Wolfy
da2a640c6c
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
fickleheart
6131b80f03
I don't like your sprite clipping fix, so here's mine
2019-12-01 12:34:25 -06:00
Latapostrophe
e3393d6323
let mfe_drawonlyfor flags stack
2019-09-09 20:20:40 +02:00
Latapostrophe
e219645577
handle clipping like literally every hw renderer ever
2019-06-24 12:51:18 +02:00
TehRealSalt
201466b1c1
Merge v1
2019-05-02 01:36:19 -04:00
wolfs
235426153f
Merge branch 'forceskin-by-name' into 'next'
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Allow names to be used with forceskin
See merge request KartKrew/Kart-Public!102
2019-04-26 06:42:09 -04:00
TehRealSalt
a187656a8f
Fix up more stuff
...
Now in a mergable state
2019-04-18 12:20:13 -04:00
TehRealSalt
1f61397545
Huge splitscreen refactor
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Did not get to finish all refactoring or even compile this, I'll continue later
2019-04-18 03:08:11 -04:00
toaster
972e6e9cf5
Precipitation being drawn at infinite distance when set to zero is incorrect behaviour. This is likely the consequence of a bad merge, but I don't care enough to check for certain.
2019-04-14 14:41:39 +01:00
fickleheart
4b7d2aea84
Move public demo vars to a single struct
2019-03-24 21:32:15 -05:00
fickleheart
7fc1f02b07
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/doomdef.h
# src/g_game.c
# src/p_user.c
2019-03-19 22:17:25 -05:00
Steel Titanium
d6046088a0
Change array size from MAXSKINS+1 to MAXSKINS+2
...
Also Set the values to 0/NULl, it will be overwritten later when a skin is assigned to the slot.
2019-03-11 22:11:36 -04:00
Steel Titanium
b6572eceae
Merge branch 'next' of git.magicalgirl.moe:KartKrew/Kart-Public into forceskin-by-name
2019-03-11 21:54:53 -04:00
wolfy852
499dcc6bdb
Kill all skin flags but SF_HIRES
2019-03-09 23:18:55 -06:00
wolfy852
a181cd24cd
Fix my fuckups
...
Not fond of what I did in P_CanRunOnWater but it at least carries the desired effect...
2019-03-06 22:28:06 -06:00
wolfy852
87d60eef86
Kill SF_RUNONWATER
2019-03-06 22:02:56 -06:00
wolfy852
75661f44d7
Clean up the skin_t struct
2019-03-06 21:18:01 -06:00
Steel Titanium
ab4669978a
Allow names to be used with forceskin
2019-03-05 19:04:15 -05:00
Alam Arias
56e8f09ae8
fixed compiling for MSVC 2017
2019-03-04 16:33:06 -05:00
fickleheart
879d3aa1a8
Hold on, this works.
2019-02-19 22:21:07 -06:00
fickleheart
d2c708ba93
Maybe this is a better way to work around the DrawMasked crash...
2019-02-19 19:27:08 -06:00
fickleheart
766ceabf91
Maybe this is a better way to work around the DrawMasked crash...
2019-02-19 19:26:32 -06:00
fickleheart
9eb669a061
Crash fix I think (CHERRY PICK INTO BASE)
2019-02-18 21:09:22 -06:00
fickleheart
9da5b9ae6a
Crash fix I think (CHERRY PICK INTO BASE)
2019-02-18 21:08:11 -06:00
fickleheart
6da810a994
Merge remote-tracking branch 'remotes/upstream/master' into new_netreplays
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# Conflicts:
# src/g_game.c
# src/k_kart.c
2019-02-06 20:47:35 -06:00
fickleheart
c6248faa30
Write skin/color/name changes to replay
2019-01-27 19:07:30 -06:00
toaster
ce09566e11
Do a bit more cleanup. Notably, prevent skins setting a bunch of things in preperation for this branch hitting the mainstream.
...
Also, make SF_RUNONWATER set off majormods. I was under strong pressure to remove it and almost did but honestly it's kind of endearing and I think like one character in Releases uses it..?
2019-01-26 19:13:49 +00:00
toaster
d045af07b1
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart-Public.git into majormods
2019-01-21 21:56:49 +00:00
toaster
081872aa85
First steps at implementing a mechanism that allows you to load non-cheaty good-faith mods such as custom characters with no Lua scripting, and play record attack with them. Features a few bad hacks and a few more areas of improvement; I'll try to iron them out before they hit next
or master
.
