mazmazz
e0176670f4
Correct splitscreen check in OLDCHAT
2018-12-22 21:30:39 -05:00
mazmazz
7e9411f320
Minor code cleanup, CHAT
2018-12-22 21:17:01 -05:00
mazmazz
a66a2021ba
Draw up and down arrows by string
2018-12-22 20:57:53 -05:00
mazmazz
fb3722a6f3
Accommodate Kart splitscreen code for CHAT via #define NETSPLITSCREEN
2018-12-22 20:52:32 -05:00
mazmazz
0f0e30924f
One more free(nodenum)
2018-12-22 20:35:12 -05:00
mazmazz
5badc11159
Fix integer overflow on for loop decrements
2018-12-22 20:18:25 -05:00
Latapostrophe
c7060aa5ad
Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message.
2018-12-22 16:44:58 +01:00
Latapostrophe
619dd9d08a
Fixed various issues: added some free()s, lua_optboolean, other things, and also made sure chat can't send empty messages.
2018-12-22 12:34:17 +01:00
Steel Titanium
10521d161c
Fix various bugs with the chat.
2018-12-21 22:28:28 -05:00
Steel Titanium
e42bcd5b68
Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into latsrb2chat
2018-12-21 20:29:33 -05:00
mazmazz
06ff171e19
Adjust vid.width floating point comparson for CHAT
2018-12-21 11:37:22 -05:00
Latapostrophe
387173ea89
Merge branch 'SRB2-CHAT' of https://git.magicalgirl.moe/SinnamonLat/SRB2 into SRB2-CHAT
2018-12-19 16:50:49 +01:00
Latapostrophe
a31b85e124
Some messages relevant to discussions now go in the chat.
2018-12-19 16:44:57 +01:00
Latapostrophe
9f17039e2e
Merge branch 'srb2chat' into 'SRB2-CHAT'
...
fix my fucking code
See merge request SinnamonLat/SRB2!1
2018-12-18 11:51:18 -05:00
mazmazz
1fcf607b41
Fix strncpy nodenum length overflow
2018-12-17 21:31:00 -05:00
mazmazz
876ddd48f1
Change int to INT32
2018-12-17 19:09:05 -05:00
mazmazz
bf21b7c483
Mixed D&C fixes for HU_DrawTeamTabRankings
2018-12-17 19:03:09 -05:00
mazmazz
7a92c9d3d0
Mixed D&C fixes; replace a couple int's with INT32
2018-12-17 19:02:22 -05:00
mazmazz
245a125551
Fix compile errors
2018-12-17 18:55:21 -05:00
MPC
ca4329bcb6
fix the fucking warning
2018-12-17 18:09:29 -03:00
MPC
82601e881b
fix my fucking code
2018-12-17 17:57:53 -03:00
Latapostrophe
2fdf27c507
make sure to change p_dispy and not y for /pm list. Also make MPC happy.
2018-12-17 21:39:49 +01:00
Latapostrophe
ff957baae3
Don't overlap ringslinger HUD
2018-12-17 21:31:31 +01:00
Latapostrophe
45aba493c7
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
Latapostrophe
25e6d5388c
merge conflict
2018-12-16 16:48:15 +01:00
Monster Iestyn
ef6533fb83
Merge branch 'master' into next
2018-12-13 22:21:31 +00:00
Monster Iestyn
880c017f8f
Merge branch 'cfg-srb2home-fix' into 'master'
...
Apply srb2home path to EXEC, SAVECONFIG, and debugfile
See merge request STJr/SRB2!379
2018-12-13 16:16:52 -05:00
mazmazz
d18b2cda59
Apply srb2home to saveconfig ONLY if srb2home isn't already there
2018-12-13 13:32:38 -05:00
mazmazz
93f7f0a8df
Apply srb2home to debugfile
2018-12-13 13:23:09 -05:00
mazmazz
b1641aa8e9
Apply srb2home to SAVECONFIG
2018-12-13 13:17:56 -05:00
mazmazz
93eda4e7c9
EXEC: Search for CFG by file path
2018-12-13 13:11:25 -05:00
mazmazz
b84470ec51
Fix savegamename being improperly built due to missing null char after copying timeattackfolder
2018-12-13 12:01:07 -05:00
Monster Iestyn
582c5332f4
Add some checks to prevent invalid awayviewmobjs from crashing the game. Not fullproof but at the least the P_CameraThinker crash no longer happens
2018-12-11 18:39:58 +00:00
mazmazz
df89781623
Windows string adjustment
2018-12-06 15:42:58 -05:00
mazmazz
ba60989c00
Adjust version strings
2018-12-06 15:39:19 -05:00
Digiku
17e9188c89
Merge branch 'execversion' into '21-version'
...
Block previous versions' config defaults with EXECVERSION consvar
See merge request STJr/SRB2!371
2018-12-06 12:41:20 -05:00
mazmazz
3ceeb6a205
Register execversion and remove CV_SAVE because we write manually
2018-12-06 12:28:30 -05:00
mazmazz
0be61e8830
a stray if block
2018-12-06 12:03:53 -05:00
mazmazz
a5eb62b73e
alwaysfreelook -> alwaysmlook string
2018-12-06 12:02:45 -05:00
mazmazz
70aa4ce18e
Add alwaysfreelook2 and mousemove2 to config versioning
...
* Change alwaysfreelook2 to be consistent with alwaysfreelook (the only one that wasn't the same)
2018-12-06 11:59:34 -05:00
mazmazz
f0c7848e50
Use proper DD define for use_joystick
2018-12-06 06:50:18 -05:00
mazmazz
5b3a1e0c55
Implement EXECVERSION consvar to invalidate previous versions' default config values
2018-12-06 06:28:34 -05:00
mazmazz
a802069313
Move joyaxis_fire default to right trigger
2018-12-06 05:55:56 -05:00
mazmazz
aaf5d2e1dc
Change 2p controller defaults
2018-12-06 05:26:28 -05:00
mazmazz
9055c9aeab
Hex instead of octal colors
2018-12-05 13:08:25 -05:00
mazmazz
c5b349ddc4
More concise bitness check
2018-12-05 13:06:56 -05:00
mazmazz
1ea2fa447a
Make the ifdefs cleaner
2018-12-05 13:00:42 -05:00
mazmazz
389c2d4ea1
_WINDOWS instead of _WIN32 for DD
2018-12-05 12:55:05 -05:00
mazmazz
6d9fb0d3fd
Merge remote-tracking branch 'public-gitlab/21-version' into versionflags
2018-12-05 12:49:21 -05:00
Monster Iestyn
aee8dcdff8
Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server
...
it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
2018-12-05 17:39:02 +00:00