SRB2/src/sounds.c

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2014-03-15 16:59:03 +00:00
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
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//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file sounds.c
/// \brief music/sound tables, and related sound routines
#include "doomtype.h"
#include "i_sound.h"
#include "sounds.h"
#include "r_defs.h"
#include "r_things.h"
#include "z_zone.h"
#include "w_wad.h"
#include "lua_script.h"
//
// Information about all the sfx
//
sfxinfo_t S_sfx[NUMSFX] =
{
/*****
Legacy doesn't use the PITCH variable, so now it is used for
various flags. See soundflags_t.
*****/
// S_sfx[0] needs to be a dummy for odd reasons. (don't modify this comment)
// name, singularity, priority, pitch, volume, data, length, skinsound, usefulness, lumpnum, caption
{"none" , false, 0, 0, -1, NULL, 0, -1, -1, LUMPERROR, "///////////////////////////////"}, // maximum length
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// Skin Sounds
{"altdi1", false, 192, 16, -1, NULL, 0, SKSPLDET1, -1, LUMPERROR, "Dying"},
{"altdi2", false, 192, 16, -1, NULL, 0, SKSPLDET2, -1, LUMPERROR, "Dying"},
{"altdi3", false, 192, 16, -1, NULL, 0, SKSPLDET3, -1, LUMPERROR, "Dying"},
{"altdi4", false, 192, 16, -1, NULL, 0, SKSPLDET4, -1, LUMPERROR, "Dying"},
{"altow1", false, 192, 16, -1, NULL, 0, SKSPLPAN1, -1, LUMPERROR, "Ring loss"},
{"altow2", false, 192, 16, -1, NULL, 0, SKSPLPAN2, -1, LUMPERROR, "Ring loss"},
{"altow3", false, 192, 16, -1, NULL, 0, SKSPLPAN3, -1, LUMPERROR, "Ring loss"},
{"altow4", false, 192, 16, -1, NULL, 0, SKSPLPAN4, -1, LUMPERROR, "Ring loss"},
{"victr1", false, 64, 16, -1, NULL, 0, SKSPLVCT1, -1, LUMPERROR, "/"},
{"victr2", false, 64, 16, -1, NULL, 0, SKSPLVCT2, -1, LUMPERROR, "/"},
{"victr3", false, 64, 16, -1, NULL, 0, SKSPLVCT3, -1, LUMPERROR, "/"},
{"victr4", false, 64, 16, -1, NULL, 0, SKSPLVCT4, -1, LUMPERROR, "/"},
{"gasp" , false, 64, 0, -1, NULL, 0, SKSGASP, -1, LUMPERROR, "Bubble gasp"},
{"jump" , false, 140, 0, -1, NULL, 0, SKSJUMP, -1, LUMPERROR, "Jump"},
{"pudpud", false, 64, 0, -1, NULL, 0, SKSPUDPUD, -1, LUMPERROR, "Tired flight"},
{"putput", false, 64, 0, -1, NULL, 0, SKSPUTPUT, -1, LUMPERROR, "Flight"}, // not as high a priority
{"spin" , false, 100, 0, -1, NULL, 0, SKSSPIN, -1, LUMPERROR, "Spin"},
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{"spndsh", false, 64, 1, -1, NULL, 0, SKSSPNDSH, -1, LUMPERROR, "Spindash"},
{"thok" , false, 96, 0, -1, NULL, 0, SKSTHOK, -1, LUMPERROR, "Thok"},
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{"zoom" , false, 120, 1, -1, NULL, 0, SKSZOOM, -1, LUMPERROR, "Spin launch"},
{"skid", false, 64, 32, -1, NULL, 0, SKSSKID, -1, LUMPERROR, "Skid"},
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// Ambience/background objects/etc
{"ambint", true, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Obnoxious disco music"},
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{"alarm", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Alarm"},
{"buzz1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"},
{"buzz2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"},
{"buzz3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wacky worksurface"},
{"buzz4", true, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Buzz"},
{"crumbl", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"}, // Platform Crumble Tails 03-16-2001
{"fire", false, 8, 32, -1, NULL, 0, -1, -1, LUMPERROR, "Flamethrower"},
{"grind", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic grinding"},
{"laser", true, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Laser hum"},
{"mswing", false, 16, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging mace"},
{"pstart", false, 100, 0, -1, NULL, 0, -1, -1, LUMPERROR, "/"},
{"pstop", false, 100, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crusher stomp"},
{"steam1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Steam jet"}, // Tails 06-19-2001
{"steam2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Steam jet"}, // Tails 06-19-2001
{"wbreak", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wood breaking"},
{"ambmac", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Machinery"},
{"spsmsh", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy impact"},
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{"rainin", true, 24, 4, -1, NULL, 0, -1, -1, LUMPERROR, "Rain"},
{"litng1", false, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning"},
{"litng2", false, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning"},
{"litng3", false, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning"},
{"litng4", false, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning"},
{"athun1", false, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Thunder"},
{"athun2", false, 16, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Thunder"},
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{"amwtr1", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"},
{"amwtr2", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"},
{"amwtr3", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"},
{"amwtr4", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"},
{"amwtr5", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"},
{"amwtr6", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"},
{"amwtr7", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"},
{"amwtr8", false, 12, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stream"},
