValid(sectorportal_t *secportal)
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return secportal->mobj && !P_MobjWasRemoved(secportal->mobj);
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case SECPORTAL_SKYBOX:
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return skyboxmo[0] && !P_MobjWasRemoved(skyboxmo[0]);
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case SECPORTAL_PLANE:
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case SECPORTAL_HORIZON:
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return true;
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default:
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return false;
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}
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@ -6525,6 +6528,23 @@ void P_SpawnSpecials(boolean fromnetsave)
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ceiling = plane_type == TMP_CEILING;
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}
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// Eternity's floor and horizon portal types
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if (portal_type == TMSECPORTAL_PLANE || portal_type == TMSECPORTAL_HORIZON)
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{
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secportaltype_e type = portal_type == TMSECPORTAL_HORIZON ? SECPORTAL_HORIZON : SECPORTAL_PLANE;
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if (floor)
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{
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sectorportal_t *floorportal = P_SectorGetFloorPortalOrCreate(lines[i].frontsector);
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floorportal->type = type;
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}
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if (ceiling)
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{
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sectorportal_t *ceilportal = P_SectorGetCeilingPortalOrCreate(lines[i].frontsector);
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ceilportal->type = type;
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}
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break;
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}
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INT32 s1 = -1;
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TAG_ITER_SECTORS(target_sector_tag, s1) // Target sector tag
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@ -6532,7 +6552,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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sector_t *target_sector = §ors[s1];
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// Line portal
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if (portal_type == 0)
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if (portal_type == TMSECPORTAL_NORMAL)
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{
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INT32 linenum = -1;
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TAG_ITER_LINES(misc, linenum)
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@ -6561,7 +6581,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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}
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// Skybox portal
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else if (portal_type == 2)
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else if (portal_type == TMSECPORTAL_SKYBOX)
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{
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if (floor)
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{
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@ -6575,7 +6595,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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}
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// Plane portal
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else if (portal_type == 7)
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else if (portal_type == TMSECPORTAL_SECTOR)
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{
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INT32 s2 = -1;
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TAG_ITER_SECTORS(misc, s2) // Sector tag to make a portal to
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@ -6596,7 +6616,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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}
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}
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// Use mobj as viewpoint
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else if (portal_type == 8)
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else if (portal_type == TMSECPORTAL_OBJECT)
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{
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mobj_t *mobj = P_GetMobjByTag(misc);
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if (!mobj)
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@ -7428,7 +7448,7 @@ void P_SpawnSpecials(boolean fromnetsave)
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continue;
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int portal_type = lines[i].args[1];
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if (portal_type != 1)
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if (portal_type != TMSECPORTAL_COPIED)
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continue;
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int target_sector_tag = lines[i].args[0];
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15
src/p_spec.h
15
src/p_spec.h
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@ -476,6 +476,21 @@ typedef enum
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TMB_MODULATE = 4,
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} textmapblendmodes_t;
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typedef enum
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{
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TMSECPORTAL_NORMAL,
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TMSECPORTAL_COPIED,
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TMSECPORTAL_SKYBOX,
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TMSECPORTAL_PLANE,
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TMSECPORTAL_HORIZON,
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// The two portal types below are unimplemented
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TMSECPORTAL_COPY_PORTAL_TO_LINE,
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TMSECPORTAL_INTERACTIVE,
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// The two portal types below are new to SRB2
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TMSECPORTAL_SECTOR,
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TMSECPORTAL_OBJECT
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} textmapsecportaltype_t;
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// GETSECSPECIAL (specialval, section)
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//
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// Pulls out the special # from a particular section.
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142
src/r_bsp.c
142
src/r_bsp.c
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@ -39,6 +39,8 @@ drawseg_t *ds_p = NULL;
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boolean bothceilingssky = false; // turned on if both back and front ceilings are sky
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boolean bothfloorssky = false; // likewise, but for floors
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boolean horizonline = false;
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// indicates doors closed wrt automap bugfix:
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INT32 doorclosed;
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@ -456,6 +458,8 @@ static void R_AddLine(seg_t *line)
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return;
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backsector = line->backsector;
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horizonline = line->linedef->special == HORIZONSPECIAL;
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bothceilingssky = bothfloorssky = false;
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// Portal line
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if (line->linedef->special == 40 && line->side == 0)
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@ -488,7 +492,6 @@ static void R_AddLine(seg_t *line)
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backsector = R_FakeFlat(backsector, &tempsec, NULL, NULL, true);
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doorclosed = 0;
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bothceilingssky = bothfloorssky = false;
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// hack to allow height changes in outdoor areas
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// This is what gets rid of the upper textures if there should be sky
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@ -844,6 +847,51 @@ static void R_AddPolyObjects(subsector_t *sub)
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drawseg_t *firstseg;
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static void R_CheckSectorLightLists(sector_t *sector, sector_t *fakeflat, INT32 *floorlightlevel, INT32 *ceilinglightlevel, extracolormap_t **floorcolormap, extracolormap_t **ceilingcolormap)
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{
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// Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps.
