flarn2006
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172454f108
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Fix offset_tags array indices
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2021-06-01 10:09:57 -04:00 |
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Nev3r
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f7ee0dacf2
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Merge branch 'lua_mapnumber' into 'next'
Expose M_MapNumber to Lua
See merge request STJr/SRB2!1521
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2021-06-01 07:43:33 -04:00 |
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Nev3r
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2d155fa366
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Merge branch 'remove-fracunit-2' into 'next'
I have no idea why software does this.
See merge request STJr/SRB2!1517
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2021-06-01 07:42:36 -04:00 |
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Nev3r
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de0a91729b
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Merge branch 'buttered-lua' into 'next'
Expose P_ButteredSlope to lua
See merge request STJr/SRB2!1397
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2021-06-01 07:39:19 -04:00 |
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Nev3r
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6edad47788
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Merge branch 'no-airwalking-springs' into 'next'
No airwalking (from horizontal springs)
See merge request STJr/SRB2!1428
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2021-06-01 07:38:04 -04:00 |
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Nev3r
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b49238f7c4
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Merge branch 'remove-iterdeclarations' into 'next'
Remove TAG_ITER_DECLARECOUNTER
See merge request STJr/SRB2!1398
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2021-06-01 07:36:50 -04:00 |
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Nev3r
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ab06ff011e
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Merge branch 'colorfret' into 'next'
Respect mobj->color while enemies & bosses flash (resolves #531)
Closes #531
See merge request STJr/SRB2!1513
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2021-06-01 02:31:22 -04:00 |
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Nev3r
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e06b450c75
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Merge branch 'small-readme-update' into 'master'
Add badge to readme showing latest stable release
See merge request STJr/SRB2!1510
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2021-06-01 02:30:30 -04:00 |
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Nev3r
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9e7d619a5b
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Merge branch 'golden-nitpicks-use-of-base-10' into 'next'
Use more readable hex constants in the Software Renderer splat and floorsprite drawers.
See merge request STJr/SRB2!1442
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2021-06-01 02:29:53 -04:00 |
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sphere
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4908712641
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Merge branch 'go-away' into 'next'
Make a few messages more helpful (resolves #485)
Closes #485
See merge request STJr/SRB2!1519
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2021-05-31 16:32:42 -04:00 |
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sphere
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65350e59c9
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Merge branch 'rollout-stuff' into 'next'
Rollout rock improvements
Closes #445, #221, and #532
See merge request STJr/SRB2!1401
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2021-05-31 16:12:17 -04:00 |
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Radicalicious
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3e91a8b2d4
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Revert "Update p_user.c"
This reverts commit 92209bf246
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2021-05-31 19:23:37 +00:00 |
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Radicalicious
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92209bf246
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Update p_user.c
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2021-05-31 15:09:54 -04:00 |
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sphere
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33d0438033
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Merge branch 'fuckeggguard' into 'next'
Make Armageddon Shield instantly kill Egg Guards (Closes #225)
Closes #225
See merge request STJr/SRB2!1378
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2021-05-31 09:34:14 -04:00 |
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sphere
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aec209ad2d
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Merge branch 'slider' into 'next'
Allow sliders passage through spin gaps (resolves #576)
Closes #576
See merge request STJr/SRB2!1520
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2021-05-31 08:31:42 -04:00 |
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sphere
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ae9e0e7f08
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Merge branch 'text-loops' into 'next'
Custom title card bruh moments
See merge request STJr/SRB2!1501
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2021-05-31 08:25:43 -04:00 |
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Nev3r
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a48af30465
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Merge branch 'easings' into 'next'
Easing functions
See merge request STJr/SRB2!1467
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2021-05-31 02:34:02 -04:00 |
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flarn2006
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0b51b391f1
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Make 96's flags consistent with 97-99 by default
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2021-05-30 12:16:15 -04:00 |
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sphere
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fb4b3b8130
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Merge branch 'ogl-fof-wall-slope-fix2' into 'next'
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg
Closes #192
See merge request STJr/SRB2!1361
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2021-05-30 11:32:30 -04:00 |
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Monster Iestyn
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d10cf4faf5
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A_Custom3DRotate: don't scale hspeed and vspeed - they are angular speeds, not linear!
(I added the scaling to this action somewhere between 7-9 years ago, and somehow never knew I made this mistake until now, welp.)