{"bubbl1", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"bubbl2", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"bubbl3", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"bubbl4", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"bubbl5", false, 11, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"floush", false, 16, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"},
{"splash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Glub"}, // labeling sfx_splash as "glub" and sfx_splish as "splash" seems wrong but isn't
{"splish", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"}, // Splish Tails 12-08-2000
{"wdrip1", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wdrip2", false, 8 , 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wdrip3", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wdrip4", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wdrip5", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wdrip6", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wdrip7", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wdrip8", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drip"},
{"wslap", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"}, // Water Slap Tails 12-13-2000
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{"doora1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding open"},
{"doorb1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding open"},
{"doorc1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wooden door opening"},
{"doorc2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Slamming shut"},
{"doord1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Creaking open"},
{"doord2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Slamming shut"},
{"eleva1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starting elevator"},
{"eleva2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Moving elevator"},
{"eleva3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stopping elevator"},
{"elevb1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starting elevator"},
{"elevb2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Moving elevator"},
{"elevb3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Stopping elevator"},
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{"ambin2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Natural vibrations"},
{"lavbub", false, 64, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Bubbling lava"},
{"rocks1", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rocks"},
{"rocks2", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rocks"},
{"rocks3", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rocks"},
{"rocks4", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Falling rocks"},
{"rumbam", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
{"rumble", false, 64, 24, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
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// Game objects, etc
{"appear", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Appearing platform"},
{"bkpoof", false, 70, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon explosion"},
{"bnce1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"}, // Boing!
{"bnce2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Scatter"}, // Boing!
{"cannon", false, 64, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful shot"},
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
{"cgot" , true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Emerald"}, // Got Emerald! Tails 09-02-2001
{"cybdth", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"},
{"deton", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Threatening beeping"},
{"ding", false, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Ding"},
{"dmpain", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Machine damage"},
{"drown", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drowning"},
{"fizzle", false, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Electric fizzle"},
{"gbeep", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Threatening beeping"}, // Grenade beep
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{"wepfir", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing weapon"}, // defaults to thok
{"ghit" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goop splash"},
{"gloop", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"},
{"gspray", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Goop sling"},
{"gravch", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Recycler"},
{"itemup", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"},
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{"jet", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jet engine"},
{"jshard", true, 167, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Life transfer"}, // placeholder repurpose; original string was "Got Shard"
{"lose" , false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Failure"},
{"lvpass", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spinning signpost"},
{"mindig", false, 8, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Tunnelling"},
{"mixup", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Teleport"},
{"monton", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Golden Monitor activated"},
{"pogo" , false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical pogo"},
{"pop" , false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
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{"rail1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing rail"},
{"rail2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crashing rail"},
{"rlaunc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing"},
{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
{"elemsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Elemental Shield"}, // Elemental GET!