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if (fakeflat->ffloors)
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{
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fixed_t floorcenterz = P_GetSectorFloorZAt (fakeflat, fakeflat->soundorg.x, fakeflat->soundorg.y);
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fixed_t ceilingcenterz = P_GetSectorCeilingZAt(fakeflat, fakeflat->soundorg.x, fakeflat->soundorg.y);
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boolean anyMoved = fakeflat->moved;
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if (anyMoved == false)
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{
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for (ffloor_t *rover = fakeflat->ffloors; rover; rover = rover->next)
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{
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sector_t *controlSec = §ors[rover->secnum];
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if (controlSec->moved == true)
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{
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anyMoved = true;
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break;
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}
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}
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}
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if (anyMoved == true)
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{
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fakeflat->numlights = sector->numlights = 0;
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R_Prep3DFloors(fakeflat);
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sector->lightlist = fakeflat->lightlist;
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sector->numlights = fakeflat->numlights;
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sector->moved = fakeflat->moved = false;
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}
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INT32 light = R_GetPlaneLight(fakeflat, floorcenterz, false);
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if (fakeflat->floorlightsec == -1 && !fakeflat->floorlightabsolute)
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*floorlightlevel = max(0, min(255, *fakeflat->lightlist[light].lightlevel + fakeflat->floorlightlevel));
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*floorcolormap = *fakeflat->lightlist[light].extra_colormap;
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light = R_GetPlaneLight(fakeflat, ceilingcenterz, false);
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if (fakeflat->ceilinglightsec == -1 && !fakeflat->ceilinglightabsolute)
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*ceilinglightlevel = max(0, min(255, *fakeflat->lightlist[light].lightlevel + fakeflat->ceilinglightlevel));
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*ceilingcolormap = *fakeflat->lightlist[light].extra_colormap;
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}
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}
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static void R_Subsector(size_t num)
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{
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INT32 count, floorlightlevel, ceilinglightlevel, light;
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@ -877,43 +925,7 @@ static void R_Subsector(size_t num)
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floorcenterz = P_GetSectorFloorZAt (frontsector, frontsector->soundorg.x, frontsector->soundorg.y);
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ceilingcenterz = P_GetSectorCeilingZAt(frontsector, frontsector->soundorg.x, frontsector->soundorg.y);
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// Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps.
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if (frontsector->ffloors)
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{
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boolean anyMoved = frontsector->moved;
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if (anyMoved == false)
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{
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for (rover = frontsector->ffloors; rover; rover = rover->next)
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{
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sector_t *controlSec = §ors[rover->secnum];
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if (controlSec->moved == true)
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{
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anyMoved = true;
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break;
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}
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}
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}
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if (anyMoved == true)
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{
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frontsector->numlights = sub->sector->numlights = 0;
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R_Prep3DFloors(frontsector);
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sub->sector->lightlist = frontsector->lightlist;
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sub->sector->numlights = frontsector->numlights;
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sub->sector->moved = frontsector->moved = false;
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}
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light = R_GetPlaneLight(frontsector, floorcenterz, false);
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if (frontsector->floorlightsec == -1 && !frontsector->floorlightabsolute)
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floorlightlevel = max(0, min(255, *frontsector->lightlist[light].lightlevel + frontsector->floorlightlevel));
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floorcolormap = *frontsector->lightlist[light].extra_colormap;
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light = R_GetPlaneLight(frontsector, ceilingcenterz, false);
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if (frontsector->ceilinglightsec == -1 && !frontsector->ceilinglightabsolute)
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ceilinglightlevel = max(0, min(255, *frontsector->lightlist[light].lightlevel + frontsector->ceilinglightlevel));
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ceilingcolormap = *frontsector->lightlist[light].extra_colormap;
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}
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R_CheckSectorLightLists(sub->sector, frontsector, &floorlightlevel, &ceilinglightlevel, &floorcolormap, &ceilingcolormap);
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sub->sector->extra_colormap = frontsector->extra_colormap;
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@ -1301,3 +1313,57 @@ void R_RenderBSPNode(INT32 bspnum)
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R_Subsector(bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR);
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}
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void R_RenderPortalHorizonLine(sector_t *sector)
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{
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INT32 floorlightlevel, ceilinglightlevel;
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static sector_t tempsec; // Deep water hack
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extracolormap_t *floorcolormap;
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extracolormap_t *ceilingcolormap;
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frontsector = sector;
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backsector = NULL;
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// Deep water/fake ceiling effect.
