Commit graph

18 commits

Author SHA1 Message Date
Jaime Passos
fa7f627c88 stuff 2019-04-06 23:33:34 -03:00
Jaime Passos
76967e46bb destroy hw_glide.h because no modern GPU supports such API 2019-03-21 18:23:40 -03:00
Jaime Passos
da001a5b54 PK3 support 2019-03-19 18:25:55 -03:00
Jaime Passos
f714cba310 Improve custom shader support 2019-03-19 17:37:04 -03:00
Jaime Passos
75919422c6 custom shader support 2019-03-18 23:03:29 -03:00
Jaime Passos
1cfdd07ee0 gl4 2019-03-17 22:27:50 -03:00
Latapostrophe
1b61e15b1b Merge branch 'master' into SRB2-CHAT 2018-12-23 10:26:08 +01:00
MPC
6b22dc183b Fix the automap 2018-12-12 18:01:52 -03:00
Latapostrophe
ad187c26f0 Repositionning chat & bugfixes 2018-07-31 15:57:19 +02:00
Latapostrophe
ac7c249fd2 SRB2chat test rework 2018-07-31 11:10:02 +02:00
Monster Iestyn
d53801c85c Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled 2016-04-21 18:50:30 +01:00
Ronald Kinard
d8484a86e0 Virtual resolutions in OpenGL
Also made fades use core functions if they are available.
2014-11-13 18:06:38 -06:00
Sryder13
ca0f0bf2fd OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
2014-09-04 01:35:29 +01:00
Sryder13
fc12fc7cd4 OpenGL Screen Fading Fix
Screen Wipes now work as they did in 2.0.x.
2014-03-31 23:47:12 +01:00
Alam Ed Arias
ed72bd8fa1 SRB2 2.1.4 release 2014-03-21 19:21:06 +00:00
Sryder13
dd16f58e38 OpenGL Skybox
OpenGL skyboxes.
Slight change to sky vertical offsetting.
2014-03-20 20:13:15 +00:00
Sryder13
ba0c93d814 MD2 & Patch drawing fixes
MD2's can be translucent again.
MD2's can use sprites instead of another random texture if they have no
texture.
Patches are drawn in the correct place on non aspect correct
resolutions.
Cropped Patches are drawn.
2014-03-19 23:10:37 +00:00
Alam Ed Arias
b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00