{"armasg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon Shield"}, // Armaggeddon GET!
{"attrsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction Shield"}, // Attract GET!
{"shldls", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"}, // You LOSE!
{"spdpad", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Speedpad"},
{"spkdth", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spiked"},
{"spring", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
{"statu1", true, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Pushing a statue"},
{"statu2", true, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Pushing a statue"},
{"strpst", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starpost"},
{"supert", true, 127, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Transformation"},
{"telept", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Dash"},
{"tink" , false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tink"},
{"token" , true, 224, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Token"},
{"trfire", true, 60, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Laser fired"},
{"trpowr", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
{"turhit", false, 40, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Laser hit"},
{"wdjump", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind jump"},
{"shrpsp", true, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spincushion"},
{"shrpgo", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Launch"},
{"mswarp", false, 60, 16, -1, NULL, 0, -1, -1, LUMPERROR, "Spinning out"},
{"mspogo", false, 60, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Breaking through"},
{"boingf", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bouncing"},
{"corkp", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork fired"},
{"corkh", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cork hit"},
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// Menu, interface
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
{"dwnind", false, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Thinking about air"},
{"emfind", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Radar beep"},
{"flgcap", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flag captured"},
{"menu1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Menu beep"},
{"oneup", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
{"ptally", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tally"}, // Point tally is identical to menu for now
{"radio", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Notification"},
{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000
{"zelda", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
2014-03-15 16:59:03 +00:00
// NiGHTS
{"ideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"},
{"xideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"}, // Xmas
{"nbmper", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"},
{"nxbump", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"}, // Xmas
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
{"ncchip", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got chip"},
{"ncitem", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got special"},
{"nxitem", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got special"}, // Xmas
{"ngdone", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus time start"},
{"nxdone", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonus time start"}, // Xmas
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
{"drill1", false, 48, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drill"},
{"drill2", false, 48, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drill"},
{"ncspec", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power-up"}, // Tails 12-15-2003
{"nghurt", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
{"ngskid", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force stop"},
{"hoop1", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop"},
{"hoop2", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop+"},
{"hoop3", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop++"},
{"hidden", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
{"prloop", false, 104, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Gust of wind"},
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
{"ngjump", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"},
{"peww", false, 96, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pew"},
2014-03-15 16:59:03 +00:00
// Halloween
{"lntsit", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cacolantern awake"},
{"lntdie", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Cacolantern death"},
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
{"pumpkn", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pumpkin smash"}, // idspispopd
{"ghosty", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Laughter"},
2014-03-15 16:59:03 +00:00
// Mario
{"koopfr" , true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Fire"},
{"mario1", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hit"},
{"mario2", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bonk"},
{"mario3", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power-up"},
{"mario4", true, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got coin"},
{"mario5", false, 78, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boot-stomp"},
{"mario6", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"},
{"mario7", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fire"},
{"mario8", false, 48, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
{"mario9", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Emerging power-up"},
{"marioa", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "One-up"},
{"thwomp", true, 127, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Thwomp"},
2014-03-15 16:59:03 +00:00
// Black Eggman
{"bebomb", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Big explosion"},
{"bechrg", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
{"becrsh", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Crash"},
{"bedeen", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic crash"},
{"bedie1", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman crying"},
{"bedie2", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman crying"},
{"beeyow", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Failing machinery"},
{"befall", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic slam"},
{"befire", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Firing goop"},
{"beflap", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical jump"},
{"begoop", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful shot"},
{"begrnd", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic grinding"},
{"behurt", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman shocked"},
{"bejet1", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Jetpack charge"},
{"belnch", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical jump"},
{"beoutb", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Failed shot"},
{"beragh", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman screaming"},
{"beshot", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Firing missile"},
{"bestep", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical stomp"},
{"bestp2", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical stomp"},
{"bewar1", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman laughing"},
{"bewar2", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman laughing"},
{"bewar3", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman laughing"},
{"bewar4", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Eggman laughing"},
{"bexpld", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"},
{"bgxpld", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"},