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frontsector = R_FakeFlat(frontsector, &tempsec, &floorlightlevel, &ceilinglightlevel, false);
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floorcolormap = ceilingcolormap = frontsector->extra_colormap;
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R_CheckSectorLightLists(sector, frontsector, &floorlightlevel, &ceilinglightlevel, &floorcolormap, &ceilingcolormap);
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sector->extra_colormap = frontsector->extra_colormap;
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if (P_GetSectorFloorZAt(frontsector, viewx, viewy) < viewz
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|| frontsector->floorpic == skyflatnum
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|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum))
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{
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floorplane = R_FindPlane(frontsector, frontsector->floorheight, frontsector->floorpic, floorlightlevel,
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frontsector->floorxoffset, frontsector->flooryoffset, frontsector->floorangle, floorcolormap, NULL, NULL, NULL, NULL);
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}
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else
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floorplane = NULL;
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if (P_GetSectorCeilingZAt(frontsector, viewx, viewy) > viewz
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|| frontsector->ceilingpic == skyflatnum
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|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].floorpic == skyflatnum))
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{
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ceilingplane = R_FindPlane(frontsector, frontsector->ceilingheight, frontsector->ceilingpic,
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ceilinglightlevel, frontsector->ceilingxoffset, frontsector->ceilingyoffset, frontsector->ceilingangle,
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ceilingcolormap, NULL, NULL, NULL, NULL);
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}
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else
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ceilingplane = NULL;
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numffloors = 0;
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portalline = false;
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doorclosed = 0;
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bothceilingssky = bothfloorssky = false;
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horizonline = true;
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firstseg = NULL;
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curline = &segs[0];
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R_ClipSolidWallSegment(portalclipstart, portalclipend);
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curline = NULL;
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}
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@ -34,6 +34,8 @@ extern drawseg_t *ds_p;
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extern boolean bothceilingssky;
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extern boolean bothfloorssky;
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extern boolean horizonline;
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extern INT32 doorclosed;
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// BSP?
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@ -41,6 +43,7 @@ void R_ClearClipSegs(void);
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void R_PortalClearClipSegs(INT32 start, INT32 end);
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void R_ClearDrawSegs(void);
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void R_RenderBSPNode(INT32 bspnum);
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void R_RenderPortalHorizonLine(sector_t *sector);
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void R_SortPolyObjects(subsector_t *sub);
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12
src/r_defs.h
12
src/r_defs.h
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@ -210,11 +210,13 @@ typedef enum
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typedef enum
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{
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SECPORTAL_LINE,
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SECPORTAL_OBJECT,
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SECPORTAL_SKYBOX,
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SECPORTAL_FLOOR,
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SECPORTAL_CEILING
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SECPORTAL_LINE, // Works similar to a line portal
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SECPORTAL_SKYBOX, // Uses the skybox object as the reference view
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SECPORTAL_PLANE, // Eternity Engine's plane portal type
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SECPORTAL_HORIZON, // Eternity Engine's horizon portal type
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SECPORTAL_OBJECT, // Uses an object as the reference view
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SECPORTAL_FLOOR, // Uses a sector as the reference view; the view height is aligned with the sector's floor
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SECPORTAL_CEILING // Uses a sector as the reference view; the view height is aligned with the sector's ceiling
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} secportaltype_e;
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typedef struct sectorportal_s
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15
src/r_main.c
15
src/r_main.c
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@ -1547,9 +1547,18 @@ void R_RenderPlayerView(player_t *player)
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Mask_Pre(&masks[nummasks - 1]);
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curdrawsegs = ds_p;
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// Render the BSP from the new viewpoint, and clip
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// any sprites with the new clipsegs and window.
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R_RenderBSPNode((INT32)numnodes - 1);
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if (portal->is_horizon)
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{
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// If the portal is a plane or a horizon portal, then we just render a horizon line
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R_RenderPortalHorizonLine(portal->horizon_sector);
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}
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else
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{
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// Render the BSP from the new viewpoint, and clip
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// any sprites with the new clipsegs and window.
