LJ Sonic
6895d7df92
Merge branch 'next' into 'dofile'
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# Conflicts:
# src/lua_script.c
# src/lua_script.h
2020-06-01 09:28:56 -04:00
Louis-Antoine
1bacaedde2
Show the traceback when a Lua script error happens
2020-05-30 20:24:33 +02:00
Louis-Antoine
1dbb755743
Add dofile() to Lua
2020-05-29 17:35:07 +02:00
James R
4eeae51cbb
Merge branch 'more-lua-map-names' into 'next'
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G_BuildMapTitle for Lua, G_BuildMapName outside of levels
See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
James R
d4c08a8410
Merge branch 'lightmemedata' into 'next'
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Cvars returned by CV_FindVar did not work with userdataType
See merge request STJr/SRB2!754
2020-04-09 19:48:39 -04:00
Louis-Antoine
e3cbdf8fab
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
James R
7060083db5
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
deaf5cfa28
LUA_PushLightUserdata takes the fun out of lib_cvFindVar
2020-02-02 15:19:19 -08:00
James R
7d5a8ac14b
Allow G_BuildMapName outside of levels
2020-01-15 19:25:48 -08:00
Jaime Passos
5ebd84c3e7
Move ALL the Lua global variable stuff into lua_script.c.
2019-12-23 18:49:23 -03:00
Steel Titanium
d415cd5c6d
Update copyright date on source files
2019-12-06 13:49:42 -05:00
toaster
7bff305672
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
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* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
mazmazz
075f28b7c8
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Monster Iestyn
1462c638cb
Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
2017-04-25 21:45:53 +01:00
Monster Iestyn
aa146dee41
Disabled all seg_t/node_t-related Lua code for now
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To re-enable support for the above, uncomment the define HAVE_LUA_SEGS line in lua_script.h. Plain bbox userdata stuff is not disabled (though currently it's not used anyway)
2016-11-24 21:11:44 +00:00
Inuyasha
f07585191b
copyright dates/statements updated and such
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(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Inuyasha
3235351b99
And now Lua yells at you for doing what I just fixed
2016-05-11 14:33:50 -07:00
Alam Arias
771c1ecb8a
Merge pull request #68 from Yukitty/revert-Lua-angles
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Revert "Change angle_t handling in Lua."
2016-03-09 11:58:51 -05:00
JTE
54f95eb387
Revert "Change angle_t handling in Lua."
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This partially reverts commit ef0e61fc33
.
2016-03-09 08:38:10 -05:00
Inuyasha
cfcd7ce0d3
Readded EvalMath to Lua.
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There is a caveat to this: The first time EvalMath is used, a
deprecated function warning will be shown to the user that tells
them to use _G[] instead.
This reverts commit 9d36cf37bd
.
2016-03-08 22:15:26 -08:00
Yukita Mayako
9d6e75ae4f
Cleanup LUAh_NetArchiveHook prototype mess.
2016-03-03 17:30:10 -05:00
Yukita Mayako
0af32ee2fa
Move garbage collection out of Lua hooks.
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That's supposed to be run once a frame, not once per hook
per mobj per frame you moron. If you just run it seven
thousand times a frame, of course your framerate will drop.
2015-06-10 13:42:45 -04:00
JTE
ef0e61fc33
Change LUA_NUMBER to fixed_t, change angle_t handling in Lua.
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Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead
of using a full UINT32. Lua only has one number type, so signedness
gets in the way of using angle_t directly. This handling of angles
matches up with how ZDoom ACS scripting and the like does it.
I also changed all the integer casts and pushes of fixed_t to
their own macro in preperation for possible future seperation.
2015-05-20 23:54:04 -04:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00