2014-03-15 16:59:03 +00:00
// Cybrakdemon
{"beelec", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Electricity"},
{"brakrl", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Rocket launch"},
{"brakrx", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Rocket explosion"},
2014-03-15 16:59:03 +00:00
// S3&K sounds
{"s3k33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // stereo in original game, identical to latter
{"s3k34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // mono in original game, identical to previous
{"s3k35", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
{"s3k36", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Skid"},
{"s3k37", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spiked"},
{"s3k38", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bubble gasp"},
{"s3k39", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Splash"},
{"s3k3a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shield"},
{"s3k3b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drowning"},
{"s3k3c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spin"},
{"s3k3d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pop"},
{"s3k3e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flame Shield"},
{"s3k3f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bubble Shield"},
{"s3k40", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction blast"},
{"s3k41", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning Shield"},
{"s3k42", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Twinspin"},
{"s3k43", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flame burst"},
{"s3k44", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bubble bounce"},
{"s3k45", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lightning zap"},
{"s3k46", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Transformation"},
{"s3k47", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising dust"},
{"s3k48", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pulse"},
{"s3k49", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"},
{"s3k4a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Grab"},
{"s3k4b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Water splash"},
{"s3k4c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy hit"},
{"s3k4d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing bullet"},
{"s3k4e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Big explosion"},
{"s3k4f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flamethrower"},
{"s3k50", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Siren"},
{"s3k51", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling hazard"},
{"s3k52", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spike"},
{"s3k53", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
{"s3k54", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Firing"}, // MetalSonic shot fire
{"s3k55", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical movement"},
{"s3k56", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy landing"},
{"s3k57", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Burst"},
{"s3k58", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical movement"},
{"s3k59", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"},
{"s3k5a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
{"s3k5b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Menu beep"},
{"s3k5c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric spark"},
{"s3k5d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Heavy hit"},
{"s3k5e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing laser"},
{"s3k5f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crusher stomp"},
{"s3k60", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying away"},
{"s3k61", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Drilling"},
{"s3k62", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Jump"},
{"s3k63", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Starpost"},
{"s3k64", false, 64, 2, -1, NULL, 0, -1, -1, LUMPERROR, "Clatter"},
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
{"s3k65", false, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got sphere"}, // Blue Spheres
{"s3k66", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Special stage end"},
{"s3k67", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing missile"},
MONSTER COMMIT. OLD SPECIAL STAGES: * Spheres in old special stages instead of rings! * Individual timers in old special stages instead of a global one! * Old special stages use a variant of the NiGHTS HUD now! * Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres! * All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore. * Made emerald gaining function be based on special stage number rather than gained emeralds! * Consistency with... NiGHTS SPECIAL STAGES: * Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif * Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.) SPECIAL STAGES IN GENERAL: * useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS. * CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif * SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif NiGHTS NON-SPECIAL STAGES: * Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages. * Colour Chips turn yellow in bonus time. * Ideya! * Its own "drowning" music! * All of the object types for Dream Hill. * GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif RANDOM BS: * Turn super with the spin button instead of the jump button! * Followmobj now correctly set with P_SetTarget instead of pointer assignment. * Emerald hunt uses new sprites! * Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 21:41:54 +00:00
{"s3k68", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
{"s3k69", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Switch click"},
{"s3k6a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Special stage clear"},
{"s3k6b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Punch"},
{"s3k6c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Burst"},
{"s3k6d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3k6e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Mechanical damage"},
{"s3k6f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
{"s3k70", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Burst"},
{"s3k71", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Basic Shield"},
{"s3k72", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Movement"},
{"s3k73", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Warp"},
{"s3k74", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Gong"},
{"s3k75", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising"},
{"s3k76", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Click"},
{"s3k77", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Balloon pop"},
{"s3k78", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"},
{"s3k79", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric charge"},
{"s3k7a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising from lava"},
{"s3k7b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Soft bounce"},
{"s3k7c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnet"},
{"s3k7d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3k7e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Eating dirt"},
{"s3k7f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Freeze"},
{"s3k80", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice spike burst"},
{"s3k81", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Burst"},
{"s3k82", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Burst"},
{"s3k83", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing"},
{"s3k84", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
{"s3k85", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering down"},
{"s3k86", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Alarm"},
{"s3k87", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"},