2019-01-15 19:01:55 +00:00
TehRealSalt
e63d7537e0
bump maxskins to 64, fix overflow error
2019-01-14 18:16:07 -05:00
SeventhSentinel
73542c008c
merge srb2 next
2019-01-05 15:59:23 -05:00
MPC
9c2197db17
Software plane fixes
2018-12-14 14:08:25 -03:00
Monster Iestyn
33c1ac33f5
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt
5534017954
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Wolfy
b8ce51bff2
Multiple admins
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
MonsterIestyn
b53cd70201
Merge branch 'next' into PK3-BackportNext
2018-11-26 18:56:51 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Nev3r
c548aaa347
Backported PK3 support to 2.1
...
Hopefully I'm not missing anything.
Signed-off-by: Nev3r <apophycens@gmail.com>
2018-11-23 16:58:16 +01:00
TehRealSalt
b03d87c80a
Be more consistent with how we lock kartspeed/kartweight
...
- The skin values are now locked between 1 and 9.
- kartspeed & kartweight are no longer locked on skin-switch. Combined with the above, this results in no gameplay change, other than the character select showing the proper value.
- Values used for the engine sounds are locked. No longer can overflow into character voices or freeslotted sounds.
- Removed the overzealous weight locking when in offroad.
If we want to ACTUALLY lock speed/weight for Lua too then we should do that in the Lua stuff.
2018-11-20 02:59:10 -05:00
Alam Ed Arias
fb08950c19
Fix stringop-truncation: ‘strncpy’ output truncated before terminating nul copying 8 bytes from a string of the same length
2018-11-14 16:32:57 -05:00
TehRealSalt
aea453f6f2
Set stats to what we want them to be for R2 anyway
...
(Eggman's will need updating in the wad)
2018-10-30 20:11:15 -04:00
toaster
e2399c1638
Fix Sonic's minimap icon not being properly initialised. (Experimenting with the online editor, since I'm low on time, but this is 100% correct and I'll make a new exe later.)
2018-10-29 06:57:45 -04:00
toaster
a9b4a56d23
Stupidbad-big commit, but PLEASE don't ask me to re-do this on another branch, I swear to god. I know it makes things more difficult on you, and I'm sorry for that, but I'm definitely feeling the goddamn crunch right now and I wanna take a step back from this spaghetti nightmare and clear my head.
...
* Do that thing where the character icons are ALWAYS 1x sized, through having two seperate lumps.
* Revamp the S_SKIN parameters to be `facerank` (rankings - equivalent of half-scale old face), `facewant` (WANTED - equivalent of old face), and `facemmap` (equivalent of old iconprefix).
* Do that thing Oni wanted where it shows two postions above and two positions below your current ranking (and you) to the left of the screen, instead of always the top 4, with some limits to avoid drawing outside of everything.
* Replace the last few shitty Mario numbers (for the left rankings) with cool, new Oni numbers.
* Change a bunch of offsets and things so the tab rankings and the intermission work nicer with 9+ players.
2018-10-28 16:27:55 +00:00
toaster
ce443712b2
Some token efforts to make singleplayer mode (accessible only via -warp
and map mapxx -force
) not COMPLETELY broken.
...
* Fixed the conditionals for `suicide` and `retry` commands - `suicide` is now allowed in singleplayer, and `retry` no longer checks your lives (for now).
* Disable the "traditional" level reload method (which `retry` tried to use), since it was completely broken with the other changes we've made. Mapchanges only.
* Made retries cause a mapchange, per the above.
* Disable the last source of skincolor trampling in the game - loading a level while not netgame or record attacking.
2018-10-17 13:40:17 +01:00
toaster
880e4c0631
Final weather stuff.
...
* Multiplied rain speed by 3, per Oni's request.
* Disable weather density - force to 1 if weather draw distance, otherwise zero
* Move the ceilingpic check into a more convenient part of the weather spawning loop.
* `drawdist_precip_cons_t` - replaces "Infinite" with "None".
* Disable the lowest normal draw distance (256), given... both kart and srb2 are basically unplayable like that.
* Disable cv_drawdist_nights entirely.
2018-10-14 22:32:34 +01:00
toaster
a1e1aa81b5
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
# src/g_game.c
# src/p_floor.c
# src/p_user.c
# src/r_data.c
# src/r_data.h
# src/v_video.c
2018-10-14 21:52:05 +01:00
toaster
b1e02467bf
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
2018-10-07 15:00:58 +01:00
toaster
d7f8d4507a
Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
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# Conflicts:
# src/sounds.c
# src/sounds.h
2018-09-22 23:11:14 +01:00
toaster
dc0144540b
// if this doesn't work i'm removing papersprites
...
(check both the left and right side overflow of the sprite column being drawn)
2018-09-09 13:47:49 +01:00
toaster
f887ae6628
Watertight fix I was avoiding because it's definitely slower to check ranges at runtime, but papersprites are used intermittently enough that I don't think it's a super big deal.
2018-09-08 12:12:28 +01:00