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Hold on, this works.
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1 changed files with 1 additions and 8 deletions
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@ -925,13 +925,6 @@ static void R_DrawVisSprite(vissprite_t *vis)
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if (vis->x2 >= vid.width)
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vis->x2 = vid.width-1;
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#if 1
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// Something is occasionally setting 1px-wide sprites whose frac is exactly the width of the sprite, causing crashes due to
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// accessing invalid column info. Until the cause is found, let's try to correct those manually...
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while (frac + vis->xiscale*(vis->x2-vis->x1) > SHORT(patch->width)<<FRACBITS && vis->x2 >= vis->x1)
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vis->x2--;
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#endif
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for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
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{
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if (vis->scalestep) // currently papersprites only
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@ -1321,7 +1314,7 @@ static void R_ProjectSprite(mobj_t *thing)
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if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
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return;
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scalestep = (yscale2 - yscale)/(x2 - x1);
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scalestep = (yscale2 - yscale)/(x2 - x1) ?: 1;
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// The following two are alternate sorting methods which might be more applicable in some circumstances. TODO - maybe enable via MF2?
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// sortscale = max(yscale, yscale2);
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