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R_RenderBSPNode((INT32)numnodes - 1);
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}
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Mask_Post(&masks[nummasks - 1]);
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R_ClipSprites(ds_p - (masks[nummasks - 1].drawsegs[1] - masks[nummasks - 1].drawsegs[0]), portal);
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@ -16,6 +16,7 @@
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#include "r_main.h"
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#include "doomstat.h"
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#include "p_spec.h" // Skybox viewpoints
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#include "p_slopes.h" // P_GetSectorFloorZAt and P_GetSectorCeilingZAt
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#include "p_local.h"
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#include "z_zone.h"
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#include "r_things.h"
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@ -191,6 +192,8 @@ void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, con
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Portal_GetViewpointForLine(portal, start, dest);
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portal->clipline = line2;
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portal->is_horizon = false;
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portal->horizon_sector = NULL;
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Portal_ClipRange(portal);
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@ -312,6 +315,8 @@ void Portal_AddSkybox (const visplane_t* plane)
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portal->viewz += viewz * -mh->skybox_scalez;
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portal->clipline = -1;
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portal->is_horizon = false;
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portal->horizon_sector = NULL;
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}
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/** Creates a sector portal out of a visplane.
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@ -337,6 +342,8 @@ void Portal_AddSectorPortal (const visplane_t* plane)
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Portal_ClipVisplane(plane, portal);
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portal->clipline = -1;
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portal->is_horizon = false;
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portal->horizon_sector = NULL;
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switch (secportal->type)
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{
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@ -354,13 +361,25 @@ void Portal_AddSectorPortal (const visplane_t* plane)
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case SECPORTAL_FLOOR:
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x = secportal->sector->soundorg.x;
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y = secportal->sector->soundorg.y;
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z = secportal->sector->floorheight;
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z = P_GetSectorFloorZAt(secportal->sector, x, y);
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angle = 0;
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break;
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case SECPORTAL_CEILING:
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x = secportal->sector->soundorg.x;
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y = secportal->sector->soundorg.y;
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z = secportal->sector->ceilingheight;
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z = P_GetSectorCeilingZAt(secportal->sector, x, y);
|
||||
angle = 0;
|
||||
break;
|
||||
case SECPORTAL_PLANE:
|
||||
case SECPORTAL_HORIZON:
|
||||
portal->is_horizon = true;
|
||||
portal->horizon_sector = plane->sector;
|
||||
x = plane->sector->soundorg.x;
|
||||
y = plane->sector->soundorg.y;
|
||||
if (secportal->type == SECPORTAL_PLANE)
|
||||
z = -viewz;
|
||||
else
|
||||
z = 0;
|
||||
angle = 0;
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -30,6 +30,10 @@ typedef struct portal_s
|
|||
fixed_t viewz;
|
||||
angle_t viewangle;
|
||||
|
||||
// For horizon portals
|
||||
boolean is_horizon;
|
||||
sector_t *horizon_sector;
|
||||
|
||||
UINT8 pass; /**< Keeps track of the portal's recursion depth. */
|
||||
INT32 clipline; /**< Optional clipline for line-based portals. */
|
||||
|
||||
|
|
|
@ -1787,8 +1787,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
else
|
||||
{
|
||||
// two sided line
|
||||
bothceilingssky = bothfloorssky = false;
|
||||
|
||||
SLOPEPARAMS(backsector->c_slope, worldhigh, worldhighslope, backsector->ceilingheight)
|
||||
SLOPEPARAMS(backsector->f_slope, worldlow, worldlowslope, backsector->floorheight)
|
||||
worldhigh -= viewz;
|
||||
|
@ -2334,7 +2332,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
worldtopslope >>= 4;
|
||||
worldbottomslope >>= 4;
|
||||
|
||||
if (linedef->special == HORIZONSPECIAL) { // HORIZON LINES
|
||||
if (horizonline) { // HORIZON LINES
|
||||
topstep = bottomstep = 0;
|
||||
topfrac = bottomfrac = (centeryfrac>>4);
|
||||
topfrac++; // Prevent 1px HOM
|
||||
|
@ -2435,7 +2433,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
{
|
||||
ffloor[i].f_pos >>= 4;
|
||||
ffloor[i].f_pos_slope >>= 4;
|
||||
if (linedef->special == HORIZONSPECIAL) // Horizon lines extend FOFs in contact with them too.
|
||||
if (horizonline) // Horizon lines extend FOFs in contact with them too.
|
||||
{
|
||||
ffloor[i].f_step = 0;
|
||||
ffloor[i].f_frac = (centeryfrac>>4);
|
||||
|
|
Loading…
Reference in a new issue