{"s3k88", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Metallic squeak"},
{"s3k89", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Advanced technology"},
{"s3k8a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boing"},
{"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful hit"},
{"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Humming power"},
{"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3k8e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accelerating"},
{"s3k8f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Opening"},
2017-07-14 22:32:27 +00:00
{"s3k90", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"},
{"s3k91", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Closed"},
{"s3k92", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ghost"},
{"s3k93", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rebuilding"},
{"s3k94", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spike"},
{"s3k95", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lava burst"},
{"s3k96", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling object"},
{"s3k97", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wind"},
{"s3k98", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling spike"},
{"s3k99", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"},
{"s3k9a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Click"},
{"s3k9b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crusher stomp"},
{"s3k9c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Super Emerald"},
{"s3k9d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Targeting"},
{"s3k9e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wham"},
{"s3k9f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Transformation"},
{"s3ka0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Launch"},
{"s3ka1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3ka2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Launch"},
{"s3ka3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Lift"},
{"s3ka4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powering up"},
{"s3ka5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3ka6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction fizzle"},
{"s3ka7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Countdown beep"},
{"s3ka8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"},
{"s3ka9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
2017-04-17 14:55:07 +00:00
{"s3kaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"},
2017-04-29 15:40:07 +00:00
{"s3kab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
{"s3kac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Continue"},
{"s3kad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "GO!"},
{"s3kae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pinball flipper"},
{"s3kaf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "To Special Stage"},
{"s3kb0", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
{"s3kb1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spring"},
{"s3kb2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Failure"},
{"s3kb3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Warp"},
{"s3kb4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"},
{"s3kb5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Clink"},
2017-04-29 15:40:07 +00:00
{"s3kb6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spin launch"},
{"s3kb7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tumbler"},
{"s3kb8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling signpost"},
{"s3kb9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ring loss"},
{"s3kba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flight"},
{"s3kbb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Tired flight"},
{"s3kbcs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3kbcl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // long version of previous
{"s3kbds", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying fortress"},
{"s3kbdl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying fortress"}, // ditto
{"s3kbes", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying away"},
{"s3kbel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flying away"}, // ditto
{"s3kbfs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turbine"},
{"s3kbfl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turbine"}, // ditto
{"s3kc0s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turbine"},
{"s3kc0l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turbine"}, // ditto
{"s3kc1s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fan"},
{"s3kc1l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Fan"}, // ditto
{"s3kc2s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flamethrower"},
{"s3kc2l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flamethrower"}, // ditto
{"s3kc3s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Levitation"},
{"s3kc3l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Levitation"}, // ditto
{"s3kc4s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing laser"},
{"s3kc4l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Firing laser"}, // ditto
{"s3kc5s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"},
{"s3kc5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"}, // ditto
{"s3kc6s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"},
{"s3kc6l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, // ditto
{"s3kc7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
{"s3kc8s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"},
{"s3kc8l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"}, // ditto
{"s3kc9s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging"},
{"s3kc9l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging"}, // ditto
{"s3kcas", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"},
{"s3kcal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Energy"}, // ditto
{"s3kcbs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
{"s3kcbl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominuous rumbling"}, // ditto
{"s3kccs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing"},
{"s3kccl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Collapsing"}, // ditto
{"s3kcds", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"},
{"s3kcdl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous rumbling"}, // ditto
{"s3kces", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wind tunnel"},
{"s3kcel", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wind tunnel"}, // ditto
{"s3kcfs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3kcfl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto
{"s3kd0s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising"},
{"s3kd0l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rising"}, // ditto
{"s3kd1s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3kd1l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto
{"s3kd2s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Turning"},
{"s3kd2l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Moving chain"}, // ditto
{"s3kd3s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3kd3l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto
{"s3kd4s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Engine"},
{"s3kd4l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Engine"}, // ditto
{"s3kd5s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling lava"},
{"s3kd5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Falling lava"}, // ditto
{"s3kd6s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3kd6l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, // ditto
{"s3kd7s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Movement"},
{"s3kd7l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Movement"}, // ditto
{"s3kd8s", false, 64, 64, -1, NULL, 0, -1, -1, LUMPERROR, "Acceleration"}, // Sharp Spin (maybe use the long/L version?)