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2021-05-29 22:54:58 +01:00 |
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flarn2006
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f8fe763df2
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Fix linedef type 99
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2021-05-29 12:28:06 -04:00 |
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flarn2006
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2d4411d077
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Remove empty 'else' block (also leftover)
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2021-05-29 12:23:35 -04:00 |
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flarn2006
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5090de5809
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Remove leftover debug printfs
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2021-05-29 12:09:30 -04:00 |
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flarn2006
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93de054786
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Fix linedef type 96 (I had it all wrong)
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2021-05-29 11:08:57 -04:00 |
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Nev3r
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b978bc4507
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Merge branch 'sw-tilted-npo2-span-opt' into 'next'
NPO2 slope span optimization
See merge request STJr/SRB2!1216
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2021-05-29 09:30:58 -04:00 |
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flarn2006
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eee894581a
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Make linedef 96 skip the control sector
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2021-05-29 00:54:31 -04:00 |
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flarn2006
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7d71d534d4
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Add missing "/ FRACUNIT" to texture offset code
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2021-05-29 00:40:06 -04:00 |
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flarn2006
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8d8f62baef
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Add additional multitagging functionality
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2021-05-28 23:59:39 -04:00 |
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SteelT
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ad2b4b1809
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Merge branch 'save-skin-names' into 'next'
Save skin names in save files instead of skin numbers
See merge request STJr/SRB2!1503
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2021-05-28 22:05:20 -04:00 |
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SteelT
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c0f8cb29aa
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Merge branch 'select-heading-no-gaps' into 'next'
[SUGOI] Level select no longer assumes that games will always be linear
See merge request STJr/SRB2!1492
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2021-05-28 21:51:52 -04:00 |
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SteelT
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2cb920a5a6
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Merge branch 'failed-level-lua' into 'next'
[SUGOI] Make stagefailed more useful, add linedef executor to toggle, and expose to Lua
Closes #361
See merge request STJr/SRB2!1463
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2021-05-28 21:51:00 -04:00 |
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SteelT
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a72d6bba22
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Merge branch 'skin-unlocks-sanity' into 'next'
[SUGOI] Remove skin->availability, add SECRET_SKIN
See merge request STJr/SRB2!1474
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2021-05-28 21:30:16 -04:00 |
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Riku Salminen
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22aaffa35d
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non-misleading comment
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2021-05-28 22:32:11 +03:00 |
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Riku Salminen
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21dab7bd66
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Add previous demo version to acceptable demo versions for demo comparison
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2021-05-28 22:30:43 +03:00 |
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Monster Iestyn
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45b1223f3e
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My mistake, P_PreTicker calls P_MapStart and P_MapEnd too, so rework my earlier fix a bit
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2021-05-28 18:56:32 +01:00 |
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Monster Iestyn
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ada6ec07db
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Fix Lua versions of P_ZMovement and its clones as well as P_MovePlayer so tmthing changes don't linger afterwards
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2021-05-28 18:47:09 +01:00 |
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Monster Iestyn
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07801a2a18
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move P_MapEnd call in P_LoadLevel further down, so that the P_MapStart/End pair also encloses cached actions and the MapLoad Lua hook
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2021-05-28 18:42:19 +01:00 |
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flarn2006
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fd82357d4f
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Expose M_MapNumber to Lua
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2021-05-27 18:35:15 -04:00 |
|
sphere
|
75938e2dfa
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Merge branch 'software-slope-plane-uv-fix-attempt' into 'next'
Fix slope plane rotation and alignment (resolves #508)
Closes #508
See merge request STJr/SRB2!1464
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2021-05-27 16:56:16 -04:00 |
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katsy
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6286fc8b05
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add sliding flag to spinheight conditions
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2021-05-26 02:37:46 -04:00 |
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katsy
|
a1235e144d
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allow sliders passage through spin gaps
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2021-05-26 01:09:56 -05:00 |
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katsy
|
b2ae7c79e7
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make a few messages more helpful
|
2021-05-24 00:00:01 -05:00 |
|
Jaime Ita Passos
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75397c347d
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Remove FRACUNIT/2
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2021-05-22 21:09:06 -03:00 |
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Jaime Ita Passos
|
a1553c4623
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Update r_opengl.c
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2021-05-22 20:08:11 -03:00 |
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Jaime Ita Passos
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75ebdda31b
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Merge remote-tracking branch 'origin' into gl-texfmt-p8-ap88-a8-ai8-fix
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2021-05-22 19:44:57 -03:00 |
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lachablock
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750bdd9d60
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Respect mobj->color while enemies & bosses flash, but in OpenGL
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2021-05-22 23:25:36 +10:00 |
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lachablock
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99ad188263
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Fix models interpolating to frame 0 from a same-sprite2 FF_SPR2ENDSTATE state
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2021-05-22 18:17:48 +10:00 |
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lachablock
|
4e5c3566c9
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Respect mobj->color while enemies & bosses flash
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2021-05-22 16:52:01 +10:00 |
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lachablock
|
7c11bc8ac5
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Remove camera dependency from P_GetPlayerControlDirection
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2021-05-21 20:28:50 +10:00 |
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Steel Titanium
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d9395b0a73
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Merge branch 'master' into next
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2021-05-19 23:09:14 -04:00 |
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