{"s3kd8l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Acceleration"}, // ditto
{"s3kd9s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnetism"},
{"s3kd9l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Magnetism"}, // ditto
{"s3kdas", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Click"},
{"s3kdal", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Click"}, // ditto
{"s3kdbs", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running on water"},
{"s3kdbl", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Running on water"}, // ditto
2014-03-15 16:59:03 +00:00
// skin sounds free slots to add sounds at run time (Boris HACK!!!)
// initialized to NULL
};
char freeslotnames[sfx_freeslot0 + NUMSFXFREESLOTS + NUMSKINSFXSLOTS][7];
// Prepare free sfx slots to add sfx at run time
void S_InitRuntimeSounds (void)
{
sfxenum_t i;
INT32 value;
char soundname[10];
2014-03-15 16:59:03 +00:00
for (i = sfx_freeslot0; i <= sfx_lastskinsoundslot; i++)
{
value = (i+1) - sfx_freeslot0;
if (value < 10)
sprintf(soundname, "fre00%d", value);
else if (value < 100)
sprintf(soundname, "fre0%d", value);
else if (value < 1000)
sprintf(soundname, "fre%d", value);
else
sprintf(soundname, "fr%d", value);
strcpy(freeslotnames[value-1], soundname);
S_sfx[i].name = freeslotnames[value-1];
S_sfx[i].singularity = false;
S_sfx[i].priority = 0;
S_sfx[i].pitch = 0;
S_sfx[i].volume = -1;
S_sfx[i].data = NULL;
S_sfx[i].length = 0;
S_sfx[i].skinsound = -1;
S_sfx[i].usefulness = -1;
S_sfx[i].lumpnum = LUMPERROR;
//strlcpy(S_sfx[i].caption, "", 1);
S_sfx[i].caption[0] = '\0';
2014-03-15 16:59:03 +00:00
}
}
// Add a new sound fx into a free sfx slot.
//
2014-03-18 17:56:54 +00:00
sfxenum_t S_AddSoundFx(const char *name, boolean singular, INT32 flags, boolean skinsound)
2014-03-15 16:59:03 +00:00
{
sfxenum_t i, slot;
if (skinsound)
slot = sfx_skinsoundslot0;
else
slot = sfx_freeslot0;
for (i = slot; i < NUMSFX; i++)
{
if (!S_sfx[i].priority)
{
strncpy(freeslotnames[i-sfx_freeslot0], name, 6);
2014-03-18 17:56:54 +00:00
S_sfx[i].singularity = singular;
2014-03-15 16:59:03 +00:00
S_sfx[i].priority = 60;
2014-03-18 17:56:54 +00:00
S_sfx[i].pitch = flags;
2014-03-15 16:59:03 +00:00
S_sfx[i].volume = -1;
S_sfx[i].lumpnum = LUMPERROR;
S_sfx[i].skinsound = -1;
S_sfx[i].usefulness = -1;
/// \todo if precached load it here
S_sfx[i].data = NULL;
return i;
}
}
CONS_Alert(CONS_WARNING, M_GetText("No more free sound slots\n"));
return 0;
}
void S_RemoveSoundFx(sfxenum_t id)
{
if (id >= sfx_freeslot0 && id <= sfx_lastskinsoundslot
&& S_sfx[id].priority != 0)
{
S_sfx[id].lumpnum = LUMPERROR;
I_FreeSfx(&S_sfx[id]);
S_sfx[id].priority = 0